Files
tbd-station-14/Content.Server/Lathe/Components/MaterialStorageComponent.cs
wrexbe cea1b21832 Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00

83 lines
2.7 KiB
C#

using System.Collections.Generic;
using Content.Shared.Lathe;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMaterialStorageComponent))]
public class MaterialStorageComponent : SharedMaterialStorageComponent
{
[ViewVariables]
protected override Dictionary<string, int> Storage { get; set; } = new();
/// <summary>
/// How much material the storage can store in total.
/// </summary>
[ViewVariables]
public int StorageLimit => _storageLimit;
[DataField("StorageLimit")]
private int _storageLimit = -1;
public override ComponentState GetComponentState()
{
return new MaterialStorageState(Storage);
}
/// <summary>
/// Checks if the storage can take a volume of material without surpassing its own limits.
/// </summary>
/// <param name="amount">The volume of material</param>
/// <returns></returns>
public bool CanTakeAmount(int amount)
{
return CurrentAmount + amount <= StorageLimit;
}
/// <summary>
/// Checks if it can insert a material.
/// </summary>
/// <param name="id">Material ID</param>
/// <param name="amount">How much to insert</param>
/// <returns>Whether it can insert the material or not.</returns>
public bool CanInsertMaterial(string id, int amount)
{
return (CanTakeAmount(amount) || StorageLimit < 0) && (!Storage.ContainsKey(id) || Storage[id] + amount >= 0);
}
/// <summary>
/// Inserts material into the storage.
/// </summary>
/// <param name="id">Material ID</param>
/// <param name="amount">How much to insert</param>
/// <returns>Whether it inserted it or not.</returns>
public bool InsertMaterial(string id, int amount)
{
if (!CanInsertMaterial(id, amount)) return false;
if (!Storage.ContainsKey(id))
Storage.Add(id, 0);
Storage[id] += amount;
Dirty();
return true;
}
/// <summary>
/// Removes material from the storage.
/// </summary>
/// <param name="id">Material ID</param>
/// <param name="amount">How much to remove</param>
/// <returns>Whether it removed it or not.</returns>
public bool RemoveMaterial(string id, int amount)
{
return InsertMaterial(id, -amount);
}
}
}