Fix error when trying to change layer that doesn't exist in SpriteChange and SpriteStateChange.
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@@ -1,4 +1,5 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -27,6 +28,9 @@ namespace Content.Server.Construction.Completions
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if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
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if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
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// That layer doesn't exist, we do nothing.
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if (sprite.LayerCount <= Layer) return;
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sprite.LayerSetSprite(Layer, SpriteSpecifier);
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sprite.LayerSetSprite(Layer, SpriteSpecifier);
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}
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}
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}
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}
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@@ -22,17 +22,15 @@ namespace Content.Server.Construction.Completions
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public int Layer { get; private set; } = 0;
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public int Layer { get; private set; } = 0;
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public string? State { get; private set; } = string.Empty;
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public string? State { get; private set; } = string.Empty;
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public async Task StepCompleted(IEntity entity, IEntity user)
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{
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await PerformAction(entity, user);
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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{
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if (entity.Deleted || string.IsNullOrEmpty(State)) return;
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if (entity.Deleted || string.IsNullOrEmpty(State)) return;
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if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
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if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
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// That layer doesn't exist, we do nothing.
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if (sprite.LayerCount <= Layer) return;
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sprite.LayerSetState(Layer, State);
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sprite.LayerSetState(Layer, State);
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}
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}
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}
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}
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