This commit is contained in:
metalgearsloth
2022-08-08 12:49:52 +10:00
committed by GitHub
parent 62d1de1caa
commit c0439fe86a

View File

@@ -1,15 +1,12 @@
using System.Linq;
using Content.Server.CharacterAppearance.Components;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Nuke;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.CCVar;
using Content.Shared.MobState;
@@ -23,7 +20,6 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Server.Traitor;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Player;
@@ -38,7 +34,6 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
private Dictionary<Mind.Mind, bool> _aliveNukeops = new();