Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Lathe;
using Content.Shared.Research.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Lathe.UI
{
@@ -17,9 +18,9 @@ namespace Content.Client.Lathe.UI
{
base.Open();
_menu = new LatheMenu(this);
_menu.OnClose += Close;
_menu = this.CreateWindow<LatheMenu>();
_menu.SetEntity(Owner);
_menu.OpenCenteredRight();
_menu.OnServerListButtonPressed += _ =>
{
@@ -30,8 +31,6 @@ namespace Content.Client.Lathe.UI
{
SendMessage(new LatheQueueRecipeMessage(recipe, amount));
};
_menu.OpenCenteredRight();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -50,13 +49,5 @@ namespace Content.Client.Lathe.UI
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}
}