* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Content.Shared.Lathe;
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using Content.Shared.Research.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Lathe.UI
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{
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[UsedImplicitly]
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public sealed class LatheBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private LatheMenu? _menu;
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public LatheBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<LatheMenu>();
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_menu.SetEntity(Owner);
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_menu.OpenCenteredRight();
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_menu.OnServerListButtonPressed += _ =>
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{
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SendMessage(new ConsoleServerSelectionMessage());
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};
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_menu.RecipeQueueAction += (recipe, amount) =>
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{
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SendMessage(new LatheQueueRecipeMessage(recipe, amount));
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};
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case LatheUpdateState msg:
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if (_menu != null)
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_menu.Recipes = msg.Recipes;
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_menu?.PopulateRecipes();
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_menu?.UpdateCategories();
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_menu?.PopulateQueueList(msg.Queue);
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_menu?.SetQueueInfo(msg.CurrentlyProducing);
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break;
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}
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}
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}
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}
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