Space damage now causes heat along with blunt (#25770)
* add * heat not burn?
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@@ -237,7 +237,8 @@
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- type: Barotrauma
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- type: Barotrauma
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damage:
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damage:
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types:
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types:
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Blunt: 0.55 #per second, scales with pressure and other constants.
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Blunt: 0.50 #per second, scales with pressure and other constants.
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Heat: 0.1
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- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
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- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
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allowedStates:
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allowedStates:
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- Alive
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- Alive
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@@ -37,7 +37,8 @@
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- type: Barotrauma
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- type: Barotrauma
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damage:
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damage:
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types:
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types:
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Blunt: 0.60 #per second, scales with pressure and other constants. Slighty more than humans.
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Blunt: 0.50 #per second, scales with pressure and other constants.
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Heat: 0.2 # 0.1 more than humans, i feel like low pressure would make slime boil more than blunt stretch them so i decided on this instead.
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- type: Reactive
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- type: Reactive
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groups:
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groups:
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Flammable: [ Touch ]
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Flammable: [ Touch ]
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