Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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51
Content.Server/Chemistry/EntitySystems/RehydratableSystem.cs
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51
Content.Server/Chemistry/EntitySystems/RehydratableSystem.cs
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using Content.Server.Chemistry.Components;
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using Content.Server.Notification;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class RehydratableSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnSolutionChange(EntityUid uid, RehydratableComponent component, SolutionChangedEvent args)
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{
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if (_solutionsSystem.GetReagentQuantity(uid, component.CatalystPrototype) > ReagentUnit.Zero)
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{
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Expand(component, component.Owner);
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}
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}
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// Try not to make this public if you can help it.
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private void Expand(RehydratableComponent component, IEntity owner)
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{
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if (component.Expanding)
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{
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return;
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}
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component.Expanding = true;
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owner.PopupMessageEveryone(Loc.GetString("rehydratable-component-expands-message", ("owner", owner)));
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if (!string.IsNullOrEmpty(component.TargetPrototype))
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{
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var ent = component.Owner.EntityManager.SpawnEntity(component.TargetPrototype,
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owner.Transform.Coordinates);
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ent.Transform.AttachToGridOrMap();
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}
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owner.QueueDelete();
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}
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}
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}
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