Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,6 +2,7 @@
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using Content.Shared.Clothing.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Clothing.UI;
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@@ -22,10 +23,8 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_menu = new ChameleonMenu();
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_menu.OnClose += Close;
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_menu = this.CreateWindow<ChameleonMenu>();
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_menu.OnIdSelected += OnIdSelected;
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_menu.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -42,15 +41,4 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
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{
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SendMessage(new ChameleonPrototypeSelectedMessage(selectedId));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_menu?.Close();
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_menu = null;
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}
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}
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}
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