Stack components are now entirely logicless.

- GetState is handled in SharedStackSystem
- Adds friend attributes to the stack components
This commit is contained in:
Vera Aguilera Puerto
2021-08-30 11:49:09 +02:00
parent f15ed2ba50
commit d1fe278afc
5 changed files with 19 additions and 20 deletions

View File

@@ -4,6 +4,7 @@ using Content.Client.Stylesheets;
using Content.Shared.Stacks;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
@@ -11,23 +12,18 @@ using Robust.Shared.ViewVariables;
namespace Content.Client.Stack
{
[RegisterComponent]
[RegisterComponent, Friend(typeof(StackSystem), typeof(StatusControl))]
[ComponentReference(typeof(SharedStackComponent))]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)]
private bool _uiUpdateNeeded;
[ViewVariables]
public bool UiUpdateNeeded { get; set; }
public Control MakeControl()
{
return new StatusControl(this);
}
public void DirtyUI()
{
_uiUpdateNeeded = true;
}
private sealed class StatusControl : Control
{
private readonly StackComponent _parent;
@@ -39,19 +35,19 @@ namespace Content.Client.Stack
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
parent.UiUpdateNeeded = true;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
if (!_parent.UiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_parent.UiUpdateNeeded = false;
_label.SetMarkup(Loc.GetString("comp-stack-status", ("count", _parent.Count)));
}