Try fix random shuttle test failures (#27186)
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@@ -155,7 +155,10 @@ namespace Content.IntegrationTests.Tests
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task GameMapsLoadableTest(string mapProto)
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{
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
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});
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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