Files
tbd-station-14/Content.Shared/Security/Systems/DeployableBarrierSystem.cs
MilenVolf c7870882f6 LockVisualizer (#25224)
* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess
2024-02-16 16:52:31 -07:00

67 lines
2.3 KiB
C#

using Content.Shared.Lock;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Security.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Security.Systems;
public sealed class DeployableBarrierSystem : EntitySystem
{
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
SubscribeLocalEvent<DeployableBarrierComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<DeployableBarrierComponent, LockToggledEvent>(OnLockToggled);
}
private void OnMapInit(EntityUid uid, DeployableBarrierComponent component, MapInitEvent args)
{
if (!TryComp(uid, out LockComponent? lockComponent))
return;
ToggleBarrierDeploy(uid, lockComponent.Locked, component);
}
private void OnLockToggled(EntityUid uid, DeployableBarrierComponent component, ref LockToggledEvent args)
{
ToggleBarrierDeploy(uid, args.Locked, component);
}
private void ToggleBarrierDeploy(EntityUid uid, bool isDeployed, DeployableBarrierComponent? component)
{
if (!Resolve(uid, ref component))
return;
var transform = Transform(uid);
var fixture = _fixtures.GetFixtureOrNull(uid, component.FixtureId);
if (isDeployed && transform.GridUid != null)
{
_transform.AnchorEntity(uid, transform);
if (fixture != null)
_physics.SetHard(uid, fixture, true);
}
else
{
_transform.Unanchor(uid, transform);
if (fixture != null)
_physics.SetHard(uid, fixture, false);
}
if (TryComp(uid, out SharedPullableComponent? pullable))
_pulling.TryStopPull(pullable);
SharedPointLightComponent? pointLight = null;
if (_pointLight.ResolveLight(uid, ref pointLight))
{
_pointLight.SetEnabled(uid, isDeployed, pointLight);
}
}
}