Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/RehydratableSystem.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

52 lines
1.7 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Notification;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class RehydratableSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, RehydratableComponent component, SolutionChangedEvent args)
{
if (_solutionsSystem.GetReagentQuantity(uid, component.CatalystPrototype) > ReagentUnit.Zero)
{
Expand(component, component.Owner);
}
}
// Try not to make this public if you can help it.
private void Expand(RehydratableComponent component, IEntity owner)
{
if (component.Expanding)
{
return;
}
component.Expanding = true;
owner.PopupMessageEveryone(Loc.GetString("rehydratable-component-expands-message", ("owner", owner)));
if (!string.IsNullOrEmpty(component.TargetPrototype))
{
var ent = component.Owner.EntityManager.SpawnEntity(component.TargetPrototype,
owner.Transform.Coordinates);
ent.Transform.AttachToGridOrMap();
}
owner.QueueDelete();
}
}
}