Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -2,6 +2,7 @@
using Content.Shared.Clothing.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Clothing.UI;
@@ -22,10 +23,8 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
{
base.Open();
_menu = new ChameleonMenu();
_menu.OnClose += Close;
_menu = this.CreateWindow<ChameleonMenu>();
_menu.OnIdSelected += OnIdSelected;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -42,15 +41,4 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
{
SendMessage(new ChameleonPrototypeSelectedMessage(selectedId));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_menu?.Close();
_menu = null;
}
}
}