diff --git a/Resources/Prototypes/Entities/Mobs/Species/base.yml b/Resources/Prototypes/Entities/Mobs/Species/base.yml index 5e1c6f04e1..cf04d82b50 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/base.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/base.yml @@ -237,7 +237,8 @@ - type: Barotrauma damage: types: - Blunt: 0.55 #per second, scales with pressure and other constants. + Blunt: 0.50 #per second, scales with pressure and other constants. + Heat: 0.1 - type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute. allowedStates: - Alive diff --git a/Resources/Prototypes/Entities/Mobs/Species/slime.yml b/Resources/Prototypes/Entities/Mobs/Species/slime.yml index dfb2dd3919..5f78589ee8 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/slime.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/slime.yml @@ -37,7 +37,8 @@ - type: Barotrauma damage: types: - Blunt: 0.60 #per second, scales with pressure and other constants. Slighty more than humans. + Blunt: 0.50 #per second, scales with pressure and other constants. + Heat: 0.2 # 0.1 more than humans, i feel like low pressure would make slime boil more than blunt stretch them so i decided on this instead. - type: Reactive groups: Flammable: [ Touch ]