PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -29,7 +29,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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@@ -27,7 +27,7 @@ using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Doors
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{
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@@ -10,7 +10,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -20,7 +20,7 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.PA
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{
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@@ -6,7 +6,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.PA
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{
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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@@ -19,7 +19,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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#nullable enable
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@@ -15,7 +15,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -9,11 +9,11 @@ using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Utility;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -1,11 +1,10 @@
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#nullable enable
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using JetBrains.Annotations;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using System.Collections.Generic;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -11,13 +11,13 @@ using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -23,8 +23,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -2,7 +2,7 @@
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems
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{
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