Use automatic component registration.
This commit is contained in:
@@ -1,29 +1,15 @@
|
||||
using System;
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.GameObjects;
|
||||
using Content.Client.GameObjects.Components;
|
||||
using Content.Client.GameObjects.Components.Actor;
|
||||
using Content.Client.GameObjects.Components.Clothing;
|
||||
using Content.Client.GameObjects.Components.Construction;
|
||||
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Client.GameObjects.Components.Power;
|
||||
using Content.Client.GameObjects.Components.Research;
|
||||
using Content.Client.GameObjects.Components.Sound;
|
||||
using Content.Client.GameObjects.Components.Storage;
|
||||
using Content.Client.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Client.GameTicking;
|
||||
using Content.Client.Input;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
using Content.Client.Interfaces.GameObjects;
|
||||
using Content.Client.Interfaces.Parallax;
|
||||
using Content.Client.Parallax;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Content.Shared.GameObjects.Components.Materials;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Client;
|
||||
@@ -51,115 +37,74 @@ namespace Content.Client
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
var prototypes = IoCManager.Resolve<IPrototypeManager>();
|
||||
|
||||
factory.RegisterIgnore("Interactable");
|
||||
factory.RegisterIgnore("Destructible");
|
||||
factory.RegisterIgnore("Temperature");
|
||||
factory.RegisterIgnore("PowerTransfer");
|
||||
factory.RegisterIgnore("PowerNode");
|
||||
factory.RegisterIgnore("PowerProvider");
|
||||
factory.RegisterIgnore("PowerDevice");
|
||||
factory.RegisterIgnore("PowerStorage");
|
||||
factory.RegisterIgnore("PowerGenerator");
|
||||
factory.DoAutoRegistrations();
|
||||
|
||||
factory.RegisterIgnore("Explosive");
|
||||
factory.RegisterIgnore("OnUseTimerTrigger");
|
||||
var registerIgnore = new[]
|
||||
{
|
||||
"Interactable",
|
||||
"Destructible",
|
||||
"Temperature",
|
||||
"PowerTransfer",
|
||||
"PowerNode",
|
||||
"PowerProvider",
|
||||
"PowerDevice",
|
||||
"PowerStorage",
|
||||
"PowerGenerator",
|
||||
"Explosive",
|
||||
"OnUseTimerTrigger",
|
||||
"ToolboxElectricalFill",
|
||||
"ToolLockerFill",
|
||||
"EmitSoundOnUse",
|
||||
"FootstepModifier",
|
||||
"HeatResistance",
|
||||
"CombatMode",
|
||||
"Teleportable",
|
||||
"ItemTeleporter",
|
||||
"Portal",
|
||||
"EntityStorage",
|
||||
"PlaceableSurface",
|
||||
"Wirecutter",
|
||||
"Screwdriver",
|
||||
"Multitool",
|
||||
"Welder",
|
||||
"Wrench",
|
||||
"Crowbar",
|
||||
"HitscanWeapon",
|
||||
"ProjectileWeapon",
|
||||
"Projectile",
|
||||
"MeleeWeapon",
|
||||
"Storeable",
|
||||
"Stack",
|
||||
"Dice",
|
||||
"Construction",
|
||||
"Apc",
|
||||
"Door",
|
||||
"PoweredLight",
|
||||
"Smes",
|
||||
"Powercell",
|
||||
"HandheldLight",
|
||||
"LightBulb",
|
||||
"Healing",
|
||||
"Catwalk",
|
||||
"BallisticMagazine",
|
||||
"BallisticMagazineWeapon",
|
||||
"BallisticBullet",
|
||||
"HitscanWeaponCapacitor",
|
||||
"PowerCell",
|
||||
"AiController",
|
||||
"PlayerInputMover",
|
||||
};
|
||||
|
||||
factory.RegisterIgnore("ToolboxElectricalFill");
|
||||
factory.RegisterIgnore("ToolLockerFill");
|
||||
|
||||
factory.RegisterIgnore("EmitSoundOnUse");
|
||||
factory.RegisterIgnore("FootstepModifier");
|
||||
|
||||
factory.RegisterIgnore("HeatResistance");
|
||||
factory.RegisterIgnore("CombatMode");
|
||||
|
||||
factory.RegisterIgnore("Teleportable");
|
||||
factory.RegisterIgnore("ItemTeleporter");
|
||||
factory.RegisterIgnore("Portal");
|
||||
|
||||
factory.RegisterIgnore("EntityStorage");
|
||||
factory.RegisterIgnore("PlaceableSurface");
|
||||
|
||||
factory.RegisterIgnore("Wirecutter");
|
||||
factory.RegisterIgnore("Screwdriver");
|
||||
factory.RegisterIgnore("Multitool");
|
||||
factory.RegisterIgnore("Welder");
|
||||
factory.RegisterIgnore("Wrench");
|
||||
factory.RegisterIgnore("Crowbar");
|
||||
factory.Register<ClientRangedWeaponComponent>();
|
||||
factory.RegisterIgnore("HitscanWeapon");
|
||||
factory.RegisterIgnore("ProjectileWeapon");
|
||||
factory.RegisterIgnore("Projectile");
|
||||
factory.RegisterIgnore("MeleeWeapon");
|
||||
|
||||
factory.RegisterIgnore("Storeable");
|
||||
|
||||
factory.RegisterIgnore("Stack");
|
||||
|
||||
factory.RegisterIgnore("Dice");
|
||||
|
||||
factory.Register<HandsComponent>();
|
||||
factory.RegisterReference<HandsComponent, IHandsComponent>();
|
||||
factory.Register<ClientStorageComponent>();
|
||||
factory.Register<ClientInventoryComponent>();
|
||||
factory.Register<PowerDebugTool>();
|
||||
factory.Register<ConstructorComponent>();
|
||||
factory.Register<ConstructionGhostComponent>();
|
||||
factory.Register<IconSmoothComponent>();
|
||||
factory.Register<LowWallComponent>();
|
||||
factory.RegisterReference<LowWallComponent, IconSmoothComponent>();
|
||||
factory.Register<DamageableComponent>();
|
||||
factory.Register<ClothingComponent>();
|
||||
factory.Register<ItemComponent>();
|
||||
factory.Register<MaterialComponent>();
|
||||
factory.Register<SolutionComponent>();
|
||||
factory.Register<SoundComponent>();
|
||||
factory.Register<MaterialStorageComponent>();
|
||||
factory.RegisterReference<MaterialStorageComponent, SharedMaterialStorageComponent>();
|
||||
|
||||
factory.RegisterReference<ClothingComponent, ItemComponent>();
|
||||
|
||||
factory.Register<SpeciesUI>();
|
||||
factory.Register<CharacterInterface>();
|
||||
|
||||
factory.RegisterIgnore("Construction");
|
||||
factory.RegisterIgnore("Apc");
|
||||
factory.RegisterIgnore("Door");
|
||||
factory.RegisterIgnore("PoweredLight");
|
||||
factory.RegisterIgnore("Smes");
|
||||
factory.RegisterIgnore("Powercell");
|
||||
factory.RegisterIgnore("HandheldLight");
|
||||
factory.RegisterIgnore("LightBulb");
|
||||
factory.RegisterIgnore("Healing");
|
||||
factory.RegisterIgnore("Catwalk");
|
||||
factory.RegisterIgnore("BallisticMagazine");
|
||||
factory.RegisterIgnore("BallisticMagazineWeapon");
|
||||
factory.RegisterIgnore("BallisticBullet");
|
||||
factory.RegisterIgnore("HitscanWeaponCapacitor");
|
||||
|
||||
prototypes.RegisterIgnore("material");
|
||||
|
||||
factory.RegisterIgnore("PowerCell");
|
||||
|
||||
factory.Register<SharedSpawnPointComponent>();
|
||||
foreach (var ignoreName in registerIgnore)
|
||||
{
|
||||
factory.RegisterIgnore(ignoreName);
|
||||
}
|
||||
|
||||
factory.Register<SharedLatheComponent>();
|
||||
factory.Register<LatheDatabaseComponent>();
|
||||
factory.Register<SharedSpawnPointComponent>();
|
||||
factory.Register<SolutionComponent>();
|
||||
|
||||
factory.RegisterReference<LatheDatabaseComponent, SharedLatheDatabaseComponent>();
|
||||
|
||||
factory.Register<CameraRecoilComponent>();
|
||||
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
|
||||
|
||||
factory.Register<SubFloorHideComponent>();
|
||||
|
||||
factory.RegisterIgnore("AiController");
|
||||
factory.RegisterIgnore("PlayerInputMover");
|
||||
|
||||
factory.Register<ExaminerComponent>();
|
||||
factory.Register<CharacterInfoComponent>();
|
||||
|
||||
factory.Register<WindowComponent>();
|
||||
prototypes.RegisterIgnore("material");
|
||||
|
||||
IoCManager.Register<IGameHud, GameHud>();
|
||||
IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
|
||||
@@ -188,6 +133,7 @@ namespace Content.Client
|
||||
|
||||
_escapeMenuOwner.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribe events to the player manager after the player manager is set up
|
||||
/// </summary>
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Actor
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class CharacterInfoComponent : Component, ICharacterUI
|
||||
{
|
||||
private CharacterInfoControl _control;
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
/// A semi-abstract component which gets added to entities upon attachment and collects all character
|
||||
/// user interfaces into a single window and keybind for the user
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class CharacterInterface : Component
|
||||
{
|
||||
public override string Name => "Character Interface Component";
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using System;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Clothing
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(ItemComponent))]
|
||||
public class ClothingComponent : ItemComponent
|
||||
{
|
||||
public override string Name => "Clothing";
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructionGhostComponent : Component
|
||||
{
|
||||
public override string Name => "ConstructionGhost";
|
||||
|
||||
@@ -15,6 +15,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructorComponent : SharedConstructorComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
@@ -8,6 +8,7 @@ namespace Content.Client.GameObjects
|
||||
/// Fuck I really hate doing this
|
||||
/// TODO: make sure the client only gets damageable component on the clientside entity for its player mob
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class DamageableComponent : SharedDamageableComponent
|
||||
{
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Content.Client.GameObjects
|
||||
/// <summary>
|
||||
/// A character UI which shows items the user has equipped within his inventory
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class ClientInventoryComponent : SharedInventoryComponent
|
||||
{
|
||||
private readonly Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
|
||||
/// To use, set <c>base</c> equal to the prefix of the corner states in the sprite base RSI.
|
||||
/// Any objects with the same <c>key</c> will connect.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public class IconSmoothComponent : Component
|
||||
{
|
||||
private string _smoothKey;
|
||||
|
||||
@@ -15,6 +15,8 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IHandsComponent))]
|
||||
public class HandsComponent : SharedHandsComponent, IHandsComponent
|
||||
{
|
||||
private HandsGui _gui;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using System;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
@@ -9,10 +10,10 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ItemComponent : Component
|
||||
{
|
||||
public override string Name => "Item";
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.GameObjects.SpriteComponent;
|
||||
@@ -14,6 +15,8 @@ namespace Content.Client.GameObjects.Components
|
||||
/// <summary>
|
||||
/// Override of icon smoothing to handle the specific complexities of low walls.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IconSmoothComponent))]
|
||||
public class LowWallComponent : IconSmoothComponent
|
||||
{
|
||||
public override string Name => "LowWall";
|
||||
|
||||
@@ -8,6 +8,8 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCameraRecoilComponent))]
|
||||
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
|
||||
{
|
||||
// Maximum rate of magnitude restore towards 0 kick.
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
using Content.Client.GameObjects.Components.Actor;
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.GameObjects.Components.Actor;
|
||||
using Content.Client.Graphics.Overlays;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// A character UI component which shows the current damage state of the mob (living/dead)
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class SpeciesUI : SharedSpeciesComponent//, ICharacterUI
|
||||
{
|
||||
private StatusEffectsUI _ui;
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PowerDebugTool : SharedPowerDebugTool
|
||||
{
|
||||
SS14Window LastWindow;
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
|
||||
@@ -2,11 +2,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedMaterialStorageComponent))]
|
||||
public class MaterialStorageComponent : SharedMaterialStorageComponent
|
||||
{
|
||||
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
|
||||
|
||||
@@ -5,14 +5,13 @@ using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Sound
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SoundComponent : SharedSoundComponent
|
||||
{
|
||||
private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
/// <summary>
|
||||
/// Client version of item storage containers, contains a UI which displays stored entities and their size
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class ClientStorageComponent : SharedStorageComponent
|
||||
{
|
||||
private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Content.Client.GameObjects.Components
|
||||
/// is not a sub floor (plating).
|
||||
/// </summary>
|
||||
/// <seealso cref="ContentTileDefinition.IsSubFloor"/>
|
||||
[RegisterComponent]
|
||||
public sealed class SubFloorHideComponent : Component
|
||||
{
|
||||
private SnapGridComponent _snapGridComponent;
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Weapons.Ranged
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
|
||||
{
|
||||
private TimeSpan _lastFireTime;
|
||||
|
||||
@@ -8,6 +8,7 @@ using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothCompo
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class WindowComponent : Component
|
||||
{
|
||||
public override string Name => "Window";
|
||||
|
||||
@@ -1,73 +1,22 @@
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Placement;
|
||||
using Robust.Server;
|
||||
using Robust.Server.Interfaces;
|
||||
using Robust.Server.Interfaces.Maps;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Maths;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Projectile;
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.Components.Construction;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Markers;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Materials;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.Interfaces.ServerStatus;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Server.GameObjects.Components.Destructible;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Items.Storage.Fill;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Research;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Content.Server.GameObjects.Components.Explosive;
|
||||
using Content.Server.GameObjects.Components.Items;
|
||||
using Content.Server.GameObjects.Components.Triggers;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using SolutionComponent = Content.Server.GameObjects.Components.Chemistry.SolutionComponent;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server
|
||||
{
|
||||
public class EntryPoint : GameServer
|
||||
{
|
||||
private IGameTicker _gameTicker;
|
||||
private IMoMMILink _mommiLink;
|
||||
private StatusShell _statusShell;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -77,129 +26,19 @@ namespace Content.Server
|
||||
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
|
||||
factory.Register<HandsComponent>();
|
||||
factory.RegisterReference<HandsComponent, IHandsComponent>();
|
||||
factory.DoAutoRegistrations();
|
||||
|
||||
factory.Register<InventoryComponent>();
|
||||
var registerIgnore = new[]
|
||||
{
|
||||
"ConstructionGhost",
|
||||
"IconSmooth",
|
||||
"SubFloorHide"
|
||||
};
|
||||
|
||||
factory.Register<StoreableComponent>();
|
||||
factory.Register<ItemComponent>();
|
||||
factory.RegisterReference<ItemComponent, StoreableComponent>();
|
||||
factory.Register<ClothingComponent>();
|
||||
factory.RegisterReference<ClothingComponent, ItemComponent>();
|
||||
factory.RegisterReference<ClothingComponent, StoreableComponent>();
|
||||
factory.Register<PlaceableSurfaceComponent>();
|
||||
|
||||
factory.Register<DamageableComponent>();
|
||||
factory.Register<DestructibleComponent>();
|
||||
factory.Register<TemperatureComponent>();
|
||||
factory.Register<ServerDoorComponent>();
|
||||
factory.RegisterReference<ServerDoorComponent, IActivate>();
|
||||
|
||||
factory.Register<Content.Server.GameObjects.Components.Chemistry.SolutionComponent>();
|
||||
|
||||
//Power Components
|
||||
factory.Register<PowerTransferComponent>();
|
||||
factory.Register<PowerProviderComponent>();
|
||||
factory.RegisterReference<PowerProviderComponent, PowerDeviceComponent>();
|
||||
factory.Register<PowerNodeComponent>();
|
||||
factory.Register<PowerStorageNetComponent>();
|
||||
factory.RegisterReference<PowerStorageNetComponent, PowerStorageComponent>();
|
||||
factory.Register<PowerCellComponent>();
|
||||
factory.RegisterReference<PowerCellComponent, PowerStorageComponent>();
|
||||
factory.Register<PowerDeviceComponent>();
|
||||
factory.Register<PowerGeneratorComponent>();
|
||||
factory.Register<LightBulbComponent>();
|
||||
|
||||
//Tools
|
||||
factory.Register<MultitoolComponent>();
|
||||
factory.Register<WirecutterComponent>();
|
||||
factory.Register<WrenchComponent>();
|
||||
factory.Register<WelderComponent>();
|
||||
factory.Register<ScrewdriverComponent>();
|
||||
factory.Register<CrowbarComponent>();
|
||||
|
||||
factory.Register<HitscanWeaponComponent>();
|
||||
factory.Register<RangedWeaponComponent>();
|
||||
factory.Register<BallisticMagazineWeaponComponent>();
|
||||
factory.Register<ProjectileComponent>();
|
||||
factory.Register<ThrownItemComponent>();
|
||||
factory.Register<MeleeWeaponComponent>();
|
||||
|
||||
factory.Register<HealingComponent>();
|
||||
factory.Register<SoundComponent>();
|
||||
|
||||
factory.Register<HandheldLightComponent>();
|
||||
|
||||
factory.Register<ServerStorageComponent>();
|
||||
factory.RegisterReference<ServerStorageComponent, IStorageComponent>();
|
||||
factory.RegisterReference<ServerStorageComponent, IActivate>();
|
||||
factory.Register<EntityStorageComponent>();
|
||||
factory.RegisterReference<EntityStorageComponent, IStorageComponent>();
|
||||
factory.RegisterReference<EntityStorageComponent, IActivate>();
|
||||
|
||||
factory.Register<ToolLockerFillComponent>();
|
||||
factory.Register<ToolboxElectricalFillComponent>();
|
||||
|
||||
factory.Register<PowerDebugTool>();
|
||||
factory.Register<PoweredLightComponent>();
|
||||
factory.Register<SmesComponent>();
|
||||
factory.Register<ApcComponent>();
|
||||
factory.RegisterReference<ApcComponent, IActivate>();
|
||||
factory.Register<MaterialComponent>();
|
||||
factory.Register<StackComponent>();
|
||||
factory.Register<MaterialStorageComponent>();
|
||||
factory.RegisterReference<MaterialStorageComponent, SharedMaterialStorageComponent>();
|
||||
|
||||
factory.Register<ConstructionComponent>();
|
||||
factory.Register<ConstructorComponent>();
|
||||
factory.RegisterIgnore("ConstructionGhost");
|
||||
|
||||
factory.Register<MindComponent>();
|
||||
factory.Register<SpeciesComponent>();
|
||||
factory.Register<HeatResistanceComponent>();
|
||||
|
||||
factory.Register<SpawnPointComponent>();
|
||||
factory.RegisterReference<SpawnPointComponent, SharedSpawnPointComponent>();
|
||||
|
||||
factory.Register<LatheComponent>();
|
||||
factory.RegisterReference<LatheComponent, IActivate>();
|
||||
factory.Register<LatheDatabaseComponent>();
|
||||
|
||||
factory.RegisterReference<LatheDatabaseComponent, SharedLatheDatabaseComponent>();
|
||||
|
||||
factory.Register<BallisticBulletComponent>();
|
||||
factory.Register<BallisticMagazineComponent>();
|
||||
|
||||
factory.Register<HitscanWeaponCapacitorComponent>();
|
||||
|
||||
factory.Register<CameraRecoilComponent>();
|
||||
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
|
||||
|
||||
factory.RegisterIgnore("IconSmooth");
|
||||
factory.RegisterIgnore("SubFloorHide");
|
||||
|
||||
factory.Register<PlayerInputMoverComponent>();
|
||||
factory.RegisterReference<PlayerInputMoverComponent, IMoverComponent>();
|
||||
|
||||
factory.Register<AiControllerComponent>();
|
||||
factory.Register<ServerPortalComponent>();
|
||||
factory.Register<ServerTeleporterComponent>();
|
||||
factory.Register<TeleportableComponent>();
|
||||
|
||||
factory.Register<CatwalkComponent>();
|
||||
|
||||
factory.Register<DiceComponent>();
|
||||
|
||||
factory.Register<ExplosiveComponent>();
|
||||
factory.Register<OnUseTimerTriggerComponent>();
|
||||
|
||||
factory.Register<FootstepModifierComponent>();
|
||||
factory.Register<EmitSoundOnUseComponent>();
|
||||
|
||||
factory.Register<CombatModeComponent>();
|
||||
|
||||
factory.Register<ExaminerComponent>();
|
||||
foreach (var ignoreName in registerIgnore)
|
||||
{
|
||||
factory.RegisterIgnore(ignoreName);
|
||||
}
|
||||
|
||||
IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
|
||||
IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
|
||||
@@ -218,8 +57,6 @@ namespace Content.Server
|
||||
IoCManager.Resolve<IServerNotifyManager>().Initialize();
|
||||
IoCManager.Resolve<IChatManager>().Initialize();
|
||||
|
||||
_mommiLink = IoCManager.Resolve<IMoMMILink>();
|
||||
|
||||
var playerManager = IoCManager.Resolve<IPlayerManager>();
|
||||
|
||||
_statusShell = new StatusShell();
|
||||
|
||||
@@ -5,6 +5,7 @@ namespace Content.Server.GameObjects.Components
|
||||
/// <summary>
|
||||
/// Literally just a marker component for footsteps for now.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class CatwalkComponent : Component
|
||||
{
|
||||
public override string Name => "Catwalk";
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
@@ -8,6 +9,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <summary>
|
||||
/// Shared ECS component that manages a liquid solution of reagents.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
internal class SolutionComponent : Shared.GameObjects.Components.Chemistry.SolutionComponent
|
||||
{
|
||||
/// <summary>
|
||||
@@ -131,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
// pulling from an empty container, pointless to continue
|
||||
if (transferQuantity <= 0)
|
||||
return;
|
||||
|
||||
|
||||
var transferSolution = component.SplitSolution(transferQuantity);
|
||||
handSolutionComp.TryAddSolution(transferSolution);
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using static Content.Shared.Construction.ConstructionStepTool;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructionComponent : Component, IAttackBy
|
||||
{
|
||||
public override string Name => "Construction";
|
||||
|
||||
@@ -3,13 +3,11 @@ using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.Components.Construction;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
@@ -18,6 +16,7 @@ using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructorComponent : SharedConstructorComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -18,6 +15,7 @@ namespace Content.Server.GameObjects
|
||||
/// A component that handles receiving damage and healing,
|
||||
/// as well as informing other components of it.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class DamageableComponent : SharedDamageableComponent, IDamageableComponent
|
||||
{
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Destructible
|
||||
{
|
||||
/// <summary>
|
||||
/// Deletes the entity once a certain damage threshold has been reached.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct
|
||||
{
|
||||
#pragma warning disable 649
|
||||
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Destructible
|
||||
|
||||
/// <inheritdoc />
|
||||
void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
|
||||
{
|
||||
{
|
||||
if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
|
||||
{
|
||||
destroyed = true;
|
||||
|
||||
@@ -10,6 +10,8 @@ using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ServerDoorComponent : Component, IActivate
|
||||
{
|
||||
public override string Name => "Door";
|
||||
|
||||
@@ -1,28 +1,27 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Explosive
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
|
||||
{
|
||||
#pragma warning disable 649
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager;
|
||||
@@ -66,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Explosive
|
||||
if (distanceFromEntity < DevastationRange)
|
||||
{
|
||||
severity = ExplosionSeverity.Destruction;
|
||||
}
|
||||
}
|
||||
else if (distanceFromEntity < HeavyImpactRange)
|
||||
{
|
||||
severity = ExplosionSeverity.Heavy;
|
||||
|
||||
@@ -5,8 +5,8 @@ using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -16,6 +16,7 @@ using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventory
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class InventoryComponent : SharedInventoryComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
|
||||
@@ -3,16 +3,12 @@ using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
@@ -24,6 +20,8 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IHandsComponent))]
|
||||
public class HandsComponent : SharedHandsComponent, IHandsComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,21 +1,12 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HealingComponent : Component, IAfterAttack, IUse
|
||||
{
|
||||
public override string Name => "Healing";
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
/// <summary>
|
||||
/// Component that represents a handheld lightsource which can be toggled on and off.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy, IMapInit
|
||||
{
|
||||
public const float Wattage = 10;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -8,6 +9,7 @@ using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterAttack
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool used for interfacing/hacking into configurable computers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MultitoolComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Multitool";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ScrewdriverComponent : ToolComponent
|
||||
{
|
||||
/// <summary>
|
||||
@@ -7,4 +10,4 @@
|
||||
/// </summary>
|
||||
public override string Name => "Screwdriver";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
@@ -14,6 +12,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
/// <summary>
|
||||
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
|
||||
{
|
||||
SpriteComponent spriteComponent;
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool that can be used for some cutting interactions such as wires or hacking
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class WirecutterComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Wirecutter";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Wrenches bolts, and interacts with things that have been bolted
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class WrenchComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Wrench";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(ItemComponent))]
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ClothingComponent : ItemComponent, IUse
|
||||
{
|
||||
public override string Name => "Clothing";
|
||||
|
||||
@@ -6,7 +6,6 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -15,6 +14,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DiceComponent : Component, IActivate, IUse, ILand, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -7,14 +12,12 @@ using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class EntityStorageComponent : Component, IActivate, IStorageComponent
|
||||
{
|
||||
public override string Name => "EntityStorage";
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal sealed class ToolLockerFillComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "ToolLockerFill";
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "ToolboxElectricalFill";
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ItemComponent : StoreableComponent, IAttackHand
|
||||
{
|
||||
public override string Name => "Item";
|
||||
|
||||
@@ -1,32 +1,33 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
|
||||
{
|
||||
#pragma warning disable 649
|
||||
@@ -149,7 +150,7 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//Check that we can drop the item from our hands first otherwise we obviously cant put it inside
|
||||
if (CanInsert(hands.GetActiveHand.Owner) && hands.Drop(hands.ActiveIndex))
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StoreableComponent : Component
|
||||
{
|
||||
public override string Name => "Storeable";
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -6,6 +5,8 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Markers
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSpawnPointComponent))]
|
||||
public sealed class SpawnPointComponent : SharedSpawnPointComponent
|
||||
{
|
||||
private SpawnPointType _spawnType;
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCameraRecoilComponent))]
|
||||
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
|
||||
{
|
||||
public override void Kick(Vector2 recoil)
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
/// This is used to differentiate between regular item interactions or
|
||||
/// using *everything* as a weapon.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class CombatModeComponent : Component
|
||||
{
|
||||
public override string Name => "CombatMode";
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HeatResistanceComponent : Component
|
||||
{
|
||||
public override string Name => "HeatResistance";
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Mobs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Server.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
@@ -16,6 +8,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
/// <summary>
|
||||
/// Stores a <see cref="Server.Mobs.Mind"/> on a mob.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MindComponent : Component
|
||||
{
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AiControllerComponent : Component, IMoverComponent
|
||||
{
|
||||
private string _logicName;
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
/// <summary>
|
||||
/// Moves the entity based on input from a KeyBindingInputComponent.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
public class PlayerInputMoverComponent : Component, IMoverComponent
|
||||
{
|
||||
private bool _movingUp;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -12,6 +13,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ServerPortalComponent : SharedPortalComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -9,7 +9,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -19,6 +18,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
|
||||
[RegisterComponent]
|
||||
public class ServerTeleporterComponent : Component, IAfterAttack
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class TeleportableComponent : Component
|
||||
{
|
||||
public override string Name => "Teleportable";
|
||||
|
||||
@@ -4,6 +4,7 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PlaceableSurfaceComponent : Component, IAttackBy
|
||||
{
|
||||
public override string Name => "PlaceableSurface";
|
||||
|
||||
@@ -3,15 +3,15 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public sealed class ApcComponent : SharedApcComponent, IActivate
|
||||
{
|
||||
PowerStorageComponent Storage;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using SpriteComponent = Robust.Server.GameObjects.SpriteComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
@@ -23,6 +23,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class LightBulbComponent : Component
|
||||
{
|
||||
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(PowerStorageComponent))]
|
||||
public class PowerCellComponent : PowerStorageComponent
|
||||
{
|
||||
public override string Name => "PowerCell";
|
||||
|
||||
@@ -3,12 +3,13 @@ using System.Text;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
|
||||
{
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
|
||||
@@ -1,22 +1,19 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that requires power to function
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerDeviceComponent : Component, EntitySystems.IExamine
|
||||
{
|
||||
public override string Name => "PowerDevice";
|
||||
|
||||
@@ -1,18 +1,13 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that creates power and supplies it to the powernet
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerGeneratorComponent : Component
|
||||
{
|
||||
public override string Name => "PowerGenerator";
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
@@ -12,6 +11,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// Component that connects to the powernet
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerNodeComponent : Component
|
||||
{
|
||||
public override string Name => "PowerNode";
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that wirelessly connects and powers devices, connects to powernet via node and can be combined with internal storage component
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(PowerDeviceComponent))]
|
||||
public class PowerProviderComponent : PowerDeviceComponent
|
||||
{
|
||||
public override string Name => "PowerProvider";
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -6,6 +7,8 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// Feeds energy from the powernet and may have the ability to supply back into it
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(PowerStorageComponent))]
|
||||
public class PowerStorageNetComponent : PowerStorageComponent
|
||||
{
|
||||
public override string Name => "PowerStorage";
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Component to transfer power to nearby components, can create powernets and connect to nodes
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerTransferComponent : Component, IAttackBy
|
||||
{
|
||||
public override string Name => "PowerTransfer";
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
|
||||
{
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -11,6 +10,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// This is operations that are specific to the SMES, like UI and visuals.
|
||||
/// Code interfacing with the powernet is handled in <see cref="PowerStorageComponent" />.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class SmesComponent : Component
|
||||
{
|
||||
public override string Name => "Smes";
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Projectiles
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ProjectileComponent : Component, ICollideSpecial, ICollideBehavior
|
||||
{
|
||||
public override string Name => "Projectile";
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
class ThrownItemComponent : ProjectileComponent, ICollideBehavior
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -6,15 +6,16 @@ using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class LatheComponent : SharedLatheComponent, IAttackBy, IActivate
|
||||
{
|
||||
public const int VolumePerSheet = 3750;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -6,6 +5,8 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedMaterialStorageComponent))]
|
||||
public class MaterialStorageComponent : SharedMaterialStorageComponent
|
||||
{
|
||||
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
|
||||
|
||||
@@ -1,29 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Sound
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple sound emitter that emits sound on use in hand
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class EmitSoundOnUseComponent : Component, IUse
|
||||
{
|
||||
/// <inheritdoc />
|
||||
///
|
||||
///
|
||||
public override string Name => "EmitSoundOnUse";
|
||||
|
||||
public string _soundName;
|
||||
|
||||
@@ -1,33 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Sound
|
||||
{
|
||||
/// <summary>
|
||||
/// Changes footstep sound
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class FootstepModifierComponent : Component
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
/// <inheritdoc />
|
||||
///
|
||||
///
|
||||
private Random _footstepRandom;
|
||||
|
||||
public override string Name => "FootstepModifier";
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Sound;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Sound
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SoundComponent : SharedSoundComponent
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Stack
|
||||
{
|
||||
// TODO: Naming and presentation and such could use some improvement.
|
||||
[RegisterComponent]
|
||||
public class StackComponent : Component, IAttackBy, IExamine
|
||||
{
|
||||
private const string SerializationCache = "stack";
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.Maths;
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using System;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Maths;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -15,6 +13,7 @@ namespace Content.Server.GameObjects
|
||||
/// informing others of the current temperature,
|
||||
/// and taking fire damage from high temperature.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class TemperatureComponent : Component, ITemperatureComponent
|
||||
{
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Triggers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Triggers;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Triggers
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class OnUseTimerTriggerComponent : Component, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
@@ -28,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Triggers
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
@@ -41,4 +42,4 @@ namespace Content.Server.GameObjects.Components.Triggers
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class MeleeWeaponComponent : Component, IAttack
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HitscanWeaponCapacitorComponent : PowerCellComponent
|
||||
{
|
||||
private AppearanceComponent _appearance;
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
@@ -10,16 +17,10 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Physics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HitscanWeaponComponent : Component, IAttackBy
|
||||
{
|
||||
private const float MaxLength = 20;
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BallisticBulletComponent : Component
|
||||
{
|
||||
public override string Name => "BallisticBullet";
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "BallisticMagazine";
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -16,6 +17,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
|
||||
{
|
||||
public override string Name => "BallisticMagazineWeapon";
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RangedWeaponComponent : SharedRangedWeaponComponent
|
||||
{
|
||||
private TimeSpan _lastFireTime;
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Content.Shared.Chemistry
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a given quantity of a reagent directly into the solution.
|
||||
/// Adds a given quantity of a reagent directly into the solution.
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||
/// <param name="quantity">The quantity in milli-units.</param>
|
||||
@@ -193,7 +193,7 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
return newSolution;
|
||||
}
|
||||
|
||||
|
||||
public void AddSolution(Solution otherSolution)
|
||||
{
|
||||
for (var i = 0; i < otherSolution._contents.Count; i++)
|
||||
@@ -232,7 +232,7 @@ namespace Content.Shared.Chemistry
|
||||
newSolution._contents.Add(reagent);
|
||||
volume += reagent.Quantity;
|
||||
}
|
||||
|
||||
|
||||
newSolution.TotalVolume = volume;
|
||||
return newSolution;
|
||||
}
|
||||
@@ -257,7 +257,7 @@ namespace Content.Shared.Chemistry
|
||||
}
|
||||
|
||||
#region Enumeration
|
||||
|
||||
|
||||
public IEnumerator<ReagentQuantity> GetEnumerator()
|
||||
{
|
||||
return _contents.GetEnumerator();
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Content.Shared.GameObjects.Components.Materials
|
||||
/// Component to store data such as "this object is made out of steel".
|
||||
/// This is not a storage system for say smelteries.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MaterialComponent : Component
|
||||
{
|
||||
public const string SerializationCache = "mat";
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
/// <summary>
|
||||
/// Component required for a player to be able to examine things.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ExaminerComponent : Component
|
||||
{
|
||||
public override string Name => "Examiner";
|
||||
|
||||
Reference in New Issue
Block a user