Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
This commit is contained in:
@@ -9,19 +9,18 @@ namespace Content.Client.Pinpointer.UI;
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class StationMapWindow : FancyWindow
|
||||
{
|
||||
public StationMapWindow(EntityUid? mapUid, EntityUid? trackedEntity)
|
||||
public StationMapWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void Set(EntityUid? mapUid, EntityUid? trackedEntity)
|
||||
{
|
||||
NavMapScreen.MapUid = mapUid;
|
||||
|
||||
if (trackedEntity != null)
|
||||
NavMapScreen.TrackedCoordinates.Add(new EntityCoordinates(trackedEntity.Value, Vector2.Zero), (true, Color.Cyan));
|
||||
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MetaDataComponent>(mapUid, out var metadata))
|
||||
{
|
||||
Title = metadata.EntityName;
|
||||
}
|
||||
|
||||
NavMapScreen.ForceNavMapUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user