58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
using System;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
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using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent.MedicalScannerStatus;
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namespace Content.Client.GameObjects.Components.MedicalScanner
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{
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public class MedicalScannerVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(MedicalScannerVisuals.Status, out MedicalScannerStatus status)) return;
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sprite.LayerSetState(MedicalScannerVisualLayers.Machine, StatusToMachineStateId(status));
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sprite.LayerSetState(MedicalScannerVisualLayers.Terminal, StatusToTerminalStateId(status));
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}
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private string StatusToMachineStateId(MedicalScannerStatus status)
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{
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switch (status)
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{
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case Off: return "scanner_off";
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case Open: return "scanner_open";
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case Red: return "scanner_red";
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case Death: return "scanner_death";
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case Green: return "scanner_green";
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case Yellow: return "scanner_yellow";
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default:
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throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
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}
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}
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private string StatusToTerminalStateId(MedicalScannerStatus status)
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{
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switch (status)
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{
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case Off: return "scanner_terminal_off";
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case Open: return "scanner_terminal_blue";
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case Red: return "scanner_terminal_red";
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case Death: return "scanner_terminal_dead";
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case Green: return "scanner_terminal_green";
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case Yellow: return "scanner_terminal_blue";
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default:
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throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
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}
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}
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public enum MedicalScannerVisualLayers
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{
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Machine,
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Terminal,
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}
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}
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}
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