diff --git a/Content.Server/Atmos/Piping/Unary/Components/GasThermoMachineComponent.cs b/Content.Server/Atmos/Piping/Unary/Components/GasThermoMachineComponent.cs
index 93d973d123..5da4ec9fdf 100644
--- a/Content.Server/Atmos/Piping/Unary/Components/GasThermoMachineComponent.cs
+++ b/Content.Server/Atmos/Piping/Unary/Components/GasThermoMachineComponent.cs
@@ -64,5 +64,11 @@ namespace Content.Server.Atmos.Piping.Unary.Components
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float EnergyLeakPercentage;
+
+ ///
+ /// If true, heat is exclusively exchanged with the local atmosphere instead of the inlet pipe air
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public bool Atmospheric = false;
}
}
diff --git a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
index 645b2ecc45..2900082623 100644
--- a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
+++ b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
@@ -55,17 +55,17 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args)
{
- if (!(_power.IsPowered(uid) && TryComp(uid, out var receiver))
- || !TryComp(uid, out var nodeContainer)
- || !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
- {
+ if (!(_power.IsPowered(uid) && TryComp(uid, out var receiver)))
+ return;
+
+ GetHeatExchangeGasMixture(uid, thermoMachine, out var heatExchangeGasMixture);
+ if (heatExchangeGasMixture == null)
return;
- }
float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer
float targetTemp = thermoMachine.TargetTemperature;
float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance;
- float temp = inlet.Air.Temperature;
+ float temp = heatExchangeGasMixture.Temperature;
if (sign * temp >= sign * highTemp) // upper bound
thermoMachine.HysteresisState = false; // turn off
@@ -74,8 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (thermoMachine.HysteresisState)
targetTemp = highTemp; // when on, target upper hysteresis bound
-
- if (!thermoMachine.HysteresisState) // Hysteresis is the same as "Should this be on?"
+ else // Hysteresis is the same as "Should this be on?"
{
// Turn dynamic load back on when power has been adjusted to not cause lights to
// blink every time this heater comes on.
@@ -87,7 +86,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
// Clamps the heat transferred to not overshoot
- float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true);
+ float Cin = _atmosphereSystem.GetHeatCapacity(heatExchangeGasMixture, true);
float dT = targetTemp - temp;
float dQLim = dT * Cin;
float scale = 1f;
@@ -96,17 +95,45 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
scale = dQLim / dQ; // reduce power consumption
thermoMachine.HysteresisState = false; // turn off
}
- float dQActual = dQ * scale;
- float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
- float dQPipe = dQActual - dQLeak;
- _atmosphereSystem.AddHeat(inlet.Air, dQPipe);
- if (_atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
- _atmosphereSystem.AddHeat(containingMixture, dQLeak);
+ float dQActual = dQ * scale;
+ if (thermoMachine.Atmospheric)
+ {
+ _atmosphereSystem.AddHeat(heatExchangeGasMixture, dQActual);
+ }
+ else
+ {
+ float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
+ float dQPipe = dQActual - dQLeak;
+ _atmosphereSystem.AddHeat(heatExchangeGasMixture, dQPipe);
+
+ if (dQLeak != 0f && _atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
+ _atmosphereSystem.AddHeat(containingMixture, dQLeak);
+ }
receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above
}
+ ///
+ /// Returns the gas mixture with which the thermomachine will exchange heat (the local atmosphere if atmospheric or the inlet pipe
+ /// air if not). Returns null if no gas mixture is found.
+ ///
+ private void GetHeatExchangeGasMixture(EntityUid uid, GasThermoMachineComponent thermoMachine, out GasMixture? heatExchangeGasMixture)
+ {
+ heatExchangeGasMixture = null;
+ if (thermoMachine.Atmospheric)
+ {
+ heatExchangeGasMixture = _atmosphereSystem.GetContainingMixture(uid);
+ }
+ else
+ {
+ if (!TryComp(uid, out var nodeContainer)
+ || !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
+ return;
+ heatExchangeGasMixture = inlet.Air;
+ }
+ }
+
private bool IsHeater(GasThermoMachineComponent comp)
{
return comp.Cp >= 0;