Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class TransformableContainerSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TransformableContainerComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnSolutionChange(EntityUid uid, TransformableContainerComponent component,
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SolutionChangedEvent args)
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{
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if (!_solutionsSystem.TryGetFitsInDispenser(uid, out var solution))
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return;
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//Transform container into initial state when emptied
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if (component.CurrentReagent != null && solution.Contents.Count == 0)
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{
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CancelTransformation(component);
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}
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//the biggest reagent in the solution decides the appearance
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var reagentId = solution.GetPrimaryReagentId();
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//If biggest reagent didn't changed - don't change anything at all
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if (component.CurrentReagent != null && component.CurrentReagent.ID == reagentId)
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{
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return;
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}
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//Only reagents with spritePath property can change appearance of transformable containers!
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if (!string.IsNullOrWhiteSpace(reagentId)
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&& _prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto)
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&& !string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
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{
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var spriteSpec =
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new SpriteSpecifier.Rsi(
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new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath), "icon");
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var ownerEntity = EntityManager.GetEntity(uid);
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if (ownerEntity.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite?.LayerSetSprite(0, spriteSpec);
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}
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ownerEntity.Name = proto.Name + " glass";
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ownerEntity.Description = proto.Description;
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component.CurrentReagent = proto;
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component.Transformed = true;
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}
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}
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private void CancelTransformation(TransformableContainerComponent component)
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{
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component.CurrentReagent = null;
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component.Transformed = false;
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if (component.Owner.TryGetComponent(out SpriteComponent? sprite) &&
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component.InitialSprite != null)
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{
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sprite.LayerSetSprite(0, component.InitialSprite);
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}
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component.Owner.Name = component.InitialName;
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component.Owner.Description = component.InitialDescription;
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}
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}
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}
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