15 lines
357 B
C#
15 lines
357 B
C#
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Atmos.Components
|
|
{
|
|
// not if i get there first - Flipp
|
|
/// <summary>
|
|
/// Represents that entity can be exposed to Atmos
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class AtmosExposedComponent : Component
|
|
{
|
|
public override string Name => "AtmosExposed";
|
|
}
|
|
}
|