version watermark (#35284)
* version watermark * force version watermarks on vulture
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager;
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@@ -125,6 +126,27 @@ namespace Content.Client.Changelog
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_sawmill = _logManager.GetSawmill(SawmillName);
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_sawmill = _logManager.GetSawmill(SawmillName);
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}
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}
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/// <summary>
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/// Tries to return a human-readable version number from the build.json file
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/// </summary>
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public string GetClientVersion()
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{
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var fork = _configManager.GetCVar(CVars.BuildForkId);
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var version = _configManager.GetCVar(CVars.BuildVersion);
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// This trimming might become annoying if down the line some codebases want to switch to a real
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// version format like "104.11.3" while others are still using the git hashes
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if (version.Length > 7)
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version = version[..7];
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if (string.IsNullOrEmpty(version) || string.IsNullOrEmpty(fork))
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return Loc.GetString("changelog-version-unknown");
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return Loc.GetString("changelog-version-tag",
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("fork", fork),
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("version", version));
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}
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[DataDefinition]
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[DataDefinition]
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public sealed partial class Changelog
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public sealed partial class Changelog
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{
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{
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@@ -70,22 +70,7 @@ namespace Content.Client.Changelog
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Tabs.SetTabTitle(i++, Loc.GetString($"changelog-tab-title-{changelog.Name}"));
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Tabs.SetTabTitle(i++, Loc.GetString($"changelog-tab-title-{changelog.Name}"));
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}
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}
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// Try to get the current version from the build.json file
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VersionLabel.Text = _changelog.GetClientVersion();
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var version = _cfg.GetCVar(CVars.BuildVersion);
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var forkId = _cfg.GetCVar(CVars.BuildForkId);
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var versionText = Loc.GetString("changelog-version-unknown");
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// Make sure these aren't empty, like in a dev env
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if (!string.IsNullOrEmpty(version) && !string.IsNullOrEmpty(forkId))
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{
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versionText = Loc.GetString("changelog-version-tag",
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("fork", forkId),
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("version", version[..7])); // Only show the first 7 characters
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}
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// if else statements are ugly, shut up
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VersionLabel.Text = versionText;
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TabsUpdated();
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TabsUpdated();
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}
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}
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@@ -1,3 +1,5 @@
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using System.Numerics;
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using Content.Client.Changelog;
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using Content.Client.Hands;
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using Content.Client.Hands;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Screens;
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using Content.Client.UserInterface.Screens;
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@@ -7,6 +9,7 @@ using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -20,9 +23,11 @@ namespace Content.Client.Gameplay
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly ChangelogManager _changelog = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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private FpsCounter _fpsCounter = default!;
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private FpsCounter _fpsCounter = default!;
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private Label _version = default!;
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public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget<MainViewport>()!;
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public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget<MainViewport>()!;
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@@ -40,6 +45,7 @@ namespace Content.Client.Gameplay
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base.Startup();
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base.Startup();
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LoadMainScreen();
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LoadMainScreen();
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_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
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// Add the hand-item overlay.
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// Add the hand-item overlay.
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_overlayManager.AddOverlay(new ShowHandItemOverlay());
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_overlayManager.AddOverlay(new ShowHandItemOverlay());
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@@ -50,7 +56,24 @@ namespace Content.Client.Gameplay
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UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
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UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
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_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
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_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
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_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
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_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
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_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
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// Version number watermark.
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_version = new Label();
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_version.Text = _changelog.GetClientVersion();
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_version.Visible = VersionVisible();
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UserInterfaceManager.PopupRoot.AddChild(_version);
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_configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
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_configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
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// TODO make this centered or something
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LayoutContainer.SetPosition(_version, new Vector2(800, 0));
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}
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// This allows servers to force the watermark on clients
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private bool VersionVisible()
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{
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var client = _configurationManager.GetCVar(CCVars.HudVersionWatermark);
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var server = _configurationManager.GetCVar(CCVars.ForceClientHudVersionWatermark);
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return client || server;
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}
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}
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protected override void Shutdown()
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protected override void Shutdown()
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@@ -19,6 +19,15 @@ public sealed partial class CCVars
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public static readonly CVarDef<float> HudHeldItemOffset =
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public static readonly CVarDef<float> HudHeldItemOffset =
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CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
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CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
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/// <summary>
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/// Displays framerate counter
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/// </summary>
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public static readonly CVarDef<bool> HudFpsCounterVisible =
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public static readonly CVarDef<bool> HudFpsCounterVisible =
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CVarDef.Create("hud.fps_counter_visible", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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CVarDef.Create("hud.fps_counter_visible", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// Displays the fork ID and version number
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/// </summary>
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public static readonly CVarDef<bool> HudVersionWatermark =
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CVarDef.Create("hud.version_watermark", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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}
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}
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@@ -53,4 +53,10 @@ public sealed partial class CCVars
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/// </summary>
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/// </summary>
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public static readonly CVarDef<int> ServerLobbyRightPanelWidth =
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public static readonly CVarDef<int> ServerLobbyRightPanelWidth =
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CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
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CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Forces clients to display version watermark, as if HudVersionWatermark was true
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/// </summary>
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public static readonly CVarDef<bool> ForceClientHudVersionWatermark =
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CVarDef.Create("server.force_client_hud_version_watermark", false, CVar.REPLICATED | CVar.SERVER);
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}
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}
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@@ -10,6 +10,7 @@ tags = "lang:en,region:am_n_e,rp:low"
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[server]
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[server]
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# This needs to be specified even though it's identical to the hostname, because fallback lobby name is "Lobby <hostname>" which would be too long and go out of bounds
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# This needs to be specified even though it's identical to the hostname, because fallback lobby name is "Lobby <hostname>" which would be too long and go out of bounds
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lobby_name = "[EN][Testing] Wizard's Den Vulture [US East 2]"
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lobby_name = "[EN][Testing] Wizard's Den Vulture [US East 2]"
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force_client_hud_version_watermark = true
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[chat]
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[chat]
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motd = "\n########################################################\n\n[font size=17]This is a test server. You can play with the newest changes to the game, but these [color=red]changes may not be final or stable[/color], and may be reverted. Please report bugs via our GitHub, forum, or community Discord.[/font]\n\n########################################################\n"
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motd = "\n########################################################\n\n[font size=17]This is a test server. You can play with the newest changes to the game, but these [color=red]changes may not be final or stable[/color], and may be reverted. Please report bugs via our GitHub, forum, or community Discord.[/font]\n\n########################################################\n"
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