Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,5 +1,6 @@
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using Content.Shared.Singularity.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.ParticleAccelerator.UI
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{
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@@ -16,9 +17,10 @@ namespace Content.Client.ParticleAccelerator.UI
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{
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base.Open();
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_menu = new ParticleAcceleratorControlMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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_menu = this.CreateWindow<ParticleAcceleratorControlMenu>();
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_menu.OnOverallState += SendEnableMessage;
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_menu.OnPowerState += SendPowerStateMessage;
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_menu.OnScanPartsRequested += SendScanPartsMessage;
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}
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public void SendEnableMessage(bool enable)
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@@ -40,13 +42,5 @@ namespace Content.Client.ParticleAccelerator.UI
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{
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_menu?.DataUpdate((ParticleAcceleratorUIState) state);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_menu?.Dispose();
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_menu = null;
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}
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}
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}
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