Try fix random shuttle test failures (#27186)
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@@ -131,7 +131,7 @@ public sealed partial class TestPair : IAsyncDisposable
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// Move to pre-round lobby. Required to toggle dummy ticker on and off
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Restarting server.");
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Restarting round.");
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Assert.That(gameTicker.DummyTicker, Is.False);
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Server.CfgMan.SetCVar(CCVars.GameLobbyEnabled, true);
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await Server.WaitPost(() => gameTicker.RestartRound());
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@@ -146,6 +146,7 @@ public sealed partial class TestPair : IAsyncDisposable
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// Restart server.
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await testOut.WriteLineAsync($"Recycling: {Watch.Elapsed.TotalMilliseconds} ms: Restarting server again");
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await Server.WaitPost(() => Server.EntMan.FlushEntities());
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await Server.WaitPost(() => gameTicker.RestartRound());
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await RunTicksSync(1);
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@@ -155,7 +155,10 @@ namespace Content.IntegrationTests.Tests
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task GameMapsLoadableTest(string mapProto)
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{
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
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});
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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@@ -25,6 +25,9 @@ public sealed class EvacShuttleTest
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var entMan = server.EntMan;
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var ticker = server.System<GameTicker>();
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// Dummy ticker tests should not have centcomm
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Assert.That(entMan.Count<StationCentcommComponent>(), Is.Zero);
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var shuttleEnabled = pair.Server.CfgMan.GetCVar(CCVars.EmergencyShuttleEnabled);
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pair.Server.CfgMan.SetCVar(CCVars.GameMap, "Saltern");
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pair.Server.CfgMan.SetCVar(CCVars.GameDummyTicker, false);
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