Files
tbd-station-14/Content.Server/Construction/Completions/SpriteChange.cs

38 lines
1.2 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class SpriteChange : IGraphAction
{
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.SpriteSpecifier, "specifier", SpriteSpecifier.Invalid);
serializer.DataField(this, x => x.Layer, "layer", 0);
}
public int Layer { get; private set; } = 0;
public SpriteSpecifier? SpriteSpecifier { get; private set; } = SpriteSpecifier.Invalid;
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted || SpriteSpecifier == null || SpriteSpecifier == SpriteSpecifier.Invalid) return;
if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
// That layer doesn't exist, we do nothing.
if (sprite.LayerCount <= Layer) return;
sprite.LayerSetSprite(Layer, SpriteSpecifier);
}
}
}