Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,6 +1,7 @@
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using Content.Shared.Lathe;
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using Content.Shared.Research.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Lathe.UI
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{
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@@ -17,9 +18,9 @@ namespace Content.Client.Lathe.UI
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{
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base.Open();
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_menu = new LatheMenu(this);
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_menu.OnClose += Close;
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_menu = this.CreateWindow<LatheMenu>();
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_menu.SetEntity(Owner);
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_menu.OpenCenteredRight();
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_menu.OnServerListButtonPressed += _ =>
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{
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@@ -30,8 +31,6 @@ namespace Content.Client.Lathe.UI
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{
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SendMessage(new LatheQueueRecipeMessage(recipe, amount));
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};
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_menu.OpenCenteredRight();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -50,13 +49,5 @@ namespace Content.Client.Lathe.UI
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break;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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