Adds Gas Analyzer (#1591)

* -Started Gas Analyzer
-TemperatureHelpers

* Formatting

* Adds PopupTooltip to NotifyManager

* Revert Tooltip fuckery

* Gas Analyzer gives proper error messages

* Localization

* Added a very wip gas analyzer ui

* UI works, doesn't look good but hey

* Safety checks

* Fancy WIP gas mix bar

* Gas Color

* Gas Amount shows only 2 decimal places

* -Made bar full width
-Moved gas list into a table
-Some gas bar things

* IDropped something

* Description

* -Percentage
-Padding

* ItemStatus

* -Proper Danger Warnings
-Added Warning danger state

* Pressure unit

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Exp
2020-08-08 18:24:41 +02:00
committed by GitHub
parent 5b3b2e3207
commit cc9f16e738
14 changed files with 750 additions and 13 deletions

View File

@@ -0,0 +1,84 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Shared.GameObjects.Components
{
public class SharedGasAnalyzerComponent : Component
{
public override string Name => "GasAnalyzer";
public override uint? NetID => ContentNetIDs.GAS_ANALYZER;
[Serializable, NetSerializable]
public enum GasAnalyzerUiKey
{
Key,
}
[Serializable, NetSerializable]
public class GasAnalyzerBoundUserInterfaceState : BoundUserInterfaceState
{
public float Pressure;
public float Temperature;
public GasEntry[] Gases;
public string Error;
public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[] gases, string error = null)
{
Pressure = pressure;
Temperature = temperature;
Gases = gases;
Error = error;
}
}
[Serializable, NetSerializable]
public struct GasEntry
{
public readonly string Name;
public readonly float Amount;
public readonly string Color;
public GasEntry(string name, float amount, string color)
{
Name = name;
Amount = amount;
Color = color;
}
public override string ToString()
{
return Loc.GetString("{0}: {1:0.##} mol", Name, Amount);
}
}
[Serializable, NetSerializable]
public class GasAnalyzerRefreshMessage : BoundUserInterfaceMessage
{
public GasAnalyzerRefreshMessage() {}
}
[Serializable, NetSerializable]
public enum GasAnalyzerDanger
{
Nominal,
Warning,
Hazard
}
[Serializable, NetSerializable]
public class GasAnalyzerComponentState : ComponentState
{
public GasAnalyzerDanger Danger;
public GasAnalyzerComponentState(GasAnalyzerDanger danger) : base(ContentNetIDs.GAS_ANALYZER)
{
Danger = danger;
}
}
}
}