Files
tbd-station-14/Content.Client/ParticleAccelerator/UI/ParticleAcceleratorBoundUserInterface.cs
metalgearsloth cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00

47 lines
1.4 KiB
C#

using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.ParticleAccelerator.UI
{
public sealed class ParticleAcceleratorBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private ParticleAcceleratorControlMenu? _menu;
public ParticleAcceleratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<ParticleAcceleratorControlMenu>();
_menu.OnOverallState += SendEnableMessage;
_menu.OnPowerState += SendPowerStateMessage;
_menu.OnScanPartsRequested += SendScanPartsMessage;
}
public void SendEnableMessage(bool enable)
{
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
}
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
{
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
}
public void SendScanPartsMessage()
{
SendMessage(new ParticleAcceleratorRescanPartsMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
_menu?.DataUpdate((ParticleAcceleratorUIState) state);
}
}
}