SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework * update logic
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@@ -10,7 +10,7 @@ public sealed class FrictionContactsSystem : EntitySystem
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
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// Comment copied from "original" SlowContactsSystem.cs
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// Comment copied from "original" SlowContactsSystem.cs (now SpeedModifierContactsSystem.cs)
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// TODO full-game-save
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// Either these need to be processed before a map is saved, or slowed/slowing entities need to update on init.
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private HashSet<EntityUid> _toUpdate = new();
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