General storage fixes (#34845)

* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
This commit is contained in:
metalgearsloth
2025-02-17 19:24:34 +11:00
committed by GitHub
parent b55ef7dd56
commit cf38814515
6 changed files with 143 additions and 37 deletions

View File

@@ -30,8 +30,7 @@ namespace Content.Client.PDA
private void CreateMenu()
{
_menu = this.CreateWindow<PdaMenu>();
_menu.OpenCenteredLeft();
_menu = this.CreateWindowCenteredLeft<PdaMenu>();
_menu.FlashLightToggleButton.OnToggled += _ =>
{

View File

@@ -1,8 +1,10 @@
using System.Numerics;
using Content.Client.UserInterface.Systems.Storage;
using Content.Client.UserInterface.Systems.Storage.Controls;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Storage;
@@ -11,6 +13,8 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
{
private StorageWindow? _window;
public Vector2? Position => _window?.Position;
public StorageBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
@@ -21,7 +25,7 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
_window = IoCManager.Resolve<IUserInterfaceManager>()
.GetUIController<StorageUIController>()
.CreateStorageWindow(Owner);
.CreateStorageWindow(this);
if (EntMan.TryGetComponent(Owner, out StorageComponent? storage))
{
@@ -50,10 +54,20 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Reclaim();
}
public void CloseWindow(Vector2 position)
{
if (_window == null)
return;
// Update its position before potentially saving.
// Listen it makes sense okay.
LayoutContainer.SetPosition(_window, position);
_window?.Close();
}
public void Hide()
{
if (_window == null)
@@ -70,6 +84,15 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
_window.Visible = true;
}
public void Show(Vector2 position)
{
if (_window == null)
return;
Show();
LayoutContainer.SetPosition(_window, position);
}
public void ReOpen()
{
_window?.Orphan();

View File

@@ -19,6 +19,8 @@ public sealed class StorageSystem : SharedStorageSystem
private Dictionary<EntityUid, ItemStorageLocation> _oldStoredItems = new();
private List<(StorageBoundUserInterface Bui, bool Value)> _queuedBuis = new();
public override void Initialize()
{
base.Initialize();
@@ -72,7 +74,7 @@ public sealed class StorageSystem : SharedStorageSystem
if (NestedStorage && player != null && ContainerSystem.TryGetContainingContainer((uid, null, null), out var container) &&
UI.TryGetOpenUi<StorageBoundUserInterface>(container.Owner, StorageComponent.StorageUiKey.Key, out var containerBui))
{
containerBui.Hide();
_queuedBuis.Add((containerBui, false));
}
}
}
@@ -89,7 +91,7 @@ public sealed class StorageSystem : SharedStorageSystem
{
if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
{
storageBui.Hide();
_queuedBuis.Add((storageBui, false));
}
}
@@ -97,7 +99,7 @@ public sealed class StorageSystem : SharedStorageSystem
{
if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
{
storageBui.Show();
_queuedBuis.Add((storageBui, true));
}
}
@@ -152,4 +154,30 @@ public sealed class StorageSystem : SharedStorageSystem
}
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
{
return;
}
// This update loop exists just to synchronize with UISystem and avoid 1-tick delays.
// If deferred opens / closes ever get removed you can dump this.
foreach (var (bui, open) in _queuedBuis)
{
if (open)
{
bui.Show();
}
else
{
bui.Hide();
}
}
_queuedBuis.Clear();
}
}

View File

@@ -9,6 +9,7 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Item;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -190,6 +191,26 @@ public sealed class StorageWindow : BaseWindow
BuildGridRepresentation();
}
private void CloseParent()
{
if (StorageEntity == null)
return;
var containerSystem = _entity.System<SharedContainerSystem>();
var uiSystem = _entity.System<UserInterfaceSystem>();
if (containerSystem.TryGetContainingContainer(StorageEntity.Value, out var container) &&
_entity.TryGetComponent(container.Owner, out StorageComponent? storage) &&
storage.Container.Contains(StorageEntity.Value) &&
uiSystem
.TryGetOpenUi<StorageBoundUserInterface>(container.Owner,
StorageComponent.StorageUiKey.Key,
out var parentBui))
{
parentBui.CloseWindow(Position);
}
}
private void BuildGridRepresentation()
{
if (!_entity.TryGetComponent<StorageComponent>(StorageEntity, out var comp) || comp.Grid.Count == 0)
@@ -212,7 +233,9 @@ public sealed class StorageWindow : BaseWindow
};
exitButton.OnPressed += _ =>
{
// Close ourselves and all parent BUIs.
Close();
CloseParent();
};
exitButton.OnKeyBindDown += args =>
{
@@ -220,6 +243,7 @@ public sealed class StorageWindow : BaseWindow
if (!args.Handled && args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
Close();
CloseParent();
args.Handle();
}
};
@@ -258,7 +282,8 @@ public sealed class StorageWindow : BaseWindow
var containerSystem = _entity.System<SharedContainerSystem>();
if (containerSystem.TryGetContainingContainer(StorageEntity.Value, out var container) &&
_entity.TryGetComponent(container.Owner, out StorageComponent? storage))
_entity.TryGetComponent(container.Owner, out StorageComponent? storage) &&
storage.Container.Contains(StorageEntity.Value))
{
Close();
@@ -267,7 +292,7 @@ public sealed class StorageWindow : BaseWindow
StorageComponent.StorageUiKey.Key,
out var parentBui))
{
parentBui.Show();
parentBui.Show(Position);
}
}
};
@@ -412,6 +437,8 @@ public sealed class StorageWindow : BaseWindow
{
if (storageComp.StoredItems.TryGetValue(ent, out var updated))
{
data.Control.Marked = IsMarked(ent);
if (data.Loc.Equals(updated))
{
DebugTools.Assert(data.Control.Location == updated);
@@ -450,12 +477,7 @@ public sealed class StorageWindow : BaseWindow
var gridPiece = new ItemGridPiece((ent, itemEntComponent), loc, _entity)
{
MinSize = size,
Marked = _contained.IndexOf(ent) switch
{
0 => ItemGridPieceMarks.First,
1 => ItemGridPieceMarks.Second,
_ => null,
}
Marked = IsMarked(ent),
};
gridPiece.OnPiecePressed += OnPiecePressed;
gridPiece.OnPieceUnpressed += OnPieceUnpressed;
@@ -467,6 +489,16 @@ public sealed class StorageWindow : BaseWindow
}
}
private ItemGridPieceMarks? IsMarked(EntityUid uid)
{
return _contained.IndexOf(uid) switch
{
0 => ItemGridPieceMarks.First,
1 => ItemGridPieceMarks.Second,
_ => null,
};
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
@@ -486,8 +518,9 @@ public sealed class StorageWindow : BaseWindow
{
if (StorageEntity != null && _entity.System<StorageSystem>().NestedStorage)
{
// If parent container nests us then show back button
if (containerSystem.TryGetContainingContainer(StorageEntity.Value, out var container) &&
_entity.HasComponent<StorageComponent>(container.Owner))
_entity.TryGetComponent(container.Owner, out StorageComponent? storageComp) && storageComp.Container.Contains(StorageEntity.Value))
{
_backButton.Visible = true;
}

View File

@@ -11,6 +11,7 @@ using Content.Shared.CCVar;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.UserInterface;
@@ -37,6 +38,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[UISystemDependency] private readonly StorageSystem _storage = default!;
[UISystemDependency] private readonly UserInterfaceSystem _ui = default!;
private readonly DragDropHelper<ItemGridPiece> _menuDragHelper;
@@ -107,7 +109,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
StaticStorageUIEnabled = obj;
}
public StorageWindow CreateStorageWindow(EntityUid uid)
public StorageWindow CreateStorageWindow(StorageBoundUserInterface sBui)
{
var window = new StorageWindow();
window.MouseFilter = Control.MouseFilterMode.Pass;
@@ -126,10 +128,26 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
UIManager.GetActiveUIWidgetOrNull<HotbarGui>()?.StorageContainer.AddChild(window);
}
else
{
// Open at parent position if it's open.
if (_ui.TryGetOpenUi<StorageBoundUserInterface>(EntityManager.GetComponent<TransformComponent>(sBui.Owner).ParentUid,
StorageComponent.StorageUiKey.Key, out var bui) && bui.Position != null)
{
window.Open(bui.Position.Value);
}
// Open at the saved position if it exists.
else if (_ui.TryGetPosition(sBui.Owner, StorageComponent.StorageUiKey.Key, out var pos))
{
window.Open(pos);
}
// Open at the default position.
else
{
window.OpenCenteredLeft();
}
}
_ui.RegisterControl(sBui, window);
return window;
}

View File

@@ -318,11 +318,33 @@ public abstract class SharedStorageSystem : EntitySystem
args.Verbs.Add(verb);
}
public void OpenStorageUI(EntityUid uid, EntityUid actor, StorageComponent? storageComp = null, bool silent = true)
{
// Handle recursively opening nested storages.
if (ContainerSystem.TryGetContainingContainer(uid, out var container) &&
UI.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, actor))
{
_nestedCheck = true;
HideStorageWindow(container.Owner, actor);
OpenStorageUIInternal(uid, actor, storageComp, silent: true);
_nestedCheck = false;
}
else
{
// If you need something more sophisticated for multi-UI you'll need to code some smarter
// interactions.
if (_openStorageLimit == 1)
UI.CloseUserUis<StorageComponent.StorageUiKey>(actor);
OpenStorageUIInternal(uid, actor, storageComp, silent: silent);
}
}
/// <summary>
/// Opens the storage UI for an entity
/// </summary>
/// <param name="entity">The entity to open the UI for</param>
public void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = true)
private void OpenStorageUIInternal(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = true)
{
if (!Resolve(uid, ref storageComp, false))
return;
@@ -407,24 +429,7 @@ public abstract class SharedStorageSystem : EntitySystem
}
else
{
// Handle recursively opening nested storages.
if (ContainerSystem.TryGetContainingContainer((args.Target, null, null), out var container) &&
UI.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, args.User))
{
_nestedCheck = true;
HideStorageWindow(container.Owner, args.User);
OpenStorageUI(uid, args.User, storageComp, silent: true);
_nestedCheck = false;
}
else
{
// If you need something more sophisticated for multi-UI you'll need to code some smarter
// interactions.
if (_openStorageLimit == 1)
UI.CloseUserUis<StorageComponent.StorageUiKey>(args.User);
OpenStorageUI(uid, args.User, storageComp, silent: false);
}
OpenStorageUI(uid, args.User, storageComp);
}
args.Handled = true;