* -Started Gas Analyzer -TemperatureHelpers * Formatting * Adds PopupTooltip to NotifyManager * Revert Tooltip fuckery * Gas Analyzer gives proper error messages * Localization * Added a very wip gas analyzer ui * UI works, doesn't look good but hey * Safety checks * Fancy WIP gas mix bar * Gas Color * Gas Amount shows only 2 decimal places * -Made bar full width -Moved gas list into a table -Some gas bar things * IDropped something * Description * -Percentage -Padding * ItemStatus * -Proper Danger Warnings -Added Warning danger state * Pressure unit Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedGasAnalyzerComponent : Component
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{
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public override string Name => "GasAnalyzer";
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public override uint? NetID => ContentNetIDs.GAS_ANALYZER;
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[Serializable, NetSerializable]
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public enum GasAnalyzerUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public float Pressure;
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public float Temperature;
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public GasEntry[] Gases;
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public string Error;
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public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[] gases, string error = null)
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{
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Pressure = pressure;
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Temperature = temperature;
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Gases = gases;
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Error = error;
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}
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}
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[Serializable, NetSerializable]
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public struct GasEntry
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{
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public readonly string Name;
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public readonly float Amount;
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public readonly string Color;
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public GasEntry(string name, float amount, string color)
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{
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Name = name;
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Amount = amount;
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Color = color;
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}
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public override string ToString()
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{
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return Loc.GetString("{0}: {1:0.##} mol", Name, Amount);
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}
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerRefreshMessage : BoundUserInterfaceMessage
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{
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public GasAnalyzerRefreshMessage() {}
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}
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[Serializable, NetSerializable]
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public enum GasAnalyzerDanger
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{
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Nominal,
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Warning,
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Hazard
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerComponentState : ComponentState
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{
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public GasAnalyzerDanger Danger;
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public GasAnalyzerComponentState(GasAnalyzerDanger danger) : base(ContentNetIDs.GAS_ANALYZER)
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{
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Danger = danger;
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}
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}
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}
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}
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