Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,4 +1,6 @@
using Content.Shared.Research.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Research.UI
{
@@ -15,10 +17,9 @@ namespace Content.Client.Research.UI
protected override void Open()
{
base.Open();
_menu = new ResearchClientServerSelectionMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
_menu = this.CreateWindow<ResearchClientServerSelectionMenu>();
_menu.OnServerSelected += SelectServer;
_menu.OnServerDeselected += DeselectServer;
}
public void SelectServer(int serverId)
@@ -37,12 +38,5 @@ namespace Content.Client.Research.UI
if (state is not ResearchClientBoundInterfaceState rState) return;
_menu?.Populate(rState.ServerCount, rState.ServerNames, rState.ServerIds, rState.SelectedServerId);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_menu?.Dispose();
}
}
}