Add informations to cargo order form (#10513)
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@@ -6,6 +6,7 @@ using Content.Shared.Cargo.Prototypes;
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using Content.Shared.IdentityManagement;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Utility;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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@@ -52,6 +53,7 @@ namespace Content.Client.Cargo.BUI
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var spriteSystem = sysManager.GetEntitySystem<SpriteSystem>();
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_menu = new CargoConsoleMenu(IoCManager.Resolve<IPrototypeManager>(), spriteSystem);
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var localPlayer = IoCManager.Resolve<IPlayerManager>()?.LocalPlayer?.ControlledEntity;
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var description = new FormattedMessage();
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string orderRequester;
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@@ -68,10 +70,20 @@ namespace Content.Client.Cargo.BUI
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{
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if (args.Button.Parent is not CargoProductRow row)
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return;
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description.Clear();
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description.PushColor(Color.White); // Rich text default color is grey
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if (row.MainButton.ToolTip != null)
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description.AddText(row.MainButton.ToolTip);
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_orderMenu.Description.SetMessage(description);
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_product = row.Product;
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_orderMenu.ProductName.Text = row.ProductName.Text;
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_orderMenu.PointCost.Text = row.PointCost.Text;
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_orderMenu.Requester.Text = orderRequester;
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_orderMenu.Reason.Text = "";
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_orderMenu.Amount.Value = 1;
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_orderMenu.OpenCentered();
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};
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_menu.OnOrderApproved += ApproveOrder;
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@@ -79,6 +79,7 @@ namespace Content.Client.Cargo.UI
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{
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Product = prototype,
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ProductName = { Text = prototype.Name },
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MainButton = { ToolTip = prototype.Description },
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PointCost = { Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", prototype.PointCost.ToString())) },
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Icon = { Texture = _spriteSystem.Frame0(prototype.Icon) },
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};
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@@ -2,6 +2,17 @@
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Title="{Loc 'cargo-console-order-menu-title'}">
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<BoxContainer Orientation="Vertical">
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<GridContainer Columns="2">
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<Label Text="{Loc 'cargo-console-order-menu-product-label'}" />
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<Label Name="ProductName"
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Access="Public" />
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<Label Text="{Loc 'cargo-console-order-menu-description-label'}" />
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<RichTextLabel Name="Description"
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Access="Public"
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VerticalExpand="True"
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SetWidth="350"/>
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<Label Text="{Loc 'cargo-console-order-menu-cost-label'}" />
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<Label Name="PointCost"
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Access="Public" />
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<Label Text="{Loc 'cargo-console-order-menu-requester-label'}" />
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<LineEdit Name="Requester"
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Access="Public" />
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@@ -2,6 +2,7 @@
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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HorizontalExpand="True">
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<Button Name="MainButton"
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ToolTip=""
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Access="Public"
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HorizontalExpand="True"
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VerticalExpand="True" />
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@@ -1,7 +1,10 @@
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## UI
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cargo-console-order-menu-title = Order Form
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cargo-console-order-menu-product-label = Product:
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cargo-console-order-menu-description-label = Description:
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cargo-console-order-menu-cost-label = Unit cost:
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cargo-console-order-menu-requester-label = Name:
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cargo-console-order-menu-reason-label = Reason:
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cargo-console-order-menu-amount-label = Amount:
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cargo-console-order-menu-submit-button = OK
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cargo-console-order-menu-submit-button = OK
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@@ -14,7 +14,7 @@ ent-CrateFunBoardGames = Board game crate
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.desc = Game nights have been proven to either decrease boredom or increase murderous rage depending on the game.
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ent-CrateFunATV = ATV crate
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.desc = Bring some jazz to the station with the brass ensemble. Contains a variety of brass instruments for the whole station to play.
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.desc = An Absolutely Taxable Vehicle to help cargo with hauling.
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ent-CrateFunSyndicateSegway = Syndicate segway crate
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.desc = Bring some jazz to the station with the brass ensemble. Contains a variety of brass instruments for the whole station to play.
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.desc = A crate containing a two-wheeler that will help you escape from the security officers. Or not.
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