Files
tbd-station-14/Content.Server/Tools/ToolSystem.MultipleTool.cs

95 lines
3.2 KiB
C#

using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
namespace Content.Server.Tools
{
public sealed partial class ToolSystem
{
private void InitializeMultipleTools()
{
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
}
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple);
}
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
}
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
{
if (!Resolve(uid, ref multiple))
return false;
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
SetMultipleTool(uid, multiple);
var current = multiple.Entries[multiple.CurrentEntry];
if(current.ChangeSound is {} changeSound)
SoundSystem.Play(changeSound.GetSound(), Filter.Pvs(uid), uid);
return true;
}
public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref multiple, ref tool))
return;
// Sprite is optional.
Resolve(uid, ref sprite, false);
if (multiple.Entries.Length == 0)
{
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
multiple.Dirty();
return;
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
{
multiple.CurrentQualityName = Loc.GetString(quality.Name);
}
multiple.Dirty();
if (current.Sprite == null || sprite == null)
return;
sprite.LayerSetSprite(0, current.Sprite);
}
}
}