LockVisualizer (#25224)

* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess
This commit is contained in:
MilenVolf
2024-02-17 02:52:31 +03:00
committed by GitHub
parent 19a7b0592c
commit c7870882f6
27 changed files with 98 additions and 110 deletions

View File

@@ -0,0 +1,38 @@
using Content.Shared.Storage;
using Content.Shared.Lock;
using Robust.Client.GameObjects;
namespace Content.Client.Lock.Visualizers;
public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, LockVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, LockVisuals.Locked, out _, args.Component))
return;
// Lock state for the entity.
if (!AppearanceSystem.TryGetData<bool>(uid, LockVisuals.Locked, out var locked, args.Component))
locked = true;
var unlockedStateExist = args.Sprite.BaseRSI?.TryGetState(comp.StateUnlocked, out _);
if (AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
{
args.Sprite.LayerSetVisible(LockVisualLayers.Lock, !open);
}
else if (!(bool) unlockedStateExist!)
args.Sprite.LayerSetVisible(LockVisualLayers.Lock, locked);
if (!open && (bool) unlockedStateExist!)
{
args.Sprite.LayerSetState(LockVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
}
}
}
public enum LockVisualLayers : byte
{
Lock
}

View File

@@ -0,0 +1,20 @@
namespace Content.Client.Lock.Visualizers;
[RegisterComponent]
[Access(typeof(LockVisualizerSystem))]
public sealed partial class LockVisualsComponent : Component
{
/// <summary>
/// The RSI state used for the lock indicator while the entity is locked.
/// </summary>
[DataField("stateLocked")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StateLocked = "locked";
/// <summary>
/// The RSI state used for the lock indicator entity is unlocked.
/// </summary>
[DataField("stateUnlocked")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StateUnlocked = "unlocked";
}

View File

@@ -1,7 +1,5 @@
using Content.Client.Storage.Visualizers;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Singularity.Systems;
@@ -21,14 +19,6 @@ public sealed class EmitterSystem : SharedEmitterSystem
if (args.Sprite == null)
return;
if (args.Sprite.LayerMapTryGet(StorageVisualLayers.Lock, out var lockLayer))
{
if (!_appearance.TryGetData<bool>(uid, StorageVisuals.Locked, out var locked, args.Component))
locked = false;
args.Sprite.LayerSetVisible(lockLayer, locked);
}
if (!_appearance.TryGetData<EmitterVisualState>(uid, EmitterVisuals.VisualState, out var state, args.Component))
state = EmitterVisualState.Off;

View File

@@ -70,25 +70,11 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
args.Sprite.LayerSetState(StorageVisualLayers.Base, comp.StateBaseClosed);
}
}
// Lock state for the storage entity. TODO: Split into its own visualizer.
if (AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.CanLock, out var canLock, args.Component) && canLock)
{
if (!AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Locked, out var locked, args.Component))
locked = true;
args.Sprite.LayerSetVisible(StorageVisualLayers.Lock, !open);
if (!open)
{
args.Sprite.LayerSetState(StorageVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
}
}
}
}
public enum StorageVisualLayers : byte
{
Base,
Door,
Lock
Door
}

View File

@@ -32,20 +32,6 @@ public sealed partial class EntityStorageVisualsComponent : Component
[ViewVariables(VVAccess.ReadWrite)]
public string? StateDoorClosed;
/// <summary>
/// The RSI state used for the lock indicator while the storage is locked.
/// </summary>
[DataField("stateLocked")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StateLocked = "locked";
/// <summary>
/// The RSI state used for the lock indicator while the storage is unlocked.
/// </summary>
[DataField("stateUnlocked")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StateUnlocked = "unlocked";
/// <summary>
/// The drawdepth the object has when it's open
/// </summary>

View File

@@ -17,7 +17,6 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
@@ -54,7 +53,6 @@ public sealed class GasCanisterSystem : EntitySystem
SubscribeLocalEvent<GasCanisterComponent, GasCanisterHoldingTankEjectMessage>(OnHoldingTankEjectMessage);
SubscribeLocalEvent<GasCanisterComponent, GasCanisterChangeReleasePressureMessage>(OnCanisterChangeReleasePressure);
SubscribeLocalEvent<GasCanisterComponent, GasCanisterChangeReleaseValveMessage>(OnCanisterChangeReleaseValve);
SubscribeLocalEvent<GasCanisterComponent, LockToggledEvent>(OnLockToggled);
}
/// <summary>
@@ -78,11 +76,6 @@ public sealed class GasCanisterSystem : EntitySystem
{
// Ensure container
_slots.AddItemSlot(uid, comp.ContainerName, comp.GasTankSlot);
if (TryComp<LockComponent>(uid, out var lockComp))
{
_appearance.SetData(uid, GasCanisterVisuals.Locked, lockComp.Locked);
}
}
private void DirtyUI(EntityUid uid,
@@ -309,11 +302,6 @@ public sealed class GasCanisterSystem : EntitySystem
args.GasMixtures = new Dictionary<string, GasMixture?> { {Name(uid), component.Air} };
}
private void OnLockToggled(EntityUid uid, GasCanisterComponent component, ref LockToggledEvent args)
{
_appearance.SetData(uid, GasCanisterVisuals.Locked, args.Locked);
}
/// <summary>
/// Check if the canister is locked, playing its sound and popup if so.
/// </summary>

View File

@@ -21,8 +21,7 @@ namespace Content.Shared.Atmos.Piping.Binary.Components
public enum GasCanisterVisuals
{
PressureState,
TankInserted,
Locked
TankInserted
}
#endregion

View File

@@ -113,3 +113,10 @@ public sealed partial class UnlockDoAfter : DoAfterEvent
return this;
}
}
[NetSerializable]
[Serializable]
public enum LockVisuals : byte
{
Locked
}

View File

@@ -7,11 +7,9 @@ using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
@@ -46,8 +44,7 @@ public sealed class LockSystem : EntitySystem
private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
{
_appearanceSystem.SetData(uid, StorageVisuals.CanLock, true);
_appearanceSystem.SetData(uid, StorageVisuals.Locked, lockComp.Locked);
_appearanceSystem.SetData(uid, LockVisuals.Locked, lockComp.Locked);
}
private void OnActivated(EntityUid uid, LockComponent lockComp, ActivateInWorldEvent args)
@@ -124,7 +121,7 @@ public sealed class LockSystem : EntitySystem
_audio.PlayPredicted(lockComp.LockSound, uid, user);
lockComp.Locked = true;
_appearanceSystem.SetData(uid, StorageVisuals.Locked, true);
_appearanceSystem.SetData(uid, LockVisuals.Locked, true);
Dirty(uid, lockComp);
var ev = new LockToggledEvent(true);
@@ -155,7 +152,7 @@ public sealed class LockSystem : EntitySystem
_audio.PlayPredicted(lockComp.UnlockSound, uid, user);
lockComp.Locked = false;
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
Dirty(uid, lockComp);
var ev = new LockToggledEvent(false);
@@ -250,7 +247,7 @@ public sealed class LockSystem : EntitySystem
if (!component.Locked || !component.BreakOnEmag)
return;
_audio.PlayPredicted(component.UnlockSound, uid, null);
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
RemComp<LockComponent>(uid); //Literally destroys the lock as a tell it was emagged
args.Handled = true;
}

View File

@@ -1,18 +0,0 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Security
{
[Serializable, NetSerializable]
public enum DeployableBarrierVisuals : byte
{
State
}
[Serializable, NetSerializable]
public enum DeployableBarrierState : byte
{
Idle,
Deployed
}
}

View File

@@ -8,7 +8,6 @@ namespace Content.Shared.Security.Systems;
public sealed class DeployableBarrierSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
@@ -55,9 +54,6 @@ public sealed class DeployableBarrierSystem : EntitySystem
_physics.SetHard(uid, fixture, false);
}
var state = isDeployed ? DeployableBarrierState.Deployed : DeployableBarrierState.Idle;
_appearance.SetData(uid, DeployableBarrierVisuals.State, state);
if (TryComp(uid, out SharedPullableComponent? pullable))
_pulling.TryStopPull(pullable);

View File

@@ -207,8 +207,6 @@ namespace Content.Shared.Storage
{
Open,
HasContents,
CanLock,
Locked,
StorageUsed,
Capacity
}

View File

@@ -10,15 +10,11 @@
- type: Sprite
sprite: Objects/Specific/Security/barrier.rsi
layers:
- state: "idle"
map: ["deployableBarrierBase"]
- state: idle
- state: locked
map: ["enum.LockVisualLayers.Lock"]
- type: Appearance
- type: GenericVisualizer
visuals:
enum.DeployableBarrierVisuals.State:
deployableBarrierBase:
enum.DeployableBarrierState.Idle: {state: "idle"}
enum.DeployableBarrierState.Deployed: {state: "deployed"}
- type: LockVisuals
- type: InteractionOutline
- type: Physics
bodyType: Dynamic

View File

@@ -22,7 +22,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: InteractionOutline
- type: Physics
@@ -73,6 +73,7 @@
- type: EntityStorageVisuals
stateDoorOpen: artifact_container_open
stateDoorClosed: artifact_container_door
- type: LockVisuals
- type: ItemSlots
- type: ContainerContainer
containers:

View File

@@ -140,7 +140,7 @@
- state: locked
shader: unshaded
visible: false
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
- type: Transform
noRot: false
- type: Fixtures
@@ -203,6 +203,7 @@
enum.PowerDeviceVisualLayers.Powered:
True: { visible: true }
False: { visible: false }
- type: LockVisuals
- type: DeviceNetwork
deviceNetId: Wireless
receiveFrequencyId: BasicDevice

View File

@@ -31,10 +31,10 @@
shader: unshaded
visible: false
map: ["enum.EmitterVisualLayers.Lights"]
- state: lock
- state: locked
shader: unshaded
visible: false
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
- type: Emitter
- type: Gun
showExamineText: false
@@ -83,6 +83,7 @@
- type: Appearance
- type: Lock
locked: false
- type: LockVisuals
- type: AccessReader
access: [[ "Engineering" ]]
- type: Machine

View File

@@ -24,10 +24,10 @@
tankInserted:
False: { state: can-open, visible: false }
True: { state: can-open, visible: true }
enum.GasCanisterVisuals.Locked:
enum.LockVisuals.Locked:
locked:
False: { state: can-unlocked, shader: "unshaded" }
True: { state: can-locked, shader: "unshaded" }
False: { state: unlocked, shader: "unshaded" }
True: { state: locked, shader: "unshaded" }
enum.GasCanisterVisuals.PressureState:
pressureLight:
0: { state: can-o0, shader: "unshaded" }

View File

@@ -5,6 +5,7 @@
components:
- type: AccessReader
- type: Lock
- type: LockVisuals
- type: Sprite
sprite: Structures/Storage/closet.rsi
noRot: true
@@ -14,7 +15,7 @@
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: welded
visible: false

View File

@@ -180,6 +180,7 @@
components:
- type: AccessReader
- type: Lock
- type: LockVisuals
- type: Sprite
sprite: Structures/Storage/wall_locker.rsi
layers:
@@ -188,7 +189,7 @@
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: welded
visible: false
@@ -222,7 +223,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: MovedByPressure
- type: DamageOnHighSpeedImpact
@@ -282,7 +283,6 @@
- type: Appearance
- type: EntityStorageVisuals
stateBase: base
stateLocked: locked
stateUnlocked: unlocked
stateDoorOpen: base
stateDoorClosed: door
- type: LockVisuals

View File

@@ -87,6 +87,7 @@
id: CrateBaseSecure
components:
- type: Lock
- type: LockVisuals
- type: AccessReader
- type: Icon
sprite: Structures/Storage/Crates/secure.rsi
@@ -101,7 +102,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: Damageable
damageContainer: StructuralInorganic

View File

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@@ -11,7 +11,7 @@
"name": "idle"
},
{
"name": "deployed",
"name": "locked",
"delays": [
[
0.1,

View File

@@ -34,7 +34,7 @@
]
},
{
"name": "lock",
"name": "locked",
"directions": 4
},
{

View File

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -23,10 +23,10 @@
"name": "can-connector"
},
{
"name": "can-locked"
"name": "locked"
},
{
"name": "can-unlocked"
"name": "unlocked"
},
{
"name": "can-o0",

View File

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB