diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index f878c82525..71c7d46664 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -1,15 +1,12 @@ using System.Linq; using Content.Server.CharacterAppearance.Components; using Content.Server.Chat.Managers; -using Content.Server.GameTicking.Rules.Configurations; using Content.Server.Nuke; using Content.Server.Players; -using Content.Server.Roles; using Content.Server.RoundEnd; using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Systems; using Content.Server.Spawners.Components; -using Content.Server.Station.Components; using Content.Server.Station.Systems; using Content.Shared.CCVar; using Content.Shared.MobState; @@ -23,7 +20,6 @@ using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Utility; using Content.Server.Traitor; -using Content.Shared.Sound; using Robust.Shared.Audio; using Robust.Shared.Player; @@ -38,7 +34,6 @@ public sealed class NukeopsRuleSystem : GameRuleSystem [Dependency] private readonly IMapLoader _mapLoader = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!; - [Dependency] private readonly StationSystem _stationSystem = default!; [Dependency] private readonly RoundEndSystem _roundEndSystem = default!; private Dictionary _aliveNukeops = new();