Fixed PDA not spawning with the correct light (#9623)
* Fixed PDA not spawning with the correct light * Fixed indentation * Forgot I had to use camelCase
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@@ -28,7 +28,8 @@ namespace Content.Client.PDA
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var sprite = entityManager.GetComponent<ISpriteComponent>(entity);
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if (_state != null)
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{
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@@ -39,25 +40,24 @@ namespace Content.Client.PDA
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sprite.LayerSetShader(PDAVisualLayers.Flashlight, "unshaded");
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sprite.LayerMapSet(PDAVisualLayers.IDLight, sprite.AddLayerState("id_overlay"));
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sprite.LayerSetShader(PDAVisualLayers.IDLight, "unshaded");
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}
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var appearance = entityManager.GetComponent<PDAComponent>(entity);
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sprite.LayerSetVisible(PDAVisualLayers.IDLight, appearance.IdSlot.StartingItem != null);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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sprite.LayerSetVisible(PDAVisualLayers.Flashlight, false);
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if (component.TryGetData(UnpoweredFlashlightVisuals.LightOn, out bool isFlashlightOn))
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{
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sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isFlashlightOn);
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}
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if (component.TryGetData(PDAVisuals.IDCardInserted, out bool isCardInserted))
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{
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sprite.LayerSetVisible(PDAVisualLayers.IDLight, isCardInserted);
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}
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}
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}
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}
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