Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle * arrivals system * docking system * shuttle console system * emergency shuttle system * shuttle system * thruster system * Fix compile error --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -45,10 +45,10 @@ public sealed class ArrivalsSystem : EntitySystem
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IConsoleHost _console = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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@@ -496,9 +496,7 @@ public sealed class ArrivalsSystem : EntitySystem
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private void SetupArrivalsStation()
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{
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var mapId = _mapManager.CreateMap();
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var mapUid = _mapManager.GetMapEntityId(mapId);
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_mapManager.AddUninitializedMap(mapId);
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var mapUid = _mapSystem.CreateMap(out var mapId, false);
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if (!_loader.TryLoad(mapId, _cfgManager.GetCVar(CCVars.ArrivalsMap), out var uids))
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{
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@@ -524,7 +522,7 @@ public sealed class ArrivalsSystem : EntitySystem
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AddComp(mapUid, restricted);
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}
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_mapManager.DoMapInitialize(mapId);
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_mapSystem.InitializeMap(mapId);
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// Handle roundstart stations.
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var query = AllEntityQuery<StationArrivalsComponent>();
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@@ -582,10 +580,10 @@ public sealed class ArrivalsSystem : EntitySystem
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return;
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// Spawn arrivals on a dummy map then dock it to the source.
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var dummyMap = _mapManager.CreateMap();
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var dummpMapEntity = _mapSystem.CreateMap(out var dummyMapId);
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if (TryGetArrivals(out var arrivals) &&
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_loader.TryLoad(dummyMap, component.ShuttlePath.ToString(), out var shuttleUids))
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_loader.TryLoad(dummyMapId, component.ShuttlePath.ToString(), out var shuttleUids))
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{
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component.Shuttle = shuttleUids[0];
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var shuttleComp = Comp<ShuttleComponent>(component.Shuttle);
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@@ -597,7 +595,7 @@ public sealed class ArrivalsSystem : EntitySystem
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}
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// Don't start the arrivals shuttle immediately docked so power has a time to stabilise?
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var timer = AddComp<TimedDespawnComponent>(_mapManager.GetMapEntityId(dummyMap));
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var timer = AddComp<TimedDespawnComponent>(dummpMapEntity);
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timer.Lifetime = 15f;
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}
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}
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@@ -18,143 +18,143 @@ public sealed partial class DockingSystem
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private const int DockRoundingDigits = 2;
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public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform, EntityQuery<TransformComponent> xformQuery)
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{
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var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
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var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
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{
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var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
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var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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_physicsQuery.GetComponent(uid).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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_physicsQuery.GetComponent(targetUid).LocalCenter);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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_physicsQuery.GetComponent(uid).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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_physicsQuery.GetComponent(targetUid).LocalCenter);
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var mapDiff = shuttleCOM - targetCOM;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRot;
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return angle;
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}
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var mapDiff = shuttleCOM - targetCOM;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRot;
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return angle;
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}
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/// <summary>
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/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
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/// </summary>
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private bool CanDock(
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DockingComponent shuttleDock,
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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MapGridComponent grid,
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bool isMap,
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out Matrix3x2 matty,
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out Box2 shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = Box2.UnitCentered;
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gridRotation = Angle.Zero;
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matty = Matrix3x2.Identity;
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/// <summary>
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/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
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/// </summary>
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private bool CanDock(
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DockingComponent shuttleDock,
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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Entity<MapGridComponent> gridEntity,
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bool isMap,
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out Matrix3x2 matty,
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out Box2 shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = Box2.UnitCentered;
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gridRotation = Angle.Zero;
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matty = Matrix3x2.Identity;
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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!shuttleDockXform.Anchored ||
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!gridDockXform.Anchored)
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{
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return false;
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}
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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!shuttleDockXform.Anchored ||
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!gridDockXform.Anchored)
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{
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return false;
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}
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// First, get the station dock's position relative to the shuttle, this is where we rotate it around
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var stationDockPos = shuttleDockXform.LocalPosition +
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shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
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// First, get the station dock's position relative to the shuttle, this is where we rotate it around
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var stationDockPos = shuttleDockXform.LocalPosition +
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shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
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var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
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if (!ValidSpawn(grid, matty, offsetAngle, shuttleFixtures, isMap))
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return false;
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if (!ValidSpawn(gridEntity, matty, offsetAngle, shuttleFixtures, isMap))
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return false;
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = (targetGridRotation + offsetAngle).Reduced();
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return true;
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}
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = (targetGridRotation + offsetAngle).Reduced();
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return true;
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}
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/// <summary>
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/// Gets docking config between 2 specific docks.
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/// </summary>
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public DockingConfig? GetDockingConfig(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityUid shuttleDockUid,
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DockingComponent shuttleDock,
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EntityUid gridDockUid,
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DockingComponent gridDock)
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{
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var shuttleDocks = new List<Entity<DockingComponent>>(1)
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/// <summary>
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/// Gets docking config between 2 specific docks.
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/// </summary>
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public DockingConfig? GetDockingConfig(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityUid shuttleDockUid,
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DockingComponent shuttleDock,
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EntityUid gridDockUid,
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DockingComponent gridDock)
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{
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var shuttleDocks = new List<Entity<DockingComponent>>(1)
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{
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(shuttleDockUid, shuttleDock)
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};
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var gridDocks = new List<Entity<DockingComponent>>(1)
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var gridDocks = new List<Entity<DockingComponent>>(1)
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{
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(gridDockUid, gridDock)
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};
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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}
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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}
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/// <summary>
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/// Tries to get a valid docking configuration for the shuttle to the target grid.
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/// </summary>
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/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
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public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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/// <summary>
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/// Tries to get a valid docking configuration for the shuttle to the target grid.
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/// </summary>
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/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
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public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
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}
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return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
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}
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/// <summary>
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/// Tries to get a docking config at the specified coordinates and angle.
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/// </summary>
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public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityCoordinates coordinates,
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Angle angle)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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/// <summary>
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/// Tries to get a docking config at the specified coordinates and angle.
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/// </summary>
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public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
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EntityUid targetGrid,
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EntityCoordinates coordinates,
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Angle angle)
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{
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var gridDocks = GetDocks(targetGrid);
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var shuttleDocks = GetDocks(shuttleUid);
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var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
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foreach (var config in configs)
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{
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if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
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{
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return config;
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}
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}
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foreach (var config in configs)
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{
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if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
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{
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return config;
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}
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}
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return null;
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}
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return null;
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}
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/// <summary>
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/// Gets all docking configs between the 2 grids.
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/// </summary>
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private List<DockingConfig> GetDockingConfigs(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks)
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{
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var validDockConfigs = new List<DockingConfig>();
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/// <summary>
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/// Gets all docking configs between the 2 grids.
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/// </summary>
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private List<DockingConfig> GetDockingConfigs(
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EntityUid shuttleUid,
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EntityUid targetGrid,
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List<Entity<DockingComponent>> shuttleDocks,
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List<Entity<DockingComponent>> gridDocks)
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{
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var validDockConfigs = new List<DockingConfig>();
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if (gridDocks.Count <= 0)
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if (gridDocks.Count <= 0)
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return validDockConfigs;
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var targetGridGrid = _gridQuery.GetComponent(targetGrid);
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@@ -168,117 +168,118 @@ public sealed partial class DockingSystem
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var grids = new List<Entity<MapGridComponent>>();
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if (shuttleDocks.Count > 0)
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{
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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var shuttleDockXform = _xformQuery.GetComponent(dockUid);
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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var shuttleDockXform = _xformQuery.GetComponent(dockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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{
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var gridXform = _xformQuery.GetComponent(gridDockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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{
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var gridXform = _xformQuery.GetComponent(gridDockUid);
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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targetGridGrid,
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isMap,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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}
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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(targetGrid, targetGridGrid),
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isMap,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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}
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
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var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, gridPosition.ToMapPos(EntityManager, _transform));
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
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var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, _transform.ToMapCoordinates(gridPosition).Position);
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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grids.Clear();
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_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
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if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
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{
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continue;
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}
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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grids.Clear();
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_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
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if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
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{
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continue;
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}
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
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var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
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{
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(dockUid, gridDockUid, shuttleDock, gridDock),
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};
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dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
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dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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continue;
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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{
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if (otherGrid == gridDock)
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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{
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if (otherGrid == gridDock)
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continue;
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if (!CanDock(
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other,
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_xformQuery.GetComponent(otherUid),
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otherGrid,
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_xformQuery.GetComponent(otherGridUid),
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp, targetGridGrid,
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isMap,
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out _,
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out var otherdockedAABB,
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out var otherTargetAngle))
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{
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continue;
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}
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if (!CanDock(
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other,
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_xformQuery.GetComponent(otherUid),
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otherGrid,
|
||||
_xformQuery.GetComponent(otherGridUid),
|
||||
shuttleAABB,
|
||||
targetGridAngle,
|
||||
shuttleFixturesComp,
|
||||
(targetGrid, targetGridGrid),
|
||||
isMap,
|
||||
out _,
|
||||
out var otherdockedAABB,
|
||||
out var otherTargetAngle))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
|
||||
otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
|
||||
|
||||
// Different setup.
|
||||
if (!targetAngle.Equals(otherTargetAngle) ||
|
||||
!dockedAABB.Equals(otherdockedAABB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Different setup.
|
||||
if (!targetAngle.Equals(otherTargetAngle) ||
|
||||
!dockedAABB.Equals(otherdockedAABB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
|
||||
}
|
||||
}
|
||||
dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
|
||||
}
|
||||
}
|
||||
|
||||
validDockConfigs.Add(new DockingConfig()
|
||||
{
|
||||
Docks = dockedPorts,
|
||||
Coordinates = gridPosition,
|
||||
Area = dockedAABB,
|
||||
Angle = targetAngle,
|
||||
});
|
||||
}
|
||||
}
|
||||
validDockConfigs.Add(new DockingConfig()
|
||||
{
|
||||
Docks = dockedPorts,
|
||||
Coordinates = gridPosition,
|
||||
Area = dockedAABB,
|
||||
Angle = targetAngle,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return validDockConfigs;
|
||||
}
|
||||
}
|
||||
|
||||
private DockingConfig? GetDockingConfigPrivate(
|
||||
EntityUid shuttleUid,
|
||||
EntityUid targetGrid,
|
||||
List<Entity<DockingComponent>> shuttleDocks,
|
||||
List<Entity<DockingComponent>> gridDocks,
|
||||
string? priorityTag = null)
|
||||
{
|
||||
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
|
||||
private DockingConfig? GetDockingConfigPrivate(
|
||||
EntityUid shuttleUid,
|
||||
EntityUid targetGrid,
|
||||
List<Entity<DockingComponent>> shuttleDocks,
|
||||
List<Entity<DockingComponent>> gridDocks,
|
||||
string? priorityTag = null)
|
||||
{
|
||||
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
|
||||
|
||||
if (validDockConfigs.Count <= 0)
|
||||
return null;
|
||||
@@ -300,56 +301,56 @@ public sealed partial class DockingSystem
|
||||
return location;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the shuttle can warp to the specified position.
|
||||
/// </summary>
|
||||
private bool ValidSpawn(MapGridComponent grid, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
|
||||
{
|
||||
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
|
||||
/// <summary>
|
||||
/// Checks whether the shuttle can warp to the specified position.
|
||||
/// </summary>
|
||||
private bool ValidSpawn(Entity<MapGridComponent> gridEntity, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
|
||||
{
|
||||
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
|
||||
|
||||
// Because some docking bounds are tight af need to check each chunk individually
|
||||
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
|
||||
{
|
||||
var polyShape = (PolygonShape) fix.Shape;
|
||||
var aabb = polyShape.ComputeAABB(transform, 0);
|
||||
aabb = aabb.Enlarged(-0.01f);
|
||||
// Because some docking bounds are tight af need to check each chunk individually
|
||||
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
|
||||
{
|
||||
var polyShape = (PolygonShape)fix.Shape;
|
||||
var aabb = polyShape.ComputeAABB(transform, 0);
|
||||
aabb = aabb.Enlarged(-0.01f);
|
||||
|
||||
// If it's a map check no hard collidable anchored entities overlap
|
||||
if (isMap)
|
||||
{
|
||||
foreach (var tile in grid.GetLocalTilesIntersecting(aabb))
|
||||
{
|
||||
var anchoredEnumerator = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
|
||||
// If it's a map check no hard collidable anchored entities overlap
|
||||
if (isMap)
|
||||
{
|
||||
foreach (var tile in _mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb))
|
||||
{
|
||||
var anchoredEnumerator = _mapSystem.GetAnchoredEntitiesEnumerator(gridEntity.Owner, gridEntity.Comp, tile.GridIndices);
|
||||
|
||||
while (anchoredEnumerator.MoveNext(out var anc))
|
||||
{
|
||||
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
|
||||
!physics.CanCollide ||
|
||||
!physics.Hard)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
while (anchoredEnumerator.MoveNext(out var anc))
|
||||
{
|
||||
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
|
||||
!physics.CanCollide ||
|
||||
!physics.Hard)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If it's not a map check it doesn't overlap the grid.
|
||||
else
|
||||
{
|
||||
if (grid.GetLocalTilesIntersecting(aabb).Any())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If it's not a map check it doesn't overlap the grid.
|
||||
else
|
||||
{
|
||||
if (_mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb).Any())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
|
||||
{
|
||||
_dockingSet.Clear();
|
||||
_lookup.GetChildEntities(uid, _dockingSet);
|
||||
public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
|
||||
{
|
||||
_dockingSet.Clear();
|
||||
_lookup.GetChildEntities(uid, _dockingSet);
|
||||
|
||||
return _dockingSet.ToList();
|
||||
}
|
||||
return _dockingSet.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
public sealed partial class DockingSystem : SharedDockingSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly DoorSystem _doorSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly PathfindingSystem _pathfinding = default!;
|
||||
@@ -262,7 +263,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
joint.LocalAnchorA = anchorA;
|
||||
joint.LocalAnchorB = anchorB;
|
||||
joint.ReferenceAngle = (float) (_transform.GetWorldRotation(gridBXform) - _transform.GetWorldRotation(gridAXform));
|
||||
joint.ReferenceAngle = (float)(_transform.GetWorldRotation(gridBXform) - _transform.GetWorldRotation(gridAXform));
|
||||
joint.CollideConnected = true;
|
||||
joint.Stiffness = stiffness;
|
||||
joint.Damping = damping;
|
||||
|
||||
@@ -220,7 +220,7 @@ public sealed partial class EmergencyShuttleSystem
|
||||
ShuttlesLeft = true;
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
|
||||
|
||||
Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
|
||||
Timer.Spawn((int)(TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
|
||||
}
|
||||
|
||||
// All the others.
|
||||
|
||||
@@ -50,8 +50,8 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
[Dependency] private readonly IAdminManager _admin = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly AccessReaderSystem _reader = default!;
|
||||
[Dependency] private readonly ChatSystem _chatSystem = default!;
|
||||
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
|
||||
@@ -212,7 +212,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
{
|
||||
[ShuttleTimerMasks.ShuttleMap] = uid,
|
||||
[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
|
||||
[ShuttleTimerMasks.DestMap] = args.TargetCoordinates.GetMapUid(_entityManager),
|
||||
[ShuttleTimerMasks.DestMap] = _transformSystem.GetMap(args.TargetCoordinates),
|
||||
[ShuttleTimerMasks.ShuttleTime] = ftlTime,
|
||||
[ShuttleTimerMasks.SourceTime] = ftlTime,
|
||||
[ShuttleTimerMasks.DestTime] = ftlTime
|
||||
@@ -289,7 +289,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
{
|
||||
var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
|
||||
var direction = ContentLocalizationManager.FormatDirection(angle.GetDir());
|
||||
var location = FormattedMessage.RemoveMarkup(_navMap.GetNearestBeaconString((stationShuttle.EmergencyShuttle.Value, xform)));
|
||||
var location = FormattedMessage.RemoveMarkupPermissive(_navMap.GetNearestBeaconString((stationShuttle.EmergencyShuttle.Value, xform)));
|
||||
_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"), ("direction", direction), ("location", location)), playDefaultSound: false);
|
||||
}
|
||||
|
||||
@@ -320,7 +320,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
{
|
||||
var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
|
||||
var direction = ContentLocalizationManager.FormatDirection(angle.GetDir());
|
||||
var location = FormattedMessage.RemoveMarkup(_navMap.GetNearestBeaconString((stationShuttle.EmergencyShuttle.Value, xform)));
|
||||
var location = FormattedMessage.RemoveMarkupPermissive(_navMap.GetNearestBeaconString((stationShuttle.EmergencyShuttle.Value, xform)));
|
||||
_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-nearby", ("time", $"{_consoleAccumulator:0}"), ("direction", direction), ("location", location)), playDefaultSound: false);
|
||||
}
|
||||
|
||||
@@ -401,7 +401,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
|
||||
private void AddCentcomm(EntityUid station, StationCentcommComponent component)
|
||||
{
|
||||
DebugTools.Assert(LifeStage(station)>= EntityLifeStage.MapInitialized);
|
||||
DebugTools.Assert(LifeStage(station) >= EntityLifeStage.MapInitialized);
|
||||
if (component.MapEntity != null || component.Entity != null)
|
||||
{
|
||||
Log.Warning("Attempted to re-add an existing centcomm map.");
|
||||
@@ -434,12 +434,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var mapId = _mapManager.CreateMap();
|
||||
var map = _mapSystem.CreateMap(out var mapId);
|
||||
var grid = _map.LoadGrid(mapId, component.Map.ToString(), new MapLoadOptions()
|
||||
{
|
||||
LoadMap = false,
|
||||
});
|
||||
var map = _mapManager.GetMapEntityId(mapId);
|
||||
|
||||
if (!Exists(map))
|
||||
{
|
||||
@@ -492,7 +491,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
if (!_emergencyShuttleEnabled)
|
||||
return;
|
||||
|
||||
if (ent.Comp1.EmergencyShuttle != null )
|
||||
if (ent.Comp1.EmergencyShuttle != null)
|
||||
{
|
||||
if (Exists(ent.Comp1.EmergencyShuttle))
|
||||
{
|
||||
|
||||
@@ -63,7 +63,7 @@ public sealed partial class ShuttleConsoleSystem
|
||||
|
||||
private void OnPositionFTLMessage(Entity<ShuttleConsoleComponent> entity, ref ShuttleConsoleFTLPositionMessage args)
|
||||
{
|
||||
var mapUid = _mapManager.GetMapEntityId(args.Coordinates.MapId);
|
||||
var mapUid = _mapSystem.GetMap(args.Coordinates.MapId);
|
||||
|
||||
// If it's beacons only block all position messages.
|
||||
if (!Exists(mapUid) || _shuttle.IsBeaconMap(mapUid))
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.Shuttles.Systems;
|
||||
|
||||
public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
@@ -129,7 +129,7 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
|
||||
while (query.MoveNext(out var uid, out _))
|
||||
{
|
||||
UpdateState(uid,ref dockState);
|
||||
UpdateState(uid, ref dockState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,7 +138,7 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
/// </summary>
|
||||
private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
|
||||
{
|
||||
if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key)
|
||||
if ((ShuttleConsoleUiKey)args.UiKey != ShuttleConsoleUiKey.Key)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -134,13 +134,12 @@ public sealed partial class ShuttleSystem
|
||||
return uid;
|
||||
}
|
||||
|
||||
var mapId = _mapManager.CreateMap();
|
||||
var mapUid = _mapManager.GetMapEntityId(mapId);
|
||||
var mapUid = _mapSystem.CreateMap(out var mapId);
|
||||
var ftlMap = AddComp<FTLMapComponent>(mapUid);
|
||||
|
||||
_metadata.SetEntityName(mapUid, "FTL");
|
||||
Log.Debug($"Setup hyperspace map at {mapUid}");
|
||||
DebugTools.Assert(!_mapManager.IsMapPaused(mapId));
|
||||
DebugTools.Assert(!_mapSystem.IsPaused(mapId));
|
||||
var parallax = EnsureComp<ParallaxComponent>(mapUid);
|
||||
parallax.Parallax = ftlMap.Parallax;
|
||||
|
||||
@@ -188,7 +187,7 @@ public sealed partial class ShuttleSystem
|
||||
/// </summary>
|
||||
public bool TryAddFTLDestination(MapId mapId, bool enabled, [NotNullWhen(true)] out FTLDestinationComponent? component)
|
||||
{
|
||||
var mapUid = _mapManager.GetMapEntityId(mapId);
|
||||
var mapUid = _mapSystem.GetMapOrInvalid(mapId);
|
||||
component = null;
|
||||
|
||||
if (!Exists(mapUid))
|
||||
@@ -281,8 +280,8 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
_console.RefreshShuttleConsoles(shuttleUid);
|
||||
|
||||
var mapId = coordinates.GetMapId(EntityManager);
|
||||
var mapUid = _mapManager.GetMapEntityId(mapId);
|
||||
var mapId = _transform.GetMapId(coordinates);
|
||||
var mapUid = _mapSystem.GetMap(mapId);
|
||||
var ev = new FTLRequestEvent(mapUid);
|
||||
RaiseLocalEvent(shuttleUid, ref ev, true);
|
||||
}
|
||||
@@ -388,7 +387,7 @@ public sealed partial class ShuttleSystem
|
||||
if (fromMapUid != null && TryComp(comp.StartupStream, out AudioComponent? startupAudio))
|
||||
{
|
||||
var clippedAudio = _audio.PlayStatic(_startupSound, Filter.Broadcast(),
|
||||
new EntityCoordinates(fromMapUid.Value, _maps.GetGridPosition(entity.Owner)), true, startupAudio.Params);
|
||||
new EntityCoordinates(fromMapUid.Value, _mapSystem.GetGridPosition(entity.Owner)), true, startupAudio.Params);
|
||||
|
||||
_audio.SetPlaybackPosition(clippedAudio, entity.Comp1.StartupTime);
|
||||
clippedAudio.Value.Component.Flags |= AudioFlags.NoOcclusion;
|
||||
@@ -477,7 +476,7 @@ public sealed partial class ShuttleSystem
|
||||
var map = maps.Min(o => o.GetHashCode());
|
||||
|
||||
mapId = new MapId(map);
|
||||
TryFTLProximity(uid, _mapManager.GetMapEntityId(mapId));
|
||||
TryFTLProximity(uid, _mapSystem.GetMap(mapId));
|
||||
}
|
||||
// Docking FTL
|
||||
else if (HasComp<MapGridComponent>(target.EntityId) &&
|
||||
@@ -502,7 +501,7 @@ public sealed partial class ShuttleSystem
|
||||
else
|
||||
{
|
||||
// TODO: This should now use tryftlproximity
|
||||
mapId = target.GetMapId(EntityManager);
|
||||
mapId = _transform.GetMapId(target);
|
||||
_transform.SetCoordinates(uid, xform, target, rotation: entity.Comp1.TargetAngle);
|
||||
}
|
||||
|
||||
@@ -540,7 +539,7 @@ public sealed partial class ShuttleSystem
|
||||
_mapManager.SetMapPaused(mapId, false);
|
||||
Smimsh(uid, xform: xform);
|
||||
|
||||
var ftlEvent = new FTLCompletedEvent(uid, _mapManager.GetMapEntityId(mapId));
|
||||
var ftlEvent = new FTLCompletedEvent(uid, _mapSystem.GetMap(mapId));
|
||||
RaiseLocalEvent(uid, ref ftlEvent, true);
|
||||
}
|
||||
|
||||
@@ -616,7 +615,7 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
// If the guy we knocked down is on a spaced tile, throw them too
|
||||
if (grid != null)
|
||||
TossIfSpaced(grid, shuttleBody, child);
|
||||
TossIfSpaced((xform.GridUid.Value, grid, shuttleBody), child);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -637,13 +636,15 @@ public sealed partial class ShuttleSystem
|
||||
/// <summary>
|
||||
/// Throws people who are standing on a spaced tile, tries to throw them towards a neighbouring space tile
|
||||
/// </summary>
|
||||
private void TossIfSpaced(MapGridComponent shuttleGrid, PhysicsComponent shuttleBody, EntityUid tossed)
|
||||
private void TossIfSpaced(Entity<MapGridComponent, PhysicsComponent> shuttleEntity, EntityUid tossed)
|
||||
{
|
||||
if (!_xformQuery.TryGetComponent(tossed, out var childXform) )
|
||||
var shuttleGrid = shuttleEntity.Comp1;
|
||||
var shuttleBody = shuttleEntity.Comp2;
|
||||
if (!_xformQuery.TryGetComponent(tossed, out var childXform))
|
||||
return;
|
||||
|
||||
// only toss if its on lattice/space
|
||||
var tile = shuttleGrid.GetTileRef(childXform.Coordinates);
|
||||
var tile = _mapSystem.GetTileRef(shuttleEntity, shuttleGrid, childXform.Coordinates);
|
||||
|
||||
if (!tile.IsSpace(_tileDefManager))
|
||||
return;
|
||||
@@ -689,7 +690,7 @@ public sealed partial class ShuttleSystem
|
||||
{
|
||||
// Set position
|
||||
var mapCoordinates = _transform.ToMapCoordinates(config.Coordinates);
|
||||
var mapUid = _mapManager.GetMapEntityId(mapCoordinates.MapId);
|
||||
var mapUid = _mapSystem.GetMap(mapCoordinates.MapId);
|
||||
_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle);
|
||||
|
||||
// Connect everything
|
||||
|
||||
@@ -110,7 +110,7 @@ public sealed partial class ShuttleSystem
|
||||
spawnCoords = spawnCoords.Offset(_random.NextVector2(distancePadding + group.MinimumDistance, distancePadding + group.MaximumDistance));
|
||||
}
|
||||
|
||||
_maps.CreateMap(out var mapId);
|
||||
_mapSystem.CreateMap(out var mapId);
|
||||
|
||||
var spawnedGrid = _mapManager.CreateGridEntity(mapId);
|
||||
|
||||
|
||||
@@ -39,8 +39,8 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
var otherXform = Transform(args.OtherEntity);
|
||||
|
||||
var ourPoint = Vector2.Transform(args.WorldPoint, ourXform.InvWorldMatrix);
|
||||
var otherPoint = Vector2.Transform(args.WorldPoint, otherXform.InvWorldMatrix);
|
||||
var ourPoint = Vector2.Transform(args.WorldPoint, _transform.GetInvWorldMatrix(ourXform));
|
||||
var otherPoint = Vector2.Transform(args.WorldPoint, _transform.GetInvWorldMatrix(otherXform));
|
||||
|
||||
var ourVelocity = _physics.GetLinearVelocity(uid, ourPoint, ourBody, ourXform);
|
||||
var otherVelocity = _physics.GetLinearVelocity(args.OtherEntity, otherPoint, otherBody, otherXform);
|
||||
|
||||
@@ -49,7 +49,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
||||
[Dependency] private readonly PvsOverrideSystem _pvs = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMapSystem _maps = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
||||
|
||||
@@ -27,6 +27,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
@@ -109,7 +110,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
continue;
|
||||
|
||||
var checkPos = tilePos + new Vector2i(x, y);
|
||||
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
|
||||
var enumerator = _mapSystem.GetAnchoredEntitiesEnumerator(uid, grid, checkPos);
|
||||
|
||||
while (enumerator.MoveNext(out var ent))
|
||||
{
|
||||
@@ -120,7 +121,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
var xform = xformQuery.GetComponent(ent.Value);
|
||||
var direction = xform.LocalRotation.ToWorldVec();
|
||||
|
||||
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y))
|
||||
if (new Vector2i((int)direction.X, (int)direction.Y) != new Vector2i(x, y))
|
||||
continue;
|
||||
|
||||
DisableThruster(ent.Value, thruster, xform.GridUid);
|
||||
@@ -183,8 +184,8 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
|
||||
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
|
||||
var oldDirection = (int)args.OldRotation.GetCardinalDir() / 2;
|
||||
var direction = (int)args.NewRotation.GetCardinalDir() / 2;
|
||||
var oldShuttleComponent = shuttleComponent;
|
||||
|
||||
if (args.ParentChanged)
|
||||
@@ -282,7 +283,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
|
||||
var direction = (int)xform.LocalRotation.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||
@@ -294,7 +295,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
{
|
||||
var shape = new PolygonShape();
|
||||
shape.Set(component.BurnPoly);
|
||||
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask, body: physicsComponent);
|
||||
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int)CollisionGroup.FullTileMask, body: physicsComponent);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -334,7 +335,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
foreach (var dir in new[]
|
||||
{ Direction.South, Direction.East, Direction.North, Direction.West })
|
||||
{
|
||||
var index = (int) dir / 2;
|
||||
var index = (int)dir / 2;
|
||||
var pop = shuttle.LinearThrusters[index];
|
||||
var totalThrust = 0f;
|
||||
|
||||
@@ -380,7 +381,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
angle ??= xform.LocalRotation;
|
||||
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
||||
var direction = (int)angle.Value.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||
@@ -426,7 +427,7 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
||||
if (!xform.Anchored || !this.IsPowered(uid, EntityManager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -443,7 +444,8 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
return true;
|
||||
|
||||
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
||||
var tile = Comp<MapGridComponent>(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
||||
var mapGrid = Comp<MapGridComponent>(xform.GridUid.Value);
|
||||
var tile = _mapSystem.GetTileRef(xform.GridUid.Value, mapGrid, new Vector2i((int)Math.Floor(x), (int)Math.Floor(y)));
|
||||
|
||||
return tile.Tile.IsSpace();
|
||||
}
|
||||
@@ -582,6 +584,6 @@ public sealed class ThrusterSystem : EntitySystem
|
||||
|
||||
private int GetFlagIndex(DirectionFlag flag)
|
||||
{
|
||||
return (int) Math.Log2((int) flag);
|
||||
return (int)Math.Log2((int)flag);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user