Remove 2D suffix from visualizers (#1453)

This commit is contained in:
DrSmugleaf
2020-07-23 00:56:53 +02:00
committed by GitHub
parent 46f13da26d
commit c9057d01ae
85 changed files with 269 additions and 269 deletions

View File

@@ -0,0 +1,57 @@
using System;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent.MedicalScannerStatus;
namespace Content.Client.GameObjects.Components.MedicalScanner
{
public class MedicalScannerVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(MedicalScannerVisuals.Status, out MedicalScannerStatus status)) return;
sprite.LayerSetState(MedicalScannerVisualLayers.Machine, StatusToMachineStateId(status));
sprite.LayerSetState(MedicalScannerVisualLayers.Terminal, StatusToTerminalStateId(status));
}
private string StatusToMachineStateId(MedicalScannerStatus status)
{
switch (status)
{
case Off: return "scanner_off";
case Open: return "scanner_open";
case Red: return "scanner_red";
case Death: return "scanner_death";
case Green: return "scanner_green";
case Yellow: return "scanner_yellow";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
}
}
private string StatusToTerminalStateId(MedicalScannerStatus status)
{
switch (status)
{
case Off: return "scanner_terminal_off";
case Open: return "scanner_terminal_blue";
case Red: return "scanner_terminal_red";
case Death: return "scanner_terminal_dead";
case Green: return "scanner_terminal_green";
case Yellow: return "scanner_terminal_blue";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
}
}
public enum MedicalScannerVisualLayers
{
Machine,
Terminal,
}
}
}