Allow thermomachines to exchange with air instead of inlet (#25247)

Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).
This commit is contained in:
Menshin
2024-02-15 02:00:21 +01:00
committed by GitHub
parent e1805e04d4
commit ce4bd8568c
2 changed files with 48 additions and 15 deletions

View File

@@ -64,5 +64,11 @@ namespace Content.Server.Atmos.Piping.Unary.Components
/// </summary> /// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public float EnergyLeakPercentage; public float EnergyLeakPercentage;
/// <summary>
/// If true, heat is exclusively exchanged with the local atmosphere instead of the inlet pipe air
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Atmospheric = false;
} }
} }

View File

@@ -55,17 +55,17 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args) private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args)
{ {
if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver)) if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver)))
|| !TryComp<NodeContainerComponent>(uid, out var nodeContainer) return;
|| !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
{ GetHeatExchangeGasMixture(uid, thermoMachine, out var heatExchangeGasMixture);
if (heatExchangeGasMixture == null)
return; return;
}
float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer
float targetTemp = thermoMachine.TargetTemperature; float targetTemp = thermoMachine.TargetTemperature;
float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance; float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance;
float temp = inlet.Air.Temperature; float temp = heatExchangeGasMixture.Temperature;
if (sign * temp >= sign * highTemp) // upper bound if (sign * temp >= sign * highTemp) // upper bound
thermoMachine.HysteresisState = false; // turn off thermoMachine.HysteresisState = false; // turn off
@@ -74,8 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (thermoMachine.HysteresisState) if (thermoMachine.HysteresisState)
targetTemp = highTemp; // when on, target upper hysteresis bound targetTemp = highTemp; // when on, target upper hysteresis bound
else // Hysteresis is the same as "Should this be on?"
if (!thermoMachine.HysteresisState) // Hysteresis is the same as "Should this be on?"
{ {
// Turn dynamic load back on when power has been adjusted to not cause lights to // Turn dynamic load back on when power has been adjusted to not cause lights to
// blink every time this heater comes on. // blink every time this heater comes on.
@@ -87,7 +86,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt; float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
// Clamps the heat transferred to not overshoot // Clamps the heat transferred to not overshoot
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true); float Cin = _atmosphereSystem.GetHeatCapacity(heatExchangeGasMixture, true);
float dT = targetTemp - temp; float dT = targetTemp - temp;
float dQLim = dT * Cin; float dQLim = dT * Cin;
float scale = 1f; float scale = 1f;
@@ -96,17 +95,45 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
scale = dQLim / dQ; // reduce power consumption scale = dQLim / dQ; // reduce power consumption
thermoMachine.HysteresisState = false; // turn off thermoMachine.HysteresisState = false; // turn off
} }
float dQActual = dQ * scale;
float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
float dQPipe = dQActual - dQLeak;
_atmosphereSystem.AddHeat(inlet.Air, dQPipe);
if (_atmosphereSystem.GetContainingMixture(uid) is { } containingMixture) float dQActual = dQ * scale;
_atmosphereSystem.AddHeat(containingMixture, dQLeak); if (thermoMachine.Atmospheric)
{
_atmosphereSystem.AddHeat(heatExchangeGasMixture, dQActual);
}
else
{
float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
float dQPipe = dQActual - dQLeak;
_atmosphereSystem.AddHeat(heatExchangeGasMixture, dQPipe);
if (dQLeak != 0f && _atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
_atmosphereSystem.AddHeat(containingMixture, dQLeak);
}
receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above
} }
/// <summary>
/// Returns the gas mixture with which the thermomachine will exchange heat (the local atmosphere if atmospheric or the inlet pipe
/// air if not). Returns null if no gas mixture is found.
/// </summary>
private void GetHeatExchangeGasMixture(EntityUid uid, GasThermoMachineComponent thermoMachine, out GasMixture? heatExchangeGasMixture)
{
heatExchangeGasMixture = null;
if (thermoMachine.Atmospheric)
{
heatExchangeGasMixture = _atmosphereSystem.GetContainingMixture(uid);
}
else
{
if (!TryComp<NodeContainerComponent>(uid, out var nodeContainer)
|| !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
return;
heatExchangeGasMixture = inlet.Air;
}
}
private bool IsHeater(GasThermoMachineComponent comp) private bool IsHeater(GasThermoMachineComponent comp)
{ {
return comp.Cp >= 0; return comp.Cp >= 0;