Files
tbd-station-14/Content.IntegrationTests/Tests/ResettingEntitySystemTests.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

59 lines
1.7 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(IResettingEntitySystem))]
public class ResettingEntitySystemTests : ContentIntegrationTest
{
[Reflect(false)]
private class TestResettingEntitySystem : EntitySystem, IResettingEntitySystem
{
public bool HasBeenReset { get; set; }
public void Reset()
{
HasBeenReset = true;
}
}
[Test]
public async Task ResettingEntitySystemResetTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestResettingEntitySystem>();
}
});
await server.WaitIdleAsync();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
var system = entitySystemManager.GetEntitySystem<TestResettingEntitySystem>();
system.HasBeenReset = false;
Assert.False(system.HasBeenReset);
gameTicker.RestartRound();
Assert.True(system.HasBeenReset);
});
}
}
}