Space damage now causes heat along with blunt (#25770)

* add

* heat not burn?
This commit is contained in:
Ubaser
2024-03-12 13:38:39 +11:00
committed by GitHub
parent 7ed94f8824
commit c2d52e4540
2 changed files with 4 additions and 2 deletions

View File

@@ -237,7 +237,8 @@
- type: Barotrauma
damage:
types:
Blunt: 0.55 #per second, scales with pressure and other constants.
Blunt: 0.50 #per second, scales with pressure and other constants.
Heat: 0.1
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
allowedStates:
- Alive

View File

@@ -37,7 +37,8 @@
- type: Barotrauma
damage:
types:
Blunt: 0.60 #per second, scales with pressure and other constants. Slighty more than humans.
Blunt: 0.50 #per second, scales with pressure and other constants.
Heat: 0.2 # 0.1 more than humans, i feel like low pressure would make slime boil more than blunt stretch them so i decided on this instead.
- type: Reactive
groups:
Flammable: [ Touch ]