Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.Lathe;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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@@ -40,28 +40,28 @@ namespace Content.Server.Lathe.Components
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/// <summary>
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/// Checks if it can insert a material.
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/// </summary>
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/// <param name="ID">Material ID</param>
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/// <param name="id">Material ID</param>
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/// <param name="amount">How much to insert</param>
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/// <returns>Whether it can insert the material or not.</returns>
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public bool CanInsertMaterial(string ID, int amount)
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public bool CanInsertMaterial(string id, int amount)
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{
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return (CanTakeAmount(amount) || StorageLimit < 0) && (!Storage.ContainsKey(ID) || Storage[ID] + amount >= 0);
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return (CanTakeAmount(amount) || StorageLimit < 0) && (!Storage.ContainsKey(id) || Storage[id] + amount >= 0);
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}
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/// <summary>
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/// Inserts material into the storage.
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/// </summary>
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/// <param name="ID">Material ID</param>
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/// <param name="id">Material ID</param>
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/// <param name="amount">How much to insert</param>
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/// <returns>Whether it inserted it or not.</returns>
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public bool InsertMaterial(string ID, int amount)
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public bool InsertMaterial(string id, int amount)
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{
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if (!CanInsertMaterial(ID, amount)) return false;
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if (!CanInsertMaterial(id, amount)) return false;
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if (!Storage.ContainsKey(ID))
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Storage.Add(ID, 0);
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if (!Storage.ContainsKey(id))
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Storage.Add(id, 0);
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Storage[ID] += amount;
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Storage[id] += amount;
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Dirty();
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@@ -71,12 +71,12 @@ namespace Content.Server.Lathe.Components
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/// <summary>
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/// Removes material from the storage.
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/// </summary>
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/// <param name="ID">Material ID</param>
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/// <param name="id">Material ID</param>
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/// <param name="amount">How much to remove</param>
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/// <returns>Whether it removed it or not.</returns>
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public bool RemoveMaterial(string ID, int amount)
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public bool RemoveMaterial(string id, int amount)
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{
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return InsertMaterial(ID, -amount);
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return InsertMaterial(id, -amount);
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}
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}
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}
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