Update DamageableSystem to modern standards (#39417)

* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Hannah Giovanna Dawson
2025-10-27 19:53:04 +00:00
committed by GitHub
parent cf66dd7b35
commit cdbe92d37d
157 changed files with 1127 additions and 967 deletions

View File

@@ -1,8 +1,7 @@
using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Robust.Shared.Player;
using Content.Shared.Weapons.Melee.Events;
using System.Linq;
using Content.Shared.Damage.Systems;
namespace Content.Server.Damage.Systems;

View File

@@ -9,7 +9,7 @@ namespace Content.Server.Damage.Systems
/// </summary>
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageableSystem = default!;
public override void Initialize()
{

View File

@@ -11,7 +11,7 @@ namespace Content.Server.Damage.Systems
{
public sealed class DamageOnToolInteractSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
@@ -35,22 +35,22 @@ namespace Content.Server.Damage.Systems
&& itemToggle.Activated
&& !welder.TankSafe)
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, weldingDamage, origin: args.User);
if (dmg != null)
if (_damageableSystem.TryChangeDamage(args.Target, weldingDamage, out var dmg, origin: args.User))
{
_adminLogger.Add(LogType.Damaged,
$"{ToPrettyString(args.User):user} used {ToPrettyString(args.Used):used} as a welder to deal {dmg.GetTotal():damage} damage to {ToPrettyString(args.Target):target}");
}
args.Handled = true;
}
else if (component.DefaultDamage is {} damage
&& _toolSystem.HasQuality(args.Used, component.Tools))
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, damage, origin: args.User);
if (dmg != null)
if (_damageableSystem.TryChangeDamage(args.Target, damage, out var dmg, origin: args.User))
{
_adminLogger.Add(LogType.Damaged,
$"{ToPrettyString(args.User):user} used {ToPrettyString(args.Used):used} as a tool to deal {dmg.GetTotal():damage} damage to {ToPrettyString(args.Target):target}");
}
args.Handled = true;
}

View File

@@ -17,7 +17,7 @@ public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageable = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
@@ -33,13 +33,13 @@ public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem
if (TerminatingOrDeleted(args.Target))
return;
var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
var dmg = _damageable.ChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
if (HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
if (dmg is { Empty: false })
if (!dmg.Empty)
{
_color.RaiseEffect(Color.Red, [args.Target], Filter.Pvs(args.Target, entityManager: EntityManager));
}

View File

@@ -1,6 +1,7 @@
using Content.Server.Damage.Components;
using Content.Server.Popups;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;

View File

@@ -1,6 +1,6 @@
using Content.Server.Damage.Components;
using Content.Server.Destructible;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Examine;
using Content.Shared.Rounding;
using Robust.Shared.Prototypes;