Move MultipleTool to shared (#9964)

This commit is contained in:
Leon Friedrich
2022-08-16 22:19:54 +12:00
committed by GitHub
parent 3c3a44ec49
commit cf8ad5f815
7 changed files with 188 additions and 186 deletions

View File

@@ -1,72 +1,50 @@
using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Tools.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Tools.Components
{
[RegisterComponent]
public sealed class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
[ComponentReference(typeof(SharedMultipleToolComponent))]
public sealed class MultipleToolComponent : SharedMultipleToolComponent
{
private string? _behavior;
[ViewVariables(VVAccess.ReadWrite)]
public bool UiUpdateNeeded;
[DataField("statusShowBehavior")]
private bool _statusShowBehavior = true;
public bool StatusShowBehavior = true;
}
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] public string? Behavior => _behavior;
public sealed class MultipleToolStatusControl : Control
{
private readonly MultipleToolComponent _parent;
private readonly RichTextLabel _label;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
public MultipleToolStatusControl(MultipleToolComponent parent)
{
base.HandleComponentState(curState, nextState);
if (curState is not MultipleToolComponentState tool) return;
_behavior = tool.QualityName;
_uiUpdateNeeded = true;
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.CurrentQualityName : string.Empty);
AddChild(_label);
}
public Control MakeControl() => new StatusControl(this);
private sealed class StatusControl : Control
protected override void FrameUpdate(FrameEventArgs args)
{
private readonly MultipleToolComponent _parent;
private readonly RichTextLabel _label;
base.FrameUpdate(args);
public StatusControl(MultipleToolComponent parent)
if (_parent.UiUpdateNeeded)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
UpdateDraw();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent.UiUpdateNeeded = false;
Update();
}
}
public void Update()
{
_parent._uiUpdateNeeded = false;
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior ?? string.Empty : string.Empty);
}
public void Update()
{
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.CurrentQualityName : string.Empty);
}
}
}

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@@ -1,17 +1,48 @@
using Content.Client.Items;
using Content.Client.Tools.Components;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Client.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Client.Tools
{
public sealed class ToolSystem : EntitySystem
public sealed class ToolSystem : SharedToolSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WelderComponent, ComponentHandleState>(OnWelderHandleState);
SubscribeLocalEvent<MultipleToolComponent, ItemStatusCollectMessage>(OnGetStatusMessage);
}
public override void SetMultipleTool(EntityUid uid,
SharedMultipleToolComponent? multiple = null,
ToolComponent? tool = null,
bool playSound = false,
EntityUid? user = null)
{
if (!Resolve(uid, ref multiple))
return;
base.SetMultipleTool(uid, multiple, tool, playSound, user);
((MultipleToolComponent)multiple).UiUpdateNeeded = true;
// TODO replace this with appearance + visualizer
// in order to convert this to a specifier, the manner in which the sprite is specified in yaml needs to be updated.
if (multiple.Entries.Length > multiple.CurrentEntry && TryComp(uid, out SpriteComponent? sprite))
{
var current = multiple.Entries[multiple.CurrentEntry];
if (current.Sprite != null)
sprite.LayerSetSprite(0, current.Sprite);
}
}
private void OnGetStatusMessage(EntityUid uid, MultipleToolComponent welder, ItemStatusCollectMessage args)
{
args.Controls.Add(new MultipleToolStatusControl(welder));
}
private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args)

View File

@@ -1,39 +1,9 @@
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
namespace Content.Server.Tools.Components
namespace Content.Server.Tools.Components;
[RegisterComponent]
[ComponentReference(typeof(SharedMultipleToolComponent))]
public sealed class MultipleToolComponent : SharedMultipleToolComponent
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public sealed class MultipleToolComponent : SharedMultipleToolComponent
{
[DataDefinition]
public sealed class ToolEntry
{
[DataField("behavior", required:true)]
public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
[DataField("useSound")]
public SoundSpecifier? Sound { get; } = null;
[DataField("changeSound")]
public SoundSpecifier? ChangeSound { get; } = null;
[DataField("sprite")]
public SpriteSpecifier? Sprite { get; } = null;
}
[DataField("entries", required:true)]
public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
[ViewVariables]
public int CurrentEntry = 0;
[ViewVariables]
public string CurrentQualityName = string.Empty;
}
}

View File

@@ -1,94 +0,0 @@
using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
namespace Content.Server.Tools
{
public sealed partial class ToolSystem
{
private void InitializeMultipleTools()
{
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
}
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple);
}
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
}
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
{
if (!Resolve(uid, ref multiple))
return false;
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
SetMultipleTool(uid, multiple);
var current = multiple.Entries[multiple.CurrentEntry];
if(current.ChangeSound is {} changeSound)
SoundSystem.Play(changeSound.GetSound(), Filter.Pvs(uid), uid);
return true;
}
public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref multiple, ref tool))
return;
// Sprite is optional.
Resolve(uid, ref sprite, false);
if (multiple.Entries.Length == 0)
{
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
multiple.Dirty();
return;
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
{
multiple.CurrentQualityName = Loc.GetString(quality.Name);
}
multiple.Dirty();
if (current.Sprite == null || sprite == null)
return;
sprite.LayerSetSprite(0, current.Sprite);
}
}
}

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@@ -1,26 +1,25 @@
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Item;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Threading;
using System.Threading.Tasks;
namespace Content.Server.Tools
{
// TODO move tool system to shared, and make it a friend of Tool Component.
public sealed partial class ToolSystem : EntitySystem
public sealed partial class ToolSystem : SharedToolSystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
@@ -34,7 +33,6 @@ namespace Content.Server.Tools
InitializeTilePrying();
InitializeWelders();
InitializeMultipleTools();
SubscribeLocalEvent<ToolDoAfterComplete>(OnDoAfterComplete);
SubscribeLocalEvent<ToolDoAfterCancelled>(OnDoAfterCancelled);

View File

@@ -1,21 +1,47 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Tools.Components
{
[NetworkedComponent]
public abstract class SharedMultipleToolComponent : Component
{
[DataDefinition]
public sealed class ToolEntry
{
[DataField("behavior", required: true)]
public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
[DataField("useSound")]
public SoundSpecifier? Sound { get; } = null;
[DataField("changeSound")]
public SoundSpecifier? ChangeSound { get; } = null;
[DataField("sprite")]
public SpriteSpecifier? Sprite { get; } = null;
}
[DataField("entries", required: true)]
public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
[ViewVariables]
public uint CurrentEntry = 0;
[ViewVariables]
public string CurrentQualityName = String.Empty;
}
[NetSerializable, Serializable]
public sealed class MultipleToolComponentState : ComponentState
{
public string QualityName { get; }
public readonly uint Selected;
public MultipleToolComponentState(string qualityName)
public MultipleToolComponentState(uint selected)
{
QualityName = qualityName;
Selected = selected;
}
}
}

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@@ -0,0 +1,93 @@
using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Tools;
public abstract class SharedToolSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<SharedMultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<SharedMultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<SharedMultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
SubscribeLocalEvent<SharedMultipleToolComponent, ComponentHandleState>(OnMultipleToolHandleState);
}
private void OnMultipleToolHandleState(EntityUid uid, SharedMultipleToolComponent component, ref ComponentHandleState args)
{
if (args.Current is not MultipleToolComponentState state)
return;
component.CurrentEntry = state.Selected;
SetMultipleTool(uid, component);
}
private void OnMultipleToolStartup(EntityUid uid, SharedMultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
private void OnMultipleToolActivated(EntityUid uid, SharedMultipleToolComponent multiple, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple, args.User);
}
private void OnMultipleToolGetState(EntityUid uid, SharedMultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentEntry);
}
public bool CycleMultipleTool(EntityUid uid, SharedMultipleToolComponent? multiple = null, EntityUid? user = null)
{
if (!Resolve(uid, ref multiple))
return false;
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (uint) ((multiple.CurrentEntry + 1) % multiple.Entries.Length);
SetMultipleTool(uid, multiple, playSound: true, user: user);
return true;
}
public virtual void SetMultipleTool(EntityUid uid,
SharedMultipleToolComponent? multiple = null,
ToolComponent? tool = null,
bool playSound = false,
EntityUid? user = null)
{
if (!Resolve(uid, ref multiple, ref tool))
return;
Dirty(multiple);
if (multiple.Entries.Length <= multiple.CurrentEntry)
{
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
return;
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
if (playSound && current.ChangeSound != null)
_audioSystem.PlayPredicted(current.ChangeSound, uid, user);
if (_protoMan.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
multiple.CurrentQualityName = Loc.GetString(quality.Name);
}
}