CVars for MIDI instrument limits (#2632)
* CVars for MIDI instruments limits! * Localize this * Cache CVars in instrument systems * better naming Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -2,12 +2,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -34,6 +38,8 @@ namespace Content.Client.GameObjects.Components.Instruments
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private IMidiRenderer? _renderer;
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private InstrumentSystem _instrumentSystem = default!;
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private byte _instrumentProgram = 1;
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private byte _instrumentBank;
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@@ -158,6 +164,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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{
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base.Initialize();
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IoCManager.InjectDependencies(this);
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_instrumentSystem = EntitySystem.Get<InstrumentSystem>();
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}
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protected virtual void SetupRenderer(bool fromStateChange = false)
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@@ -422,7 +429,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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if (_midiEventBuffer.Count == 0) return;
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var max = Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - _sentWithinASec);
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var max = Math.Min(_instrumentSystem.MaxMidiEventsPerBatch, _instrumentSystem.MaxMidiEventsPerSecond - _sentWithinASec);
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if (max <= 0)
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{
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@@ -1,6 +1,8 @@
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using Content.Client.GameObjects.Components.Instruments;
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using Content.Shared;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -10,6 +12,28 @@ namespace Content.Client.GameObjects.EntitySystems
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public class InstrumentSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override void Initialize()
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{
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base.Initialize();
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_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
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_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
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}
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public int MaxMidiEventsPerBatch { get; private set; }
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public int MaxMidiEventsPerSecond { get; private set; }
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private void OnMaxMidiEventsPerSecondChanged(int obj)
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{
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MaxMidiEventsPerSecond = obj;
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}
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private void OnMaxMidiEventsPerBatchChanged(int obj)
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{
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MaxMidiEventsPerBatch = obj;
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}
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public override void Update(float frameTime)
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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@@ -16,9 +17,11 @@ using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -40,6 +43,7 @@ namespace Content.Server.GameObjects.Components.Instruments
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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private InstrumentSystem _instrumentSystem = default!;
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/// <summary>
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/// The client channel currently playing the instrument, or null if there's none.
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@@ -165,6 +169,8 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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UserInterface.OnClosed += UserInterfaceOnClosed;
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}
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_instrumentSystem = EntitySystem.Get<InstrumentSystem>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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@@ -186,6 +192,10 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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base.HandleNetworkMessage(message, channel, session);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiEventsPerSecond = _instrumentSystem.MaxMidiEventsPerSecond;
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var maxMidiEventsPerBatch = _instrumentSystem.MaxMidiEventsPerBatch;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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@@ -206,26 +216,25 @@ namespace Content.Server.GameObjects.Components.Instruments
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}
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_laggedBatches++;
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switch (_laggedBatches)
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if (_laggedBatches == (int) (maxMidiLaggedBatches * (1 / 3d) + 1))
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{
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case (int) (MaxMidiLaggedBatches * (1 / 3d)) + 1:
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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"Your fingers are beginning to a cramp a little!");
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break;
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case (int) (MaxMidiLaggedBatches * (2 / 3d)) + 1:
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Loc.GetString("Your fingers are beginning to a cramp a little!"));
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} else if (_laggedBatches == (int) (maxMidiLaggedBatches * (2 / 3d) + 1))
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{
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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"Your fingers are seriously cramping up!");
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break;
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Loc.GetString("Your fingers are seriously cramping up!"));
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}
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if (_laggedBatches > MaxMidiLaggedBatches)
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if (_laggedBatches > maxMidiLaggedBatches)
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{
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send = false;
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}
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}
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if (++_midiEventCount > MaxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > MaxMidiEventsPerBatch)
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if (++_midiEventCount > maxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > maxMidiEventsPerBatch)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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@@ -346,6 +355,9 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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base.Update(delta);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiBatchDropped = _instrumentSystem.MaxMidiBatchesDropped;
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if (_instrumentPlayer != null && !ActionBlockerSystem.CanInteract(_instrumentPlayer.AttachedEntity))
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{
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InstrumentPlayer = null;
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@@ -353,8 +365,8 @@ namespace Content.Server.GameObjects.Components.Instruments
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UserInterface?.CloseAll();
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}
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if ((_batchesDropped >= MaxMidiBatchDropped
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|| _laggedBatches >= MaxMidiLaggedBatches)
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if ((_batchesDropped >= maxMidiBatchDropped
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|| _laggedBatches >= maxMidiLaggedBatches)
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&& InstrumentPlayer != null)
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{
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var mob = InstrumentPlayer.AttachedEntity;
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@@ -1,12 +1,52 @@
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using Content.Server.GameObjects.Components.Instruments;
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using Content.Shared;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class InstrumentSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override void Initialize()
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{
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base.Initialize();
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_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
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_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
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_cfg.OnValueChanged(CCVars.MaxMidiBatchesDropped, OnMaxMidiBatchesDroppedChanged, true);
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_cfg.OnValueChanged(CCVars.MaxMidiLaggedBatches, OnMaxMidiLaggedBatchesChanged, true);
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}
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public int MaxMidiEventsPerSecond { get; private set; }
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public int MaxMidiEventsPerBatch { get; private set; }
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public int MaxMidiBatchesDropped { get; private set; }
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public int MaxMidiLaggedBatches { get; private set; }
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private void OnMaxMidiLaggedBatchesChanged(int obj)
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{
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MaxMidiLaggedBatches = obj;
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}
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private void OnMaxMidiBatchesDroppedChanged(int obj)
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{
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MaxMidiBatchesDropped = obj;
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}
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private void OnMaxMidiEventsPerBatchChanged(int obj)
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{
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MaxMidiEventsPerBatch = obj;
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}
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private void OnMaxMidiEventsPerSecondChanged(int obj)
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{
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MaxMidiEventsPerSecond = obj;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -182,6 +182,22 @@ namespace Content.Shared
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public static readonly CVarDef<bool> ExcitedGroupsSpaceIsAllConsuming =
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CVarDef.Create("atmos.excited_groups_space_is_all_consuming", false, CVar.SERVERONLY);
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/*
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* MIDI instruments
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*/
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public static readonly CVarDef<int> MaxMidiEventsPerSecond =
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CVarDef.Create("midi.max_events_per_second", 1000, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> MaxMidiEventsPerBatch =
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CVarDef.Create("midi.max_events_per_batch", 60, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> MaxMidiBatchesDropped =
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CVarDef.Create("midi.max_batches_dropped", 1, CVar.SERVERONLY);
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public static readonly CVarDef<int> MaxMidiLaggedBatches =
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CVarDef.Create("midi.max_lagged_batches", 8, CVar.SERVERONLY);
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/*
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* Branding stuff
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*/
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@@ -8,13 +8,6 @@ namespace Content.Shared.GameObjects.Components.Instruments
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{
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public class SharedInstrumentComponent : Component
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{
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// These 2 values are quite high for now, and this could be easily abused. Change this if people are abusing it.
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public const int MaxMidiEventsPerSecond = 1000;
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public const int MaxMidiEventsPerBatch = 60;
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public const int MaxMidiBatchDropped = 1;
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public const int MaxMidiLaggedBatches = 8;
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public override string Name => "Instrument";
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public override uint? NetID => ContentNetIDs.INSTRUMENTS;
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