Files
tbd-station-14/Content.Shared/GameObjects/Components/Instruments/SharedInstrumentComponent.cs
Víctor Aguilera Puerto cec722e19e CVars for MIDI instrument limits (#2632)
* CVars for MIDI instruments limits!

* Localize this

* Cache CVars in instrument systems

* better naming

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-27 17:12:45 +01:00

81 lines
2.3 KiB
C#

using System;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Instruments
{
public class SharedInstrumentComponent : Component
{
public override string Name => "Instrument";
public override uint? NetID => ContentNetIDs.INSTRUMENTS;
public virtual byte InstrumentProgram { get; set; }
public virtual byte InstrumentBank { get; set; }
public virtual bool AllowPercussion { get; set; }
public virtual bool AllowProgramChange { get ; set; }
public virtual void Update(float delta)
{
}
}
/// <summary>
/// This message is sent to the client to completely stop midi input and midi playback.
/// </summary>
[Serializable, NetSerializable]
public class InstrumentStopMidiMessage : ComponentMessage
{
}
/// <summary>
/// This message is sent to the client to start the synth.
/// </summary>
[Serializable, NetSerializable]
public class InstrumentStartMidiMessage : ComponentMessage
{
}
/// <summary>
/// This message carries a MidiEvent to be played on clients.
/// </summary>
[Serializable, NetSerializable]
public class InstrumentMidiEventMessage : ComponentMessage
{
public MidiEvent[] MidiEvent;
public InstrumentMidiEventMessage(MidiEvent[] midiEvent)
{
MidiEvent = midiEvent;
}
}
[Serializable, NetSerializable]
public class InstrumentState : ComponentState
{
public bool Playing { get; }
public byte InstrumentProgram { get; }
public byte InstrumentBank { get; }
public bool AllowPercussion { get; }
public bool AllowProgramChange { get; }
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, uint sequencerTick = 0) : base(ContentNetIDs.INSTRUMENTS)
{
Playing = playing;
InstrumentProgram = instrumentProgram;
InstrumentBank = instrumentBank;
AllowPercussion = allowPercussion;
AllowProgramChange = allowProgramChange;
}
}
[NetSerializable, Serializable]
public enum InstrumentUiKey
{
Key,
}
}