* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
using Content.Server.Chemistry.Components;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Chemistry.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class TransformableContainerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<TransformableContainerComponent, SolutionChangedEvent>(OnSolutionChange);
|
|
}
|
|
|
|
private void OnSolutionChange(EntityUid uid, TransformableContainerComponent component,
|
|
SolutionChangedEvent args)
|
|
{
|
|
if (!_solutionsSystem.TryGetFitsInDispenser(uid, out var solution))
|
|
return;
|
|
//Transform container into initial state when emptied
|
|
if (component.CurrentReagent != null && solution.Contents.Count == 0)
|
|
{
|
|
CancelTransformation(component);
|
|
}
|
|
|
|
//the biggest reagent in the solution decides the appearance
|
|
var reagentId = solution.GetPrimaryReagentId();
|
|
|
|
//If biggest reagent didn't changed - don't change anything at all
|
|
if (component.CurrentReagent != null && component.CurrentReagent.ID == reagentId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//Only reagents with spritePath property can change appearance of transformable containers!
|
|
if (!string.IsNullOrWhiteSpace(reagentId)
|
|
&& _prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto)
|
|
&& !string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
|
|
{
|
|
var spriteSpec =
|
|
new SpriteSpecifier.Rsi(
|
|
new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath), "icon");
|
|
var ownerEntity = EntityManager.GetEntity(uid);
|
|
if (ownerEntity.TryGetComponent(out SpriteComponent? sprite))
|
|
{
|
|
sprite?.LayerSetSprite(0, spriteSpec);
|
|
}
|
|
|
|
ownerEntity.Name = proto.Name + " glass";
|
|
ownerEntity.Description = proto.Description;
|
|
component.CurrentReagent = proto;
|
|
component.Transformed = true;
|
|
}
|
|
}
|
|
|
|
private void CancelTransformation(TransformableContainerComponent component)
|
|
{
|
|
component.CurrentReagent = null;
|
|
component.Transformed = false;
|
|
|
|
if (component.Owner.TryGetComponent(out SpriteComponent? sprite) &&
|
|
component.InitialSprite != null)
|
|
{
|
|
sprite.LayerSetSprite(0, component.InitialSprite);
|
|
}
|
|
|
|
component.Owner.Name = component.InitialName;
|
|
component.Owner.Description = component.InitialDescription;
|
|
}
|
|
}
|
|
}
|