Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest * do the same for magazine visuals test * :trollface: --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -17,23 +17,26 @@ public sealed class ContrabandTest
|
||||
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
if (proto.Abstract || pair.IsTestPrototype(proto))
|
||||
continue;
|
||||
foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (proto.Abstract || pair.IsTestPrototype(proto))
|
||||
continue;
|
||||
|
||||
if (!proto.TryGetComponent<ContrabandComponent>(out var contraband, componentFactory))
|
||||
continue;
|
||||
if (!proto.TryGetComponent<ContrabandComponent>(out var contraband, componentFactory))
|
||||
continue;
|
||||
|
||||
Assert.That(protoMan.TryIndex(contraband.Severity, out var severity, false),
|
||||
@$"{proto.ID} has a ContrabandComponent with a unknown severity.");
|
||||
Assert.That(protoMan.TryIndex(contraband.Severity, out var severity, false),
|
||||
@$"{proto.ID} has a ContrabandComponent with a unknown severity.");
|
||||
|
||||
if (!severity.ShowDepartmentsAndJobs)
|
||||
continue;
|
||||
if (!severity.ShowDepartmentsAndJobs)
|
||||
continue;
|
||||
|
||||
Assert.That(contraband.AllowedDepartments.Count + contraband.AllowedJobs.Count, Is.Not.EqualTo(0),
|
||||
@$"{proto.ID} has a ContrabandComponent with ShowDepartmentsAndJobs but no allowed departments or jobs.");
|
||||
}
|
||||
Assert.That(contraband.AllowedDepartments.Count + contraband.AllowedJobs.Count, Is.Not.EqualTo(0),
|
||||
@$"{proto.ID} has a ContrabandComponent with ShowDepartmentsAndJobs but no allowed departments or jobs.");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
|
||||
@@ -23,46 +23,49 @@ public sealed class MagazineVisualsSpriteTest
|
||||
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
if (proto.Abstract || pair.IsTestPrototype(proto))
|
||||
continue;
|
||||
|
||||
if (!proto.TryGetComponent<MagazineVisualsComponent>(out var visuals, componentFactory))
|
||||
continue;
|
||||
|
||||
Assert.That(proto.TryGetComponent<SpriteComponent>(out var sprite, componentFactory),
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no SpriteComponent.");
|
||||
Assert.That(proto.HasComponent<AppearanceComponent>(componentFactory),
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no AppearanceComponent.");
|
||||
|
||||
var toTest = new List<(int, string)>();
|
||||
if (sprite.LayerMapTryGet(GunVisualLayers.Mag, out var magLayerId))
|
||||
toTest.Add((magLayerId, ""));
|
||||
if (sprite.LayerMapTryGet(GunVisualLayers.MagUnshaded, out var magUnshadedLayerId))
|
||||
toTest.Add((magUnshadedLayerId, "-unshaded"));
|
||||
|
||||
Assert.That(toTest, Is.Not.Empty,
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no Mag or MagUnshaded layer map.");
|
||||
|
||||
var start = visuals.ZeroVisible ? 0 : 1;
|
||||
foreach (var (id, midfix) in toTest)
|
||||
foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
Assert.That(sprite.TryGetLayer(id, out var layer));
|
||||
var rsi = layer.ActualRsi;
|
||||
for (var i = start; i < visuals.MagSteps; i++)
|
||||
{
|
||||
var state = $"{visuals.MagState}{midfix}-{i}";
|
||||
Assert.That(rsi.TryGetState(state, out _),
|
||||
@$"{proto.ID} has MagazineVisualsComponent with MagSteps = {visuals.MagSteps}, but {rsi.Path} doesn't have state {state}!");
|
||||
}
|
||||
if (proto.Abstract || pair.IsTestPrototype(proto))
|
||||
continue;
|
||||
|
||||
// MagSteps includes the 0th step, so sometimes people are off by one.
|
||||
var extraState = $"{visuals.MagState}{midfix}-{visuals.MagSteps}";
|
||||
Assert.That(rsi.TryGetState(extraState, out _), Is.False,
|
||||
@$"{proto.ID} has MagazineVisualsComponent with MagSteps = {visuals.MagSteps}, but more states exist!");
|
||||
if (!proto.TryGetComponent<MagazineVisualsComponent>(out var visuals, componentFactory))
|
||||
continue;
|
||||
|
||||
Assert.That(proto.TryGetComponent<SpriteComponent>(out var sprite, componentFactory),
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no SpriteComponent.");
|
||||
Assert.That(proto.HasComponent<AppearanceComponent>(componentFactory),
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no AppearanceComponent.");
|
||||
|
||||
var toTest = new List<(int, string)>();
|
||||
if (sprite.LayerMapTryGet(GunVisualLayers.Mag, out var magLayerId))
|
||||
toTest.Add((magLayerId, ""));
|
||||
if (sprite.LayerMapTryGet(GunVisualLayers.MagUnshaded, out var magUnshadedLayerId))
|
||||
toTest.Add((magUnshadedLayerId, "-unshaded"));
|
||||
|
||||
Assert.That(toTest, Is.Not.Empty,
|
||||
@$"{proto.ID} has MagazineVisualsComponent but no Mag or MagUnshaded layer map.");
|
||||
|
||||
var start = visuals.ZeroVisible ? 0 : 1;
|
||||
foreach (var (id, midfix) in toTest)
|
||||
{
|
||||
Assert.That(sprite.TryGetLayer(id, out var layer));
|
||||
var rsi = layer.ActualRsi;
|
||||
for (var i = start; i < visuals.MagSteps; i++)
|
||||
{
|
||||
var state = $"{visuals.MagState}{midfix}-{i}";
|
||||
Assert.That(rsi.TryGetState(state, out _),
|
||||
@$"{proto.ID} has MagazineVisualsComponent with MagSteps = {visuals.MagSteps}, but {rsi.Path} doesn't have state {state}!");
|
||||
}
|
||||
|
||||
// MagSteps includes the 0th step, so sometimes people are off by one.
|
||||
var extraState = $"{visuals.MagState}{midfix}-{visuals.MagSteps}";
|
||||
Assert.That(rsi.TryGetState(extraState, out _), Is.False,
|
||||
@$"{proto.ID} has MagazineVisualsComponent with MagSteps = {visuals.MagSteps}, but more states exist!");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
|
||||
Reference in New Issue
Block a user