Files
tbd-station-14/Content.Client/GameObjects/Components/Clothing/ClothingComponent.cs
2019-07-31 15:07:54 +02:00

51 lines
1.7 KiB
C#

using System;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Clothing
{
[RegisterComponent]
[ComponentReference(typeof(ItemComponent))]
public class ClothingComponent : ItemComponent
{
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
public override Type StateType => typeof(ClothingComponentState);
[ViewVariables(VVAccess.ReadWrite)]
public string ClothingEquippedPrefix { get; set; }
public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
{
if (RsiPath == null)
{
return null;
}
var rsi = GetRSI();
var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
if (rsi.TryGetState(stateId, out _))
{
return (rsi, stateId);
}
return null;
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (curState == null)
return;
var clothingComponentState = (ClothingComponentState)curState;
ClothingEquippedPrefix = clothingComponentState.ClothingEquippedPrefix;
EquippedPrefix = clothingComponentState.EquippedPrefix;
}
}
}