51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Clothing
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{
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[RegisterComponent]
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[ComponentReference(typeof(ItemComponent))]
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public class ClothingComponent : ItemComponent
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{
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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public override Type StateType => typeof(ClothingComponentState);
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[ViewVariables(VVAccess.ReadWrite)]
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public string ClothingEquippedPrefix { get; set; }
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public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
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{
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if (RsiPath == null)
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{
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return null;
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}
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var rsi = GetRSI();
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var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
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var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
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if (rsi.TryGetState(stateId, out _))
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{
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return (rsi, stateId);
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}
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return null;
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (curState == null)
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return;
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var clothingComponentState = (ClothingComponentState)curState;
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ClothingEquippedPrefix = clothingComponentState.ClothingEquippedPrefix;
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EquippedPrefix = clothingComponentState.EquippedPrefix;
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}
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}
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}
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