Refactors TemperatureComponent and AtmosExposed to ECS (#4927)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Flipp Syder
2021-10-29 01:18:43 -07:00
committed by GitHub
parent 68e5a204e3
commit c7c651e3de
7 changed files with 185 additions and 117 deletions

View File

@@ -1,11 +1,8 @@
using Content.Server.Atmos.EntitySystems; using Robust.Shared.GameObjects;
using Content.Server.Temperature.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components namespace Content.Server.Atmos.Components
{ {
// TODO: Kill this. With fire. // not if i get there first - Flipp
/// <summary> /// <summary>
/// Represents that entity can be exposed to Atmos /// Represents that entity can be exposed to Atmos
/// </summary> /// </summary>
@@ -13,21 +10,5 @@ namespace Content.Server.Atmos.Components
public class AtmosExposedComponent : Component public class AtmosExposedComponent : Component
{ {
public override string Name => "AtmosExposed"; public override string Name => "AtmosExposed";
[ViewVariables]
[ComponentDependency] private readonly TemperatureComponent? _temperatureComponent = null;
public void Update(GasMixture air, float frameDelta, AtmosphereSystem atmosphereSystem)
{
// TODO: I'm coming for you next, TemperatureComponent... Fear me for I am death, destroyer of shitcode.
if (_temperatureComponent != null)
{
var temperatureDelta = air.Temperature - _temperatureComponent.CurrentTemperature;
var tileHeatCapacity = atmosphereSystem.GetHeatCapacity(air);
var heat = temperatureDelta * (tileHeatCapacity * _temperatureComponent.HeatCapacity / (tileHeatCapacity + _temperatureComponent.HeatCapacity));
_temperatureComponent.ReceiveHeat(heat);
_temperatureComponent.Update();
}
}
} }
} }

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@@ -0,0 +1,26 @@
using Content.Server.Atmos.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems
{
/* doesn't seem to be a use for this at the moment, so it's disabled
public class AtmosExposedSystem : EntitySystem
{}
*/
public readonly struct AtmosExposedUpdateEvent
{
public readonly EntityCoordinates Coordinates;
public readonly GasMixture GasMixture;
public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture)
{
Coordinates = coordinates;
GasMixture = mixture;
}
}
}

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@@ -1,8 +1,11 @@
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Atmos.EntitySystems; using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps; using Content.Shared.Maps;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
@@ -70,10 +73,10 @@ namespace Content.Server.Atmos.EntitySystems
{ {
foreach (var exposed in EntityManager.EntityQuery<AtmosExposedComponent>()) foreach (var exposed in EntityManager.EntityQuery<AtmosExposedComponent>())
{ {
// TODO ATMOS: Kill this with fire.
var tile = GetTileMixture(exposed.Owner.Transform.Coordinates); var tile = GetTileMixture(exposed.Owner.Transform.Coordinates);
if (tile == null) continue; if (tile == null) continue;
exposed.Update(tile, _exposedTimer, this); var updateEvent = new AtmosExposedUpdateEvent(exposed.Owner.Transform.Coordinates, tile);
RaiseLocalEvent(exposed.Owner.Uid, ref updateEvent);
} }
_exposedTimer -= ExposedUpdateDelay; _exposedTimer -= ExposedUpdateDelay;

View File

@@ -4,6 +4,7 @@ using Content.Server.Atmos.Components;
using Content.Server.Stunnable; using Content.Server.Stunnable;
using Content.Server.Stunnable.Components; using Content.Server.Stunnable.Components;
using Content.Server.Temperature.Components; using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Atmos; using Content.Shared.Atmos;
@@ -27,6 +28,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly StunSystem _stunSystem = default!; [Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly TemperatureSystem _temperatureSystem = default!;
private const float MinimumFireStacks = -10f; private const float MinimumFireStacks = -10f;
private const float MaximumFireStacks = 20f; private const float MaximumFireStacks = 20f;
@@ -207,14 +209,10 @@ namespace Content.Server.Atmos.EntitySystems
if (flammable.FireStacks > 0) if (flammable.FireStacks > 0)
{ {
if (flammable.Owner.TryGetComponent(out TemperatureComponent? temp)) _temperatureSystem.ReceiveHeat(uid, 200 * flammable.FireStacks);
{
temp.ReceiveHeat(200 * flammable.FireStacks);
}
// TODO ATMOS Fire resistance from armor // TODO ATMOS Fire resistance from armor
var damageScale = Math.Min((int) (flammable.FireStacks * 2.5f), 10); var damageScale = Math.Min((int) (flammable.FireStacks * 2.5f), 10);
_damageableSystem.TryChangeDamage(flammable.Owner.Uid, flammable.Damage * damageScale); _damageableSystem.TryChangeDamage(uid, flammable.Damage * damageScale);
AdjustFireStacks(uid, -0.1f * (flammable.Resisting ? 10f : 1f), flammable); AdjustFireStacks(uid, -0.1f * (flammable.Resisting ? 10f : 1f), flammable);
} }

View File

@@ -7,6 +7,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Behavior; using Content.Server.Body.Behavior;
using Content.Server.Body.Circulatory; using Content.Server.Body.Circulatory;
using Content.Server.Temperature.Components; using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Atmos; using Content.Shared.Atmos;
@@ -238,20 +239,21 @@ namespace Content.Server.Body.Respiratory
/// <param name="frameTime"></param> /// <param name="frameTime"></param>
private void ProcessThermalRegulation(float frameTime) private void ProcessThermalRegulation(float frameTime)
{ {
var temperatureSystem = EntitySystem.Get<TemperatureSystem>();
if (!Owner.TryGetComponent(out TemperatureComponent? temperatureComponent)) return; if (!Owner.TryGetComponent(out TemperatureComponent? temperatureComponent)) return;
temperatureComponent.ReceiveHeat(MetabolismHeat); temperatureSystem.ReceiveHeat(Owner.Uid, MetabolismHeat, temperatureComponent);
temperatureComponent.RemoveHeat(RadiatedHeat); temperatureSystem.RemoveHeat(Owner.Uid, RadiatedHeat, temperatureComponent);
// implicit heat regulation // implicit heat regulation
var tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - NormalBodyTemperature); var tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - NormalBodyTemperature);
var targetHeat = tempDiff * temperatureComponent.HeatCapacity; var targetHeat = tempDiff * temperatureComponent.HeatCapacity;
if (temperatureComponent.CurrentTemperature > NormalBodyTemperature) if (temperatureComponent.CurrentTemperature > NormalBodyTemperature)
{ {
temperatureComponent.RemoveHeat(Math.Min(targetHeat, ImplicitHeatRegulation)); temperatureSystem.RemoveHeat(Owner.Uid, Math.Min(targetHeat, ImplicitHeatRegulation), temperatureComponent);
} }
else else
{ {
temperatureComponent.ReceiveHeat(Math.Min(targetHeat, ImplicitHeatRegulation)); temperatureSystem.ReceiveHeat(Owner.Uid, Math.Min(targetHeat, ImplicitHeatRegulation), temperatureComponent);
} }
// recalc difference and target heat // recalc difference and target heat
@@ -287,7 +289,7 @@ namespace Content.Server.Body.Respiratory
// creadth: sweating does not help in airless environment // creadth: sweating does not help in airless environment
if (EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates) is not {}) if (EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates) is not {})
{ {
temperatureComponent.RemoveHeat(Math.Min(targetHeat, SweatHeatRegulation)); temperatureSystem.RemoveHeat(Owner.Uid, Math.Min(targetHeat, SweatHeatRegulation), temperatureComponent);
} }
} }
else else
@@ -299,7 +301,7 @@ namespace Content.Server.Body.Respiratory
_isShivering = true; _isShivering = true;
} }
temperatureComponent.ReceiveHeat(Math.Min(targetHeat, ShiveringHeatRegulation)); temperatureSystem.ReceiveHeat(Owner.Uid, Math.Min(targetHeat, ShiveringHeatRegulation), temperatureComponent);
} }
} }

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@@ -1,14 +1,9 @@
using System;
using Content.Server.Alert;
using Content.Shared.Alert;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Damage; using Content.Shared.Damage;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Temperature.Components namespace Content.Server.Temperature.Components
{ {
@@ -57,82 +52,5 @@ namespace Content.Server.Temperature.Components
[DataField("heatDamage", required: true)] [DataField("heatDamage", required: true)]
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = default!; public DamageSpecifier HeatDamage = default!;
public void Update()
{
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
switch (CurrentTemperature)
{
// Cold strong.
case <= 260:
status.ShowAlert(AlertType.Cold, 3);
break;
// Cold mild.
case <= 280 and > 260:
status.ShowAlert(AlertType.Cold, 2);
break;
// Cold weak.
case <= 292 and > 280:
status.ShowAlert(AlertType.Cold, 1);
break;
// Safe.
case <= 327 and > 292:
status.ClearAlertCategory(AlertCategory.Temperature);
break;
// Heat weak.
case <= 335 and > 327:
status.ShowAlert(AlertType.Hot, 1);
break;
// Heat mild.
case <= 345 and > 335:
status.ShowAlert(AlertType.Hot, 2);
break;
// Heat strong.
case > 345:
status.ShowAlert(AlertType.Hot, 3);
break;
}
}
if (!Owner.HasComponent<DamageableComponent>()) return;
if (CurrentTemperature >= _heatDamageThreshold)
{
int tempDamage = (int) Math.Floor((CurrentTemperature - _heatDamageThreshold) * _tempDamageCoefficient);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, HeatDamage * tempDamage);
}
else if (CurrentTemperature <= _coldDamageThreshold)
{
int tempDamage = (int) Math.Floor((_coldDamageThreshold - CurrentTemperature) * _tempDamageCoefficient);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, ColdDamage * tempDamage);
}
}
/// <summary>
/// Forcefully give heat to this component
/// </summary>
/// <param name="heatAmount"></param>
public void ReceiveHeat(float heatAmount)
{
CurrentTemperature += heatAmount / HeatCapacity;
}
/// <summary>
/// Forcefully remove heat from this component
/// </summary>
/// <param name="heatAmount"></param>
public void RemoveHeat(float heatAmount)
{
CurrentTemperature -= heatAmount / HeatCapacity;
}
} }
} }

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@@ -0,0 +1,140 @@
using System;
using Content.Server.Alert;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Shared.Alert;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Temperature.Systems
{
public class TemperatureSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(ChangeDamage);
SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
SubscribeLocalEvent<ServerAlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
}
public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
{
if (Resolve(uid, ref temperature))
{
float lastTemp = temperature.CurrentTemperature;
float delta = temperature.CurrentTemperature - temp;
temperature.CurrentTemperature = temp;
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
}
}
public void ReceiveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
{
if (Resolve(uid, ref temperature))
{
float lastTemp = temperature.CurrentTemperature;
temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
float delta = temperature.CurrentTemperature - lastTemp;
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
}
}
public void RemoveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
{
if (Resolve(uid, ref temperature))
{
float lastTemp = temperature.CurrentTemperature;
temperature.CurrentTemperature -= heatAmount / temperature.HeatCapacity;
float delta = temperature.CurrentTemperature - lastTemp;
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
}
}
private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
{
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
var tileHeatCapacity = _atmosphereSystem.GetHeatCapacity(args.GasMixture);
var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
ReceiveHeat(uid, heat, temperature);
}
private void ServerAlert(EntityUid uid, ServerAlertsComponent status, OnTemperatureChangeEvent args)
{
switch (args.CurrentTemperature)
{
// Cold strong.
case <= 260:
status.ShowAlert(AlertType.Cold, 3);
break;
// Cold mild.
case <= 280 and > 260:
status.ShowAlert(AlertType.Cold, 2);
break;
// Cold weak.
case <= 292 and > 280:
status.ShowAlert(AlertType.Cold, 1);
break;
// Safe.
case <= 327 and > 292:
status.ClearAlertCategory(AlertCategory.Temperature);
break;
// Heat weak.
case <= 335 and > 327:
status.ShowAlert(AlertType.Hot, 1);
break;
// Heat mild.
case <= 345 and > 335:
status.ShowAlert(AlertType.Hot, 2);
break;
// Heat strong.
case > 345:
status.ShowAlert(AlertType.Hot, 3);
break;
}
}
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature, OnTemperatureChangeEvent args)
{
if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damage))
return;
if (args.CurrentTemperature >= temperature.HeatDamageThreshold)
{
int tempDamage = (int) Math.Floor((args.CurrentTemperature - temperature.HeatDamageThreshold) * temperature.TempDamageCoefficient);
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage);
}
else if (args.CurrentTemperature <= temperature.ColdDamageThreshold)
{
int tempDamage = (int) Math.Floor((temperature.ColdDamageThreshold - args.CurrentTemperature) * temperature.TempDamageCoefficient);
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage);
}
}
}
public class OnTemperatureChangeEvent : EntityEventArgs
{
public float CurrentTemperature { get; }
public float LastTemperature { get; }
public float TemperatureDelta { get; }
public OnTemperatureChangeEvent(float current, float last, float delta)
{
CurrentTemperature = current;
LastTemperature = last;
TemperatureDelta = delta;
}
}
}