Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.ParticleAccelerator.UI
{
@@ -16,9 +17,10 @@ namespace Content.Client.ParticleAccelerator.UI
{
base.Open();
_menu = new ParticleAcceleratorControlMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
_menu = this.CreateWindow<ParticleAcceleratorControlMenu>();
_menu.OnOverallState += SendEnableMessage;
_menu.OnPowerState += SendPowerStateMessage;
_menu.OnScanPartsRequested += SendScanPartsMessage;
}
public void SendEnableMessage(bool enable)
@@ -40,13 +42,5 @@ namespace Content.Client.ParticleAccelerator.UI
{
_menu?.DataUpdate((ParticleAcceleratorUIState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu?.Dispose();
_menu = null;
}
}
}