Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable * Prevent shaking open Openables * Prevent shaking empty drinks. Moved part of DrinkSystem to Shared. * DrinkSystem can have a little more prediction, as a treat * Cleanup * Overhauled PressurizedDrink * Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun. * We do a little refactoring. PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy. * Documentation, cleanup, and tweaks. * Changed fizziness calculation to use a cubic-out easing curve. * Removed broken YAML that has avoid the linter's wrath for far too long * Changed reagent fizzy bool to fizziness float. Solution fizzability now scales with reagent proportion. * Rename file to match changed class name * DoAfter improvements. Cancel if the user moves away; block if no hands. * Match these filenames too * And this one * guh * Updated to use Shared puddle methods * Various fixes and improvements. * Made AttemptShakeEvent a struct * AttemptAddFizzinessEvent too
This commit is contained in:
7
Content.Client/Nutrition/EntitySystems/DrinkSystem.cs
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7
Content.Client/Nutrition/EntitySystems/DrinkSystem.cs
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@@ -0,0 +1,7 @@
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using Content.Shared.Nutrition.EntitySystems;
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namespace Content.Client.Nutrition.EntitySystems;
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public sealed class DrinkSystem : SharedDrinkSystem
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{
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}
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@@ -1,27 +0,0 @@
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Audio;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// Lets a drink burst open when thrown while closed.
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/// Requires <see cref="DrinkComponent"/> and <see cref="OpenableComponent"/> to work.
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/// </summary>
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[RegisterComponent, Access(typeof(DrinkSystem))]
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public sealed partial class PressurizedDrinkComponent : Component
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{
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/// <summary>
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/// Chance for the drink to burst when thrown while closed.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BurstChance = 0.25f;
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/// <summary>
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/// Sound played when the drink bursts.
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/// </summary>
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[DataField]
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public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg")
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{
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Params = AudioParams.Default.WithVolume(-4)
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};
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}
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@@ -5,7 +5,6 @@ using Content.Server.Chemistry.ReagentEffects;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Forensics;
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using Content.Server.Forensics;
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using Content.Server.Inventory;
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using Content.Server.Inventory;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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@@ -16,7 +15,6 @@ using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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@@ -25,24 +23,21 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Nutrition.EntitySystems;
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namespace Content.Server.Nutrition.EntitySystems;
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public sealed class DrinkSystem : EntitySystem
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public sealed class DrinkSystem : SharedDrinkSystem
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{
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{
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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@@ -66,33 +61,10 @@ public sealed class DrinkSystem : EntitySystem
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SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
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SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
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// run before inventory so for bucket it always tries to drink before equipping (when empty)
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// run before inventory so for bucket it always tries to drink before equipping (when empty)
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// run after openable so its always open -> drink
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// run after openable so its always open -> drink
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SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
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SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
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SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
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// put drink amount after opened
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SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<PressurizedDrinkComponent, LandEvent>(OnPressurizedDrinkLand);
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}
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private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return FixedPoint2.Zero;
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out _, out var sol))
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return FixedPoint2.Zero;
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return sol.Volume;
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}
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public bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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return DrinkVolume(uid, component) <= 0;
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}
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}
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/// <summary>
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/// <summary>
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@@ -129,38 +101,6 @@ public sealed class DrinkSystem : EntitySystem
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return total;
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return total;
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}
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}
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private void OnExamined(Entity<DrinkComponent> entity, ref ExaminedEvent args)
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{
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TryComp<OpenableComponent>(entity, out var openable);
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if (_openable.IsClosed(entity.Owner, null, openable) || !args.IsInDetailsRange || !entity.Comp.Examinable)
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return;
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var empty = IsEmpty(entity, entity.Comp);
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if (empty)
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{
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args.PushMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
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return;
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}
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if (HasComp<ExaminableSolutionComponent>(entity))
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{
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//provide exact measurement for beakers
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args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
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}
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else
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{
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//general approximation
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var remainingString = (int) _solutionContainer.PercentFull(entity) switch
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{
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100 => "drink-component-on-examine-is-full",
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> 66 => "drink-component-on-examine-is-mostly-full",
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> 33 => HalfEmptyOrHalfFull(args),
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_ => "drink-component-on-examine-is-mostly-empty",
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};
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args.PushMarkup(Loc.GetString(remainingString));
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}
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}
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private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
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private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
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{
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{
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if (args.Handled || args.Target == null || !args.CanReach)
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if (args.Handled || args.Target == null || !args.CanReach)
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@@ -177,25 +117,6 @@ public sealed class DrinkSystem : EntitySystem
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args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
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args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
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}
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}
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private void OnPressurizedDrinkLand(Entity<PressurizedDrinkComponent> entity, ref LandEvent args)
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{
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if (!TryComp<DrinkComponent>(entity, out var drink) || !TryComp<OpenableComponent>(entity, out var openable))
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return;
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if (!openable.Opened &&
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_random.Prob(entity.Comp.BurstChance) &&
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_solutionContainer.TryGetSolution(entity.Owner, drink.Solution, out var soln, out var interactions))
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{
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// using SetOpen instead of TryOpen to not play 2 sounds
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_openable.SetOpen(entity, true, openable);
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var solution = _solutionContainer.SplitSolution(soln.Value, interactions.Volume);
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_puddle.TrySpillAt(entity, solution, out _);
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_audio.PlayPvs(entity.Comp.BurstSound, entity);
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}
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}
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private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
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private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
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{
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{
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if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
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if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
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@@ -433,16 +354,4 @@ public sealed class DrinkSystem : EntitySystem
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ev.Verbs.Add(verb);
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ev.Verbs.Add(verb);
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}
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}
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// some see half empty, and others see half full
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private string HalfEmptyOrHalfFull(ExaminedEvent args)
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{
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string remainingString = "drink-component-on-examine-is-half-full";
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if (TryComp<MetaDataComponent>(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
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&& string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
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remainingString = "drink-component-on-examine-is-half-empty";
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return remainingString;
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}
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}
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}
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@@ -104,6 +104,13 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField]
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[DataField]
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public bool Slippery;
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public bool Slippery;
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/// <summary>
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/// How easily this reagent becomes fizzy when aggitated.
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/// 0 - completely flat, 1 - fizzes up when nudged.
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/// </summary>
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[DataField]
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public float Fizziness;
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/// <summary>
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/// <summary>
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/// How much reagent slows entities down if it's part of a puddle.
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/// How much reagent slows entities down if it's part of a puddle.
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/// 0 - no slowdown; 1 - can't move.
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/// 0 - no slowdown; 1 - can't move.
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@@ -1,28 +1,30 @@
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Server.Nutrition.Components;
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namespace Content.Shared.Nutrition.Components;
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[RegisterComponent, Access(typeof(DrinkSystem))]
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[NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, Access(typeof(SharedDrinkSystem))]
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public sealed partial class DrinkComponent : Component
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public sealed partial class DrinkComponent : Component
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{
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public string Solution = "drink";
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public string Solution = "drink";
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[DataField]
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[DataField, AutoNetworkedField]
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public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
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public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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/// <summary>
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/// <summary>
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/// How long it takes to drink this yourself.
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/// How long it takes to drink this yourself.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public float Delay = 1;
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public float Delay = 1;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public bool Examinable = true;
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public bool Examinable = true;
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/// <summary>
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/// <summary>
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@@ -30,12 +32,12 @@ public sealed partial class DrinkComponent : Component
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/// This means other systems such as equipping on use can run.
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/// This means other systems such as equipping on use can run.
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/// Example usecase is the bucket.
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/// Example usecase is the bucket.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool IgnoreEmpty;
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public bool IgnoreEmpty;
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/// <summary>
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/// <summary>
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/// This is how many seconds it takes to force feed someone this drink.
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/// This is how many seconds it takes to force feed someone this drink.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public float ForceFeedDelay = 3;
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public float ForceFeedDelay = 3;
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}
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}
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@@ -0,0 +1,106 @@
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|
using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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|
|
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namespace Content.Shared.Nutrition.Components;
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/// <summary>
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/// Represents a solution container that can hold the pressure from a solution that
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/// gets fizzy when aggitated, and can spray the solution when opened or thrown.
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/// Handles simulating the fizziness of the solution, responding to aggitating events,
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/// and spraying the solution out when opening or throwing the entity.
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|
/// </summary>
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|
[NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[RegisterComponent, Access(typeof(PressurizedSolutionSystem))]
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public sealed partial class PressurizedSolutionComponent : Component
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|
{
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|
/// <summary>
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|
/// The name of the solution to use.
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||||||
|
/// </summary>
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|
[DataField]
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|
public string Solution = "drink";
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/// <summary>
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|
/// The sound to play when the solution sprays out of the container.
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||||||
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/// </summary>
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|
[DataField]
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|
public SoundSpecifier SpraySound = new SoundPathSpecifier("/Audio/Items/soda_spray.ogg");
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|
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|
/// <summary>
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|
/// The longest amount of time that the solution can remain fizzy after being aggitated.
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/// Put another way, how long the solution will remain fizzy when aggitated the maximum amount.
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|
/// Used to calculate the current fizziness level.
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|
/// </summary>
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[DataField]
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public TimeSpan FizzinessMaxDuration = TimeSpan.FromSeconds(120);
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|
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/// <summary>
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||||||
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/// The time at which the solution will be fully settled after being shaken.
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|
/// </summary>
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[DataField, AutoNetworkedField, AutoPausedField]
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|
public TimeSpan FizzySettleTime;
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|
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|
/// <summary>
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|
/// How much to increase the solution's fizziness each time it's shaken.
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||||||
|
/// This assumes the solution has maximum fizzability.
|
||||||
|
/// A value of 1 will maximize it with a single shake, and a value of
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||||||
|
/// 0.5 will increase it by half with each shake.
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|
/// </summary>
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|
[DataField]
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|
public float FizzinessAddedOnShake = 1.0f;
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||||||
|
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||||||
|
/// <summary>
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||||||
|
/// How much to increase the solution's fizziness when it lands after being thrown.
|
||||||
|
/// This assumes the solution has maximum fizzability.
|
||||||
|
/// </summary>
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|
[DataField]
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|
public float FizzinessAddedOnLand = 0.25f;
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||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// How much to modify the chance of spraying when the entity is opened.
|
||||||
|
/// Increasing this effectively increases the fizziness value when checking if it should spray.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public float SprayChanceModOnOpened = -0.01f; // Just enough to prevent spraying at 0 fizziness
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How much to modify the chance of spraying when the entity is shaken.
|
||||||
|
/// Increasing this effectively increases the fizziness value when checking if it should spray.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public float SprayChanceModOnShake = -1; // No spraying when shaken by default
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How much to modify the chance of spraying when the entity lands after being thrown.
|
||||||
|
/// Increasing this effectively increases the fizziness value when checking if it should spray.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public float SprayChanceModOnLand = 0.25f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Holds the current randomly-rolled threshold value for spraying.
|
||||||
|
/// If fizziness exceeds this value when the entity is opened, it will spray.
|
||||||
|
/// By rolling this value when the entity is aggitated, we can have randomization
|
||||||
|
/// while still having prediction!
|
||||||
|
/// </summary>
|
||||||
|
[DataField, AutoNetworkedField]
|
||||||
|
public float SprayFizzinessThresholdRoll;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Popup message shown to user when sprayed by the solution.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId SprayHolderMessageSelf = "pressurized-solution-spray-holder-self";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Popup message shown to others when a user is sprayed by the solution.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId SprayHolderMessageOthers = "pressurized-solution-spray-holder-others";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Popup message shown above the entity when the solution sprays without a target.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId SprayGroundMessage = "pressurized-solution-spray-ground";
|
||||||
|
}
|
||||||
50
Content.Shared/Nutrition/Components/ShakeableComponent.cs
Normal file
50
Content.Shared/Nutrition/Components/ShakeableComponent.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.Nutrition.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a "Shake" verb to the entity's verb menu.
|
||||||
|
/// Handles checking the entity can be shaken, displaying popups when shaking,
|
||||||
|
/// and raising a ShakeEvent when a shake occurs.
|
||||||
|
/// Reacting to being shaken is left up to other components.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed partial class ShakeableComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// How long it takes to shake this item.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public TimeSpan ShakeDuration = TimeSpan.FromSeconds(1f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Does the entity need to be in the user's hand in order to be shaken?
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public bool RequireInHand;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Label to display in the verbs menu for this item's shake action.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId ShakeVerbText = "shakeable-verb";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Text that will be displayed to the user when shaking this item.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId ShakePopupMessageSelf = "shakeable-popup-message-self";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Text that will be displayed to other users when someone shakes this item.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public LocId ShakePopupMessageOthers = "shakeable-popup-message-others";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The sound that will be played when shaking this item.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public SoundSpecifier ShakeSound = new SoundPathSpecifier("/Audio/Items/soda_shake.ogg");
|
||||||
|
}
|
||||||
@@ -16,9 +16,9 @@ namespace Content.Shared.Nutrition.EntitySystems;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public sealed partial class OpenableSystem : EntitySystem
|
public sealed partial class OpenableSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -31,6 +31,8 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
|
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
|
||||||
SubscribeLocalEvent<OpenableComponent, GetVerbsEvent<Verb>>(AddOpenCloseVerbs);
|
SubscribeLocalEvent<OpenableComponent, GetVerbsEvent<Verb>>(AddOpenCloseVerbs);
|
||||||
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
|
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
|
||||||
|
SubscribeLocalEvent<OpenableComponent, AttemptShakeEvent>(OnAttemptShake);
|
||||||
|
SubscribeLocalEvent<OpenableComponent, AttemptAddFizzinessEvent>(OnAttemptAddFizziness);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
|
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
|
||||||
@@ -100,6 +102,20 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnAttemptShake(Entity<OpenableComponent> entity, ref AttemptShakeEvent args)
|
||||||
|
{
|
||||||
|
// Prevent shaking open containers
|
||||||
|
if (entity.Comp.Opened)
|
||||||
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAttemptAddFizziness(Entity<OpenableComponent> entity, ref AttemptAddFizzinessEvent args)
|
||||||
|
{
|
||||||
|
// Can't add fizziness to an open container
|
||||||
|
if (entity.Comp.Opened)
|
||||||
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns true if the entity either does not have OpenableComponent or it is opened.
|
/// Returns true if the entity either does not have OpenableComponent or it is opened.
|
||||||
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
|
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
|
||||||
@@ -126,7 +142,7 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (user != null)
|
if (user != null)
|
||||||
Popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
|
_popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -139,13 +155,13 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref comp))
|
if (!Resolve(uid, ref comp))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
|
_appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the opened field and updates open visuals.
|
/// Sets the opened field and updates open visuals.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
|
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null, EntityUid? user = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref comp, false) || opened == comp.Opened)
|
if (!Resolve(uid, ref comp, false) || opened == comp.Opened)
|
||||||
return;
|
return;
|
||||||
@@ -155,12 +171,12 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
|
|
||||||
if (opened)
|
if (opened)
|
||||||
{
|
{
|
||||||
var ev = new OpenableOpenedEvent();
|
var ev = new OpenableOpenedEvent(user);
|
||||||
RaiseLocalEvent(uid, ref ev);
|
RaiseLocalEvent(uid, ref ev);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var ev = new OpenableClosedEvent();
|
var ev = new OpenableClosedEvent(user);
|
||||||
RaiseLocalEvent(uid, ref ev);
|
RaiseLocalEvent(uid, ref ev);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -176,8 +192,8 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref comp, false) || comp.Opened)
|
if (!Resolve(uid, ref comp, false) || comp.Opened)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetOpen(uid, true, comp);
|
SetOpen(uid, true, comp, user);
|
||||||
Audio.PlayPredicted(comp.Sound, uid, user);
|
_audio.PlayPredicted(comp.Sound, uid, user);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,9 +206,9 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref comp, false) || !comp.Opened || !comp.Closeable)
|
if (!Resolve(uid, ref comp, false) || !comp.Opened || !comp.Closeable)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetOpen(uid, false, comp);
|
SetOpen(uid, false, comp, user);
|
||||||
if (comp.CloseSound != null)
|
if (comp.CloseSound != null)
|
||||||
Audio.PlayPredicted(comp.CloseSound, uid, user);
|
_audio.PlayPredicted(comp.CloseSound, uid, user);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -201,10 +217,10 @@ public sealed partial class OpenableSystem : EntitySystem
|
|||||||
/// Raised after an Openable is opened.
|
/// Raised after an Openable is opened.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ByRefEvent]
|
[ByRefEvent]
|
||||||
public record struct OpenableOpenedEvent;
|
public record struct OpenableOpenedEvent(EntityUid? User = null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raised after an Openable is closed.
|
/// Raised after an Openable is closed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ByRefEvent]
|
[ByRefEvent]
|
||||||
public record struct OpenableClosedEvent;
|
public record struct OpenableClosedEvent(EntityUid? User = null);
|
||||||
|
|||||||
@@ -0,0 +1,285 @@
|
|||||||
|
using Content.Shared.Chemistry.Reagent;
|
||||||
|
using Content.Shared.Chemistry.EntitySystems;
|
||||||
|
using Content.Shared.Hands.EntitySystems;
|
||||||
|
using Content.Shared.Nutrition.Components;
|
||||||
|
using Content.Shared.Throwing;
|
||||||
|
using Content.Shared.IdentityManagement;
|
||||||
|
using Robust.Shared.Audio.Systems;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Network;
|
||||||
|
using Content.Shared.Fluids;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
|
||||||
|
namespace Content.Shared.Nutrition.EntitySystems;
|
||||||
|
|
||||||
|
public sealed partial class PressurizedSolutionSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||||
|
[Dependency] private readonly OpenableSystem _openable = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||||
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
|
[Dependency] private readonly SharedPuddleSystem _puddle = default!;
|
||||||
|
[Dependency] private readonly INetManager _net = default!;
|
||||||
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<PressurizedSolutionComponent, MapInitEvent>(OnMapInit);
|
||||||
|
SubscribeLocalEvent<PressurizedSolutionComponent, ShakeEvent>(OnShake);
|
||||||
|
SubscribeLocalEvent<PressurizedSolutionComponent, OpenableOpenedEvent>(OnOpened);
|
||||||
|
SubscribeLocalEvent<PressurizedSolutionComponent, LandEvent>(OnLand);
|
||||||
|
SubscribeLocalEvent<PressurizedSolutionComponent, SolutionContainerChangedEvent>(OnSolutionUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Helper method for checking if the solution's fizziness is high enough to spray.
|
||||||
|
/// <paramref name="chanceMod"/> is added to the actual fizziness for the comparison.
|
||||||
|
/// </summary>
|
||||||
|
private bool SprayCheck(Entity<PressurizedSolutionComponent> entity, float chanceMod = 0)
|
||||||
|
{
|
||||||
|
return Fizziness((entity, entity.Comp)) + chanceMod > entity.Comp.SprayFizzinessThresholdRoll;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates how readily the contained solution becomes fizzy.
|
||||||
|
/// </summary>
|
||||||
|
private float SolutionFizzability(Entity<PressurizedSolutionComponent> entity)
|
||||||
|
{
|
||||||
|
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var _, out var solution))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// An empty solution can't be fizzy
|
||||||
|
if (solution.Volume <= 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var totalFizzability = 0f;
|
||||||
|
|
||||||
|
// Check each reagent in the solution
|
||||||
|
foreach (var reagent in solution.Contents)
|
||||||
|
{
|
||||||
|
if (_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? reagentProto) && reagentProto != null)
|
||||||
|
{
|
||||||
|
// What portion of the solution is this reagent?
|
||||||
|
var proportion = (float) (reagent.Quantity / solution.Volume);
|
||||||
|
totalFizzability += reagentProto.Fizziness * proportion;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalFizzability;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Increases the fizziness level of the solution by the given amount,
|
||||||
|
/// scaled by the solution's fizzability.
|
||||||
|
/// 0 will result in no change, and 1 will maximize fizziness.
|
||||||
|
/// Also rerolls the spray threshold.
|
||||||
|
/// </summary>
|
||||||
|
private void AddFizziness(Entity<PressurizedSolutionComponent> entity, float amount)
|
||||||
|
{
|
||||||
|
var fizzability = SolutionFizzability(entity);
|
||||||
|
|
||||||
|
// Can't add fizziness if the solution isn't fizzy
|
||||||
|
if (fizzability <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Make sure nothing is preventing fizziness from being added
|
||||||
|
var attemptEv = new AttemptAddFizzinessEvent(entity, amount);
|
||||||
|
RaiseLocalEvent(entity, ref attemptEv);
|
||||||
|
if (attemptEv.Cancelled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Scale added fizziness by the solution's fizzability
|
||||||
|
amount *= fizzability;
|
||||||
|
|
||||||
|
// Convert fizziness to time
|
||||||
|
var duration = amount * entity.Comp.FizzinessMaxDuration;
|
||||||
|
|
||||||
|
// Add to the existing settle time, if one exists. Otherwise, add to the current time
|
||||||
|
var start = entity.Comp.FizzySettleTime > _timing.CurTime ? entity.Comp.FizzySettleTime : _timing.CurTime;
|
||||||
|
var newTime = start + duration;
|
||||||
|
|
||||||
|
// Cap the maximum fizziness
|
||||||
|
var maxEnd = _timing.CurTime + entity.Comp.FizzinessMaxDuration;
|
||||||
|
if (newTime > maxEnd)
|
||||||
|
newTime = maxEnd;
|
||||||
|
|
||||||
|
entity.Comp.FizzySettleTime = newTime;
|
||||||
|
|
||||||
|
// Roll a new fizziness threshold
|
||||||
|
RollSprayThreshold(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Helper method. Performs a <see cref="SprayCheck"/>. If it passes, calls <see cref="TrySpray"/>. If it fails, <see cref="AddFizziness"/>.
|
||||||
|
/// </summary>
|
||||||
|
private void SprayOrAddFizziness(Entity<PressurizedSolutionComponent> entity, float chanceMod = 0, float fizzinessToAdd = 0, EntityUid? user = null)
|
||||||
|
{
|
||||||
|
if (SprayCheck(entity, chanceMod))
|
||||||
|
TrySpray((entity, entity.Comp), user);
|
||||||
|
else
|
||||||
|
AddFizziness(entity, fizzinessToAdd);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Randomly generates a new spray threshold.
|
||||||
|
/// This is the value used to compare fizziness against when doing <see cref="SprayCheck"/>.
|
||||||
|
/// Since RNG will give different results between client and server, this is run on the server
|
||||||
|
/// and synced to the client by marking the component dirty.
|
||||||
|
/// We roll this in advance, rather than during <see cref="SprayCheck"/>, so that the value (hopefully)
|
||||||
|
/// has time to get synced to the client, so we can try be accurate with prediction.
|
||||||
|
/// </summary>
|
||||||
|
private void RollSprayThreshold(Entity<PressurizedSolutionComponent> entity)
|
||||||
|
{
|
||||||
|
// Can't predict random, so we wait for the server to tell us
|
||||||
|
if (!_net.IsServer)
|
||||||
|
return;
|
||||||
|
|
||||||
|
entity.Comp.SprayFizzinessThresholdRoll = _random.NextFloat();
|
||||||
|
Dirty(entity, entity.Comp);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Public API
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Does the entity contain a solution capable of being fizzy?
|
||||||
|
/// </summary>
|
||||||
|
public bool CanSpray(Entity<PressurizedSolutionComponent?> entity)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return SolutionFizzability((entity, entity.Comp)) > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to spray the solution onto the given entity, or the ground if none is given.
|
||||||
|
/// Fails if the solution isn't able to be sprayed.
|
||||||
|
/// </summary>
|
||||||
|
public bool TrySpray(Entity<PressurizedSolutionComponent?> entity, EntityUid? target = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!CanSpray(entity))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var soln, out var interactions))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// If the container is openable, open it
|
||||||
|
_openable.SetOpen(entity, true);
|
||||||
|
|
||||||
|
// Get the spray solution from the container
|
||||||
|
var solution = _solutionContainer.SplitSolution(soln.Value, interactions.Volume);
|
||||||
|
|
||||||
|
// Spray the solution onto the ground and anyone nearby
|
||||||
|
if (TryComp<TransformComponent>(entity, out var transform))
|
||||||
|
_puddle.TrySplashSpillAt(entity, transform.Coordinates, solution, out _, sound: false);
|
||||||
|
|
||||||
|
var drinkName = Identity.Entity(entity, EntityManager);
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
var victimName = Identity.Entity(target.Value, EntityManager);
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString(entity.Comp.SprayHolderMessageSelf, ("victim", victimName), ("drink", drinkName));
|
||||||
|
var othersMessage = Loc.GetString(entity.Comp.SprayHolderMessageOthers, ("victim", victimName), ("drink", drinkName));
|
||||||
|
_popup.PopupPredicted(selfMessage, othersMessage, target.Value, target.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Show a popup to everyone in PVS range
|
||||||
|
if (_timing.IsFirstTimePredicted)
|
||||||
|
_popup.PopupEntity(Loc.GetString(entity.Comp.SprayGroundMessage, ("drink", drinkName)), entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
_audio.PlayPredicted(entity.Comp.SpraySound, entity, target);
|
||||||
|
|
||||||
|
// We just used all our fizziness, so clear it
|
||||||
|
TryClearFizziness(entity);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// What is the current fizziness level of the solution, from 0 to 1?
|
||||||
|
/// </summary>
|
||||||
|
public double Fizziness(Entity<PressurizedSolutionComponent?> entity)
|
||||||
|
{
|
||||||
|
// No component means no fizz
|
||||||
|
if (!Resolve(entity, ref entity.Comp, false))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// No negative fizziness
|
||||||
|
if (entity.Comp.FizzySettleTime <= _timing.CurTime)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var currentDuration = entity.Comp.FizzySettleTime - _timing.CurTime;
|
||||||
|
return Easings.InOutCubic((float) Math.Min(currentDuration / entity.Comp.FizzinessMaxDuration, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to clear any fizziness in the solution.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Rolls a new spray threshold.</remarks>
|
||||||
|
public void TryClearFizziness(Entity<PressurizedSolutionComponent?> entity)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp))
|
||||||
|
return;
|
||||||
|
|
||||||
|
entity.Comp.FizzySettleTime = TimeSpan.Zero;
|
||||||
|
|
||||||
|
// Roll a new fizziness threshold
|
||||||
|
RollSprayThreshold((entity, entity.Comp));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Event Handlers
|
||||||
|
private void OnMapInit(Entity<PressurizedSolutionComponent> entity, ref MapInitEvent args)
|
||||||
|
{
|
||||||
|
RollSprayThreshold(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOpened(Entity<PressurizedSolutionComponent> entity, ref OpenableOpenedEvent args)
|
||||||
|
{
|
||||||
|
// Make sure the opener is actually holding the drink
|
||||||
|
var held = args.User != null && _hands.IsHolding(args.User.Value, entity, out _);
|
||||||
|
|
||||||
|
SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnOpened, -1, held ? args.User : null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShake(Entity<PressurizedSolutionComponent> entity, ref ShakeEvent args)
|
||||||
|
{
|
||||||
|
SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnShake, entity.Comp.FizzinessAddedOnShake, args.Shaker);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnLand(Entity<PressurizedSolutionComponent> entity, ref LandEvent args)
|
||||||
|
{
|
||||||
|
SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnLand, entity.Comp.FizzinessAddedOnLand);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSolutionUpdate(Entity<PressurizedSolutionComponent> entity, ref SolutionContainerChangedEvent args)
|
||||||
|
{
|
||||||
|
if (args.SolutionId != entity.Comp.Solution)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// If the solution is no longer capable of being fizzy, clear any built up fizziness
|
||||||
|
if (SolutionFizzability(entity) <= 0)
|
||||||
|
TryClearFizziness((entity, entity.Comp));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct AttemptAddFizzinessEvent(Entity<PressurizedSolutionComponent> Entity, float Amount)
|
||||||
|
{
|
||||||
|
public bool Cancelled;
|
||||||
|
}
|
||||||
155
Content.Shared/Nutrition/EntitySystems/ShakeableSystem.cs
Normal file
155
Content.Shared/Nutrition/EntitySystems/ShakeableSystem.cs
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
using Content.Shared.DoAfter;
|
||||||
|
using Content.Shared.Hands.EntitySystems;
|
||||||
|
using Content.Shared.IdentityManagement;
|
||||||
|
using Content.Shared.Nutrition.Components;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Robust.Shared.Audio.Systems;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Nutrition.EntitySystems;
|
||||||
|
|
||||||
|
public sealed partial class ShakeableSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||||
|
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<ShakeableComponent, GetVerbsEvent<Verb>>(AddShakeVerb);
|
||||||
|
SubscribeLocalEvent<ShakeableComponent, ShakeDoAfterEvent>(OnShakeDoAfter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddShakeVerb(EntityUid uid, ShakeableComponent component, GetVerbsEvent<Verb> args)
|
||||||
|
{
|
||||||
|
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!CanShake((uid, component), args.User))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var shakeVerb = new Verb()
|
||||||
|
{
|
||||||
|
Text = Loc.GetString(component.ShakeVerbText),
|
||||||
|
Act = () => TryStartShake((args.Target, component), args.User)
|
||||||
|
};
|
||||||
|
args.Verbs.Add(shakeVerb);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShakeDoAfter(Entity<ShakeableComponent> entity, ref ShakeDoAfterEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || args.Cancelled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
TryShake((entity, entity.Comp), args.User);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to start the doAfter to shake the entity.
|
||||||
|
/// Fails and returns false if the entity cannot be shaken for any reason.
|
||||||
|
/// If successful, displays popup messages, plays shake sound, and starts the doAfter.
|
||||||
|
/// </summary>
|
||||||
|
public bool TryStartShake(Entity<ShakeableComponent?> entity, EntityUid user)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!CanShake(entity, user))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var doAfterArgs = new DoAfterArgs(EntityManager,
|
||||||
|
user,
|
||||||
|
entity.Comp.ShakeDuration,
|
||||||
|
new ShakeDoAfterEvent(),
|
||||||
|
eventTarget: entity,
|
||||||
|
target: user,
|
||||||
|
used: entity)
|
||||||
|
{
|
||||||
|
NeedHand = true,
|
||||||
|
BreakOnDamage = true,
|
||||||
|
DistanceThreshold = 1,
|
||||||
|
MovementThreshold = 0.01f,
|
||||||
|
BreakOnHandChange = entity.Comp.RequireInHand,
|
||||||
|
};
|
||||||
|
if (entity.Comp.RequireInHand)
|
||||||
|
doAfterArgs.BreakOnHandChange = true;
|
||||||
|
|
||||||
|
if (!_doAfter.TryStartDoAfter(doAfterArgs))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var userName = Identity.Entity(user, EntityManager);
|
||||||
|
var shakeableName = Identity.Entity(entity, EntityManager);
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString(entity.Comp.ShakePopupMessageSelf, ("user", userName), ("shakeable", shakeableName));
|
||||||
|
var othersMessage = Loc.GetString(entity.Comp.ShakePopupMessageOthers, ("user", userName), ("shakeable", shakeableName));
|
||||||
|
_popup.PopupPredicted(selfMessage, othersMessage, user, user);
|
||||||
|
|
||||||
|
_audio.PlayPredicted(entity.Comp.ShakeSound, entity, user);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to shake the entity, skipping the doAfter.
|
||||||
|
/// Fails and returns false if the entity cannot be shaken for any reason.
|
||||||
|
/// If successful, raises a ShakeEvent on the entity.
|
||||||
|
/// </summary>
|
||||||
|
public bool TryShake(Entity<ShakeableComponent?> entity, EntityUid? user = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!CanShake(entity, user))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var ev = new ShakeEvent(user);
|
||||||
|
RaiseLocalEvent(entity, ref ev);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is it possible for the given user to shake the entity?
|
||||||
|
/// </summary>
|
||||||
|
public bool CanShake(Entity<ShakeableComponent?> entity, EntityUid? user = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(entity, ref entity.Comp, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// If required to be in hand, fail if the user is not holding this entity
|
||||||
|
if (user != null && entity.Comp.RequireInHand && !_hands.IsHolding(user.Value, entity, out _))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var attemptEv = new AttemptShakeEvent();
|
||||||
|
RaiseLocalEvent(entity, ref attemptEv);
|
||||||
|
if (attemptEv.Cancelled)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised when a ShakeableComponent is shaken, after the doAfter completes.
|
||||||
|
/// </summary>
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct ShakeEvent(EntityUid? Shaker);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised when trying to shake a ShakeableComponent. If cancelled, the
|
||||||
|
/// entity will not be shaken.
|
||||||
|
/// </summary>
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct AttemptShakeEvent()
|
||||||
|
{
|
||||||
|
public bool Cancelled;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed partial class ShakeDoAfterEvent : SimpleDoAfterEvent
|
||||||
|
{
|
||||||
|
}
|
||||||
90
Content.Shared/Nutrition/EntitySystems/SharedDrinkSystem.cs
Normal file
90
Content.Shared/Nutrition/EntitySystems/SharedDrinkSystem.cs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||||
|
using Content.Shared.Chemistry.EntitySystems;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.FixedPoint;
|
||||||
|
using Content.Shared.Nutrition.Components;
|
||||||
|
|
||||||
|
namespace Content.Shared.Nutrition.EntitySystems;
|
||||||
|
|
||||||
|
public abstract partial class SharedDrinkSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||||
|
[Dependency] private readonly OpenableSystem _openable = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<DrinkComponent, AttemptShakeEvent>(OnAttemptShake);
|
||||||
|
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void OnAttemptShake(Entity<DrinkComponent> entity, ref AttemptShakeEvent args)
|
||||||
|
{
|
||||||
|
if (IsEmpty(entity, entity.Comp))
|
||||||
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void OnExamined(Entity<DrinkComponent> entity, ref ExaminedEvent args)
|
||||||
|
{
|
||||||
|
TryComp<OpenableComponent>(entity, out var openable);
|
||||||
|
if (_openable.IsClosed(entity.Owner, null, openable) || !args.IsInDetailsRange || !entity.Comp.Examinable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var empty = IsEmpty(entity, entity.Comp);
|
||||||
|
if (empty)
|
||||||
|
{
|
||||||
|
args.PushMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasComp<ExaminableSolutionComponent>(entity))
|
||||||
|
{
|
||||||
|
//provide exact measurement for beakers
|
||||||
|
args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//general approximation
|
||||||
|
var remainingString = (int) _solutionContainer.PercentFull(entity) switch
|
||||||
|
{
|
||||||
|
100 => "drink-component-on-examine-is-full",
|
||||||
|
> 66 => "drink-component-on-examine-is-mostly-full",
|
||||||
|
> 33 => HalfEmptyOrHalfFull(args),
|
||||||
|
_ => "drink-component-on-examine-is-mostly-empty",
|
||||||
|
};
|
||||||
|
args.PushMarkup(Loc.GetString(remainingString));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
|
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out _, out var sol))
|
||||||
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
|
return sol.Volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return DrinkVolume(uid, component) <= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// some see half empty, and others see half full
|
||||||
|
private string HalfEmptyOrHalfFull(ExaminedEvent args)
|
||||||
|
{
|
||||||
|
string remainingString = "drink-component-on-examine-is-half-full";
|
||||||
|
|
||||||
|
if (TryComp<MetaDataComponent>(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
|
||||||
|
&& string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
|
||||||
|
remainingString = "drink-component-on-examine-is-half-empty";
|
||||||
|
|
||||||
|
return remainingString;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -93,6 +93,16 @@
|
|||||||
copyright: "User Hanbaal on freesound.org. Converted to ogg by TheShuEd"
|
copyright: "User Hanbaal on freesound.org. Converted to ogg by TheShuEd"
|
||||||
source: "https://freesound.org/people/Hanbaal/sounds/178669/"
|
source: "https://freesound.org/people/Hanbaal/sounds/178669/"
|
||||||
|
|
||||||
|
- files: ["soda_shake.ogg"]
|
||||||
|
license: "CC-BY-NC-4.0"
|
||||||
|
copyright: "User mcmast on freesound.org. Converted and edited by Tayrtahn"
|
||||||
|
source: "https://freesound.org/people/mcmast/sounds/456703/"
|
||||||
|
|
||||||
|
- files: ["soda_spray.ogg"]
|
||||||
|
license: "CC0-1.0"
|
||||||
|
copyright: "User Hajisounds on freesound.org. Converted and edited by Tayrtahn"
|
||||||
|
source: "https://freesound.org/people/Hajisounds/sounds/709149/"
|
||||||
|
|
||||||
- files: ["newton_cradle.ogg"]
|
- files: ["newton_cradle.ogg"]
|
||||||
license: "CC-BY-4.0"
|
license: "CC-BY-4.0"
|
||||||
copyright: "User LoafDV on freesound.org. Converted to ogg end edited by lzk228"
|
copyright: "User LoafDV on freesound.org. Converted to ogg end edited by lzk228"
|
||||||
|
|||||||
BIN
Resources/Audio/Items/soda_shake.ogg
Normal file
BIN
Resources/Audio/Items/soda_shake.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Items/soda_spray.ogg
Normal file
BIN
Resources/Audio/Items/soda_spray.ogg
Normal file
Binary file not shown.
@@ -0,0 +1,3 @@
|
|||||||
|
pressurized-solution-spray-holder-self = { CAPITALIZE(THE($drink)) } sprays on you!
|
||||||
|
pressurized-solution-spray-holder-others = { CAPITALIZE(THE($drink)) } sprays on { THE($victim) }!
|
||||||
|
pressurized-solution-spray-ground = The contents of { THE($drink) } spray out!
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
shakeable-verb = Shake
|
||||||
|
shakeable-popup-message-others = { CAPITALIZE(THE($user)) } shakes { THE($shakeable) }
|
||||||
|
shakeable-popup-message-self = You shake { THE($shakeable) }
|
||||||
@@ -15,6 +15,9 @@
|
|||||||
solutions:
|
solutions:
|
||||||
drink:
|
drink:
|
||||||
maxVol: 50
|
maxVol: 50
|
||||||
|
- type: PressurizedSolution
|
||||||
|
solution: drink
|
||||||
|
- type: Shakeable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
state: icon
|
state: icon
|
||||||
- type: Item
|
- type: Item
|
||||||
|
|||||||
@@ -39,6 +39,9 @@
|
|||||||
- type: PhysicalComposition
|
- type: PhysicalComposition
|
||||||
materialComposition:
|
materialComposition:
|
||||||
Plastic: 100
|
Plastic: 100
|
||||||
|
- type: PressurizedSolution
|
||||||
|
solution: drink
|
||||||
|
- type: Shakeable
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: DrinkBottlePlasticBaseFull
|
parent: DrinkBottlePlasticBaseFull
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
components:
|
components:
|
||||||
- type: Drink
|
- type: Drink
|
||||||
- type: Openable
|
- type: Openable
|
||||||
- type: PressurizedDrink
|
- type: Shakeable
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
solutions:
|
solutions:
|
||||||
drink:
|
drink:
|
||||||
@@ -34,6 +34,8 @@
|
|||||||
solution: drink
|
solution: drink
|
||||||
- type: DrainableSolution
|
- type: DrainableSolution
|
||||||
solution: drink
|
solution: drink
|
||||||
|
- type: PressurizedSolution
|
||||||
|
solution: drink
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
- type: GenericVisualizer
|
- type: GenericVisualizer
|
||||||
visuals:
|
visuals:
|
||||||
|
|||||||
@@ -146,6 +146,9 @@
|
|||||||
- type: RandomFillSolution
|
- type: RandomFillSolution
|
||||||
solution: drink
|
solution: drink
|
||||||
weightedRandomId: RandomFillMopwata
|
weightedRandomId: RandomFillMopwata
|
||||||
|
- type: PressurizedSolution
|
||||||
|
solution: drink
|
||||||
|
- type: Shakeable
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
- type: GenericVisualizer
|
- type: GenericVisualizer
|
||||||
visuals:
|
visuals:
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
drink:
|
drink:
|
||||||
maxVol: 100
|
maxVol: 100
|
||||||
- type: Drink
|
- type: Drink
|
||||||
|
- type: Shakeable # Doesn't do anything, but I mean...
|
||||||
- type: FitsInDispenser
|
- type: FitsInDispenser
|
||||||
solution: drink
|
solution: drink
|
||||||
- type: DrawableSolution
|
- type: DrawableSolution
|
||||||
|
|||||||
@@ -39,6 +39,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.6
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Beer
|
id: Beer
|
||||||
@@ -55,6 +56,7 @@
|
|||||||
metamorphicMaxFillLevels: 6
|
metamorphicMaxFillLevels: 6
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.6
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: BlueCuracao
|
id: BlueCuracao
|
||||||
@@ -458,6 +460,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.3
|
amount: 0.3
|
||||||
|
fizziness: 0.8
|
||||||
|
|
||||||
# Mixed Alcohol
|
# Mixed Alcohol
|
||||||
|
|
||||||
@@ -675,6 +678,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.15
|
amount: 0.15
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: BlackRussian
|
id: BlackRussian
|
||||||
@@ -814,6 +818,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.2
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: DemonsBlood
|
id: DemonsBlood
|
||||||
@@ -829,6 +834,7 @@
|
|||||||
metamorphicMaxFillLevels: 4
|
metamorphicMaxFillLevels: 4
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: DevilsKiss
|
id: DevilsKiss
|
||||||
@@ -916,6 +922,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.15
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: GargleBlaster
|
id: GargleBlaster
|
||||||
@@ -962,6 +969,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.4 # A little high, but it has fizz in the name
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: GinTonic
|
id: GinTonic
|
||||||
@@ -985,6 +993,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Gildlager
|
id: Gildlager
|
||||||
@@ -1062,6 +1071,7 @@
|
|||||||
metamorphicMaxFillLevels: 6
|
metamorphicMaxFillLevels: 6
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.6
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: IrishCarBomb
|
id: IrishCarBomb
|
||||||
@@ -1199,6 +1209,7 @@
|
|||||||
metamorphicMaxFillLevels: 2
|
metamorphicMaxFillLevels: 2
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.7
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Margarita
|
id: Margarita
|
||||||
@@ -1252,6 +1263,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Mojito
|
id: Mojito
|
||||||
@@ -1267,6 +1279,7 @@
|
|||||||
metamorphicMaxFillLevels: 6
|
metamorphicMaxFillLevels: 6
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Moonshine
|
id: Moonshine
|
||||||
@@ -1371,6 +1384,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: PinaColada
|
id: PinaColada
|
||||||
@@ -1500,6 +1514,7 @@
|
|||||||
metamorphicMaxFillLevels: 6
|
metamorphicMaxFillLevels: 6
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: SuiDream
|
id: SuiDream
|
||||||
@@ -1515,6 +1530,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.2
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: SyndicateBomb
|
id: SyndicateBomb
|
||||||
@@ -1530,6 +1546,7 @@
|
|||||||
metamorphicMaxFillLevels: 6
|
metamorphicMaxFillLevels: 6
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.6
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: TequilaSunrise
|
id: TequilaSunrise
|
||||||
@@ -1568,6 +1585,7 @@
|
|||||||
metamorphicMaxFillLevels: 3
|
metamorphicMaxFillLevels: 3
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.2
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: ThreeMileIsland
|
id: ThreeMileIsland
|
||||||
@@ -1655,6 +1673,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: WhiskeyCola
|
id: WhiskeyCola
|
||||||
@@ -1678,6 +1697,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: WhiskeySoda
|
id: WhiskeySoda
|
||||||
@@ -1701,6 +1721,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.07
|
amount: 0.07
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: WhiteGilgamesh
|
id: WhiteGilgamesh
|
||||||
@@ -1718,6 +1739,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Ethanol
|
reagent: Ethanol
|
||||||
amount: 0.15
|
amount: 0.15
|
||||||
|
fizziness: 0.5
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: WhiteRussian
|
id: WhiteRussian
|
||||||
|
|||||||
@@ -40,6 +40,7 @@
|
|||||||
collection: FootstepSticky
|
collection: FootstepSticky
|
||||||
params:
|
params:
|
||||||
volume: 6
|
volume: 6
|
||||||
|
fizziness: 0.5
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: BaseAlcohol
|
id: BaseAlcohol
|
||||||
|
|||||||
@@ -322,6 +322,7 @@
|
|||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
Poison: 1
|
Poison: 1
|
||||||
|
fizziness: 0.5
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: SodaWater
|
id: SodaWater
|
||||||
@@ -331,6 +332,7 @@
|
|||||||
physicalDesc: reagent-physical-desc-fizzy
|
physicalDesc: reagent-physical-desc-fizzy
|
||||||
flavor: fizzy
|
flavor: fizzy
|
||||||
color: "#619494"
|
color: "#619494"
|
||||||
|
fizziness: 0.8
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: SoyLatte
|
id: SoyLatte
|
||||||
@@ -373,6 +375,7 @@
|
|||||||
physicalDesc: reagent-physical-desc-fizzy
|
physicalDesc: reagent-physical-desc-fizzy
|
||||||
flavor: tonicwater
|
flavor: tonicwater
|
||||||
color: "#0064C8"
|
color: "#0064C8"
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Water
|
id: Water
|
||||||
@@ -467,6 +470,7 @@
|
|||||||
effects:
|
effects:
|
||||||
- !type:SatiateThirst
|
- !type:SatiateThirst
|
||||||
factor: 1
|
factor: 1
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Posca
|
id: Posca
|
||||||
@@ -491,6 +495,7 @@
|
|||||||
metamorphicMaxFillLevels: 3
|
metamorphicMaxFillLevels: 3
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Rewriter
|
id: Rewriter
|
||||||
@@ -506,6 +511,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0.3
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: Mopwata
|
id: Mopwata
|
||||||
|
|||||||
@@ -59,6 +59,7 @@
|
|||||||
- !type:AdjustReagent
|
- !type:AdjustReagent
|
||||||
reagent: Theobromine
|
reagent: Theobromine
|
||||||
amount: 0.05
|
amount: 0.05
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: GrapeSoda
|
id: GrapeSoda
|
||||||
@@ -84,6 +85,7 @@
|
|||||||
metamorphicMaxFillLevels: 5
|
metamorphicMaxFillLevels: 5
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: true
|
metamorphicChangeColor: true
|
||||||
|
fizziness: 0
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: LemonLime
|
id: LemonLime
|
||||||
@@ -102,6 +104,7 @@
|
|||||||
physicalDesc: reagent-physical-desc-fizzy
|
physicalDesc: reagent-physical-desc-fizzy
|
||||||
flavor: pwrgamesoda
|
flavor: pwrgamesoda
|
||||||
color: "#9385bf"
|
color: "#9385bf"
|
||||||
|
fizziness: 0.9 # gamers crave the fizz
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: RootBeer
|
id: RootBeer
|
||||||
@@ -132,6 +135,7 @@
|
|||||||
metamorphicMaxFillLevels: 7
|
metamorphicMaxFillLevels: 7
|
||||||
metamorphicFillBaseName: fill-
|
metamorphicFillBaseName: fill-
|
||||||
metamorphicChangeColor: false
|
metamorphicChangeColor: false
|
||||||
|
fizziness: 0.4
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: SolDry
|
id: SolDry
|
||||||
|
|||||||
Reference in New Issue
Block a user